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Author Topic: Fantasy Craft Q&A Thread!  (Read 136148 times)
Crafty_Alex
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« Reply #135 on: August 17, 2009, 09:20:14 AM »

The Edge description on page 84 seems to imply that it's just a combat phenomenon, gained during the combat and lost at the end of combat. However, there are several feats that lets you earn Edge in non-combat related activities, like Close Call and Lucky Break. Do we get to keep the Edge until the next fight, whenever that might be?

Edge clears at the end of each combat. Close Call and Lucky Break may "pre-load" Edge, but it all gets flushed out after the next fight.
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Crafty_Alex
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« Reply #136 on: August 17, 2009, 09:21:38 AM »

Does FantasyCraft use the standard D20/OGL effects of age table?

I suspect, given the general lack of discussion about age in the book, this is one of those things FC leaves to the GM.

Walter

Correct. Your character's stats are a picture of who he/she is at the time they are adventuring - no need to further muck with their stats because they are older/younger than "the average."
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Crafty_Alex
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« Reply #137 on: August 17, 2009, 09:23:35 AM »


So NPCs keep up with you, but in the event the XP scales, you can buy NPC qualities as you get more terrain feats? Like you could make Spot's attacks Bleeding or suchlike?

prototype00

That is correct. You may use the increased XP value from your extra terrain feats to upgrade or redesign your Animal Partner/Personal Lieutenant. They get to "level" too Smiley
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Crafty_Alex
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« Reply #138 on: August 17, 2009, 09:27:54 AM »

I have a question regarding Priests, their free ritual weapon, and Upgrades. Can the Priests free ritual weapon be upgraded? Would they just pay the cost of the upgrades? Or would the upgrades be free as well (what I consider a bad solution)?
This is especially relevant to Drake Priests, who would need to upgrade their ritual weapon to even use it...

You may upgrade a ritual weapon, but Alignments grant the *weapon* not the upgrades. I always thought of it like this: my gods provide me with a mighty spear to smite my foes which I use and gradually upgrade and never get rid of (hence the no selling clause). Should I lose that weapon, they provide me with a *new* spear, not a carbon copy of the specific upgraded spear I was using.

Interesting point on the drake priests. But I'm glad people are starting to see some of the limitations of being a dragon Smiley
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Crafty_Alex
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« Reply #139 on: August 17, 2009, 09:30:08 AM »

Well, I'd say it can be upgraded, with the PC paying for it. Still leaves a slight question about the replacement clause in relation to those upgrade, essences, or charms applied to it though. Would depend on the GM or setting I suppose.

As noted above - you get a standard copy of that weapon for free. It's pretty rare to upgrade a weapon to a magic weapon through the course of play, BUT there is the Adventure Insurance campaign quality that would allow a priest using a magic ritual weapon to recover part of that item's value. Automatically replacing a prize through this ability, however, would be broken as all get out as it would effectively become a permanent upgrade to the character.
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« Reply #140 on: August 17, 2009, 09:48:25 AM »

I'm playing around with the OGL foe conversion rules, and seem to be confused.

When determining ability scores we "add each of the NPC’s OGL ability modifiers to 10 to obtain the corresponding Fantasy Craft attribute score. Unless the NPC is an Animal, reduce odd attribute scores by 1. Ability scores below 10 translate directly." [pg 297]

An example is given:
A remorhaz has the following OGL ability scores:
Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10.
These translate to
Str 18, Dex 10, Con 15, Int 5, Wis 10, Cha 10 in Fantasy Craft.

First, I had parsed the "reduce odd attribute scores" rule to refer to the output of conversion (i.e. after conversion only animals could have odd scores). The results in the example, however, suggest the reduction occurs to the input scores.

Second, I must be misinterpreting the "add each of the NPC’s OGL ability modifiers to 10" rule. To me that suggests post-conversion Dex and Wis should both be 11 (+1 mod added to 10 = 11).

Walter



Few things going on in this example:

Seems that Walter ultimately put it together: to convert an NPC's OGL scores to FC, add the OGL *ability modifier* to 10, then round down to the nearest even number (if not an animal). In formula, that would look like this:

FC Attribute Score = (10 + OGL ability modifier)/2, rounded down if not an animal

The reason the Remorhaz has a Con of 15 is because it's an Animal, and I *believe* as noted elswhere in the conversion guide, positive odd scores are left on animals because they can benefit from Train Animal checks to grab a better modifier. Our internal rule of thumb was that 11's always got rounded down to 10's because it was pointless XP bloat...but following our own rules on animals, we should have left those 2 11's on the remorhaz.
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« Reply #141 on: August 17, 2009, 09:53:46 AM »

The Priest's Rebuke ability seems to imply a Resolve check, but there is no Resolve check involved with Turning. Do you roll a Resolve check just for Rebuke, or was that a typo and "check" should be "Bonus"?

That is a typo, based on a change in the rules over time. "Check" should indeed be "bonus.'
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« Reply #142 on: August 17, 2009, 09:56:58 AM »

With NPCs it states that Standard NPCs get their health modified by their Constitution.

But Special NPC do not have this, should Special NPC get Vitality modded by Con?

Special NPCs receive an increased number of Wounds, rather than vitality, mostly for the sanity of GMs Smiley Note that the amount of Vitality most special NPCs sport is HUGE when compared to PCs, namely because they're always getting ganged up on.
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« Reply #143 on: August 17, 2009, 10:00:11 AM »

(This would be more something for errata if I were more sure about it)

Looking at Sage, I was wondering, the Cross-Training ability lists under priest "Acolyte and path of the devoted (1 Step)" as the first choice, the placement of the (1 step) seems to tie it to Path of the Devoted which would give the ritual weapon, the first step of an alignments path and then another step.

I guess my question is- is that right? Seems a bit powerful for one cross-training choice (about 2 1/2 feats, right?)

My thought is that Acolyte was changed to include the 1st step and Path of the Devoted was originally granted at 1st & 3rd, so this would have given you the equivalent of Acolyte as presently written, then letting you take Path to gain a second step (or the first in a new path).

You are correct - this is a typo, based on a earlier iteration of the Priest which had path of the devoted and the weapon benefit of acolyte split from each other. A sage using Cross-Training to take Acolyte should only receive that ability, not that ability + an additional step on a Path.
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« Reply #144 on: August 17, 2009, 10:07:51 AM »

Alex the AnswerMachine!
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« Reply #145 on: August 17, 2009, 10:22:31 AM »

Hi people. This is my first post. I have been one year waiting fantasy craft, at last the wait is over and is better than i expected. Last time i was so excited with a game was with bushido rpg from fantasy games unlimited. The downtime system remember me bushido too. Crafty people make a great work. When i bought the pdf i were happy given away my euros. If you are reading yet, excuse my english please. I would post here (correct me if i am wronged) the things i dont understand well.
- What is the standard (non exotic) two handed sword? The classic conan style sword, not a claymore or sweishander.
-katana is AP4, why? is a cavalry weapon, a quick draw weapon, but armor piercer?
-Stiletto: AP8?. The best weapon against a full plate armor is a stiletto?
-Rapier and razor do stress damage. How i handle that?

Thanks people. To be continued....
« Last Edit: August 17, 2009, 10:28:40 AM by luzbel » Logged
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« Reply #146 on: August 17, 2009, 10:53:40 AM »

Hi and welcome!

Katana has also a piercing tip in addition of the curved edge of the blade.

Stiletto: the narrow blade slips easily into the cracks in the armor.

Razor inflict painful wounds, the mind latches into the pain.
Rapier... I'm not sure. It could be a typo.

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« Reply #147 on: August 17, 2009, 11:53:44 AM »

Definitely not a typo. Certain weapons that do mostly superficial damage inflict stress damage. If you want a rapier-type weapon that inflicts real damage, try the scholar's sword. The Fencing feats also let you get lethal damage with a rapier. For more on stress damage, see the Combat chapter under Advanced Damage types.
You can also get real damage with a whip using the Whip feats.
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« Reply #148 on: August 17, 2009, 12:38:06 PM »

I am resisting the urge to get all scholarly about the katana, but yes, they are a cavalry-blade design even if the noble class was shifting towards infantry fighting in the later samurai eras that people are most familiar with. Seems their enemies got tired of being riden down and started conducting their wars from the woods instead of out on the plains.

(the whole fast-draw thing came later, a mix of bored nobles with too much time on their hands and a pretty shockingly high frequency of treachery and sudden violence during meetings)
« Last Edit: August 17, 2009, 12:59:57 PM by Morgenstern » Logged

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« Reply #149 on: August 17, 2009, 12:43:50 PM »

Unusual to not see you in red, Scotty
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