Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 18, 2013, 09:52:10 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Fantasy Craft
| | |-+  Fantasy Craft Q&A Thread!
« previous next »
Pages: 1 ... 6 7 [8] 9 10 ... 142 Go Down Print
Author Topic: Fantasy Craft Q&A Thread!  (Read 135914 times)
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #105 on: August 13, 2009, 02:22:36 PM »

They get cheated out of 30 silver worth of free stuff! Oh noes!

Wait, so if I choose the wrong priest I don't get my 30 pieces of silver? Tongue

Walter
Logged
prototype00
Agent
***
Posts: 194



View Profile
« Reply #106 on: August 13, 2009, 03:44:00 PM »

Bear in mind that what you want and what the GC will let you get away with are two entirely different things.

Exactly. Note comments on natural spell (Wish III), which would cost only 9XP. Tongue

Walter

Which makes it, you know, one of the most expensive NPC abilities in the game?

prototype00
Logged
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #107 on: August 13, 2009, 06:04:36 PM »

Exactly. Note comments on natural spell (Wish III), which would cost only 9XP. Tongue

Which makes it, you know, one of the most expensive NPC abilities in the game?

I'd take it in a heartbeat over the 8-pt Never Outdone class ability (pg 37) plus any 1-pt quality. You're welcome to let PL's take the Natural Spell (Wish III) ability at your table; I don't plan on doing the same. <shrug>

Walter
Logged
Agent 333
Control
******
Posts: 1973



View Profile
« Reply #108 on: August 13, 2009, 06:51:59 PM »

Exactly. Note comments on natural spell (Wish III), which would cost only 9XP. Tongue

Which makes it, you know, one of the most expensive NPC abilities in the game?

I'd take it in a heartbeat over the 8-pt Never Outdone class ability (pg 37) plus any 1-pt quality. You're welcome to let PL's take the Natural Spell (Wish III) ability at your table; I don't plan on doing the same. <shrug>

Walter

Oh definately. I'd be wary of letting any Natural Spell through, to be honest. The last thing I need is a Heal-bot that can throw a Mass Cure III every round...

EDIT: Err, missed the once-per scene thing. Still, though, it's pretty impressive ability for a lot of higher level spells (and a couple lower level ones too).

Also, the Natural Spell doesn't eliminate requirements of the spell, so slinging around Wish's is going to require the Personal Lieutenant (or Animal Partner) to go through a few Quest subplots... definitely seems like Aladdin's Genie to me...
« Last Edit: August 13, 2009, 06:55:53 PM by Agent 333 » Logged

When all your problems are nails, all your tools start looking like hammers.
samsimilian
Operative
****
Posts: 420


Do or do not... there is no try


View Profile
« Reply #109 on: August 14, 2009, 06:36:41 AM »

any chance we are going to see a nice GM screen soon?
Logged

Sletchman
Control
******
Posts: 3957


Gentleman Scholar.


View Profile WWW
« Reply #110 on: August 14, 2009, 11:01:09 AM »

Not sure where else to put it, but can someone type a quick list of the races in the book [Not origins just species]?  Just wanna see what I have to cobble together for my campaign, if anything, when I get to pick the PDF up [pay day is to far away!].
Logged
Paladin
Jr. Agent
**
Posts: 63


Knight of the Cross


View Profile
« Reply #111 on: August 14, 2009, 11:04:35 AM »

I believe you can find this list in the downloadable preview for the book on RPGNow.com/drivethrurpg.com but since I'm such a nice guy:
Drake (Dragon)
Dwarf
Elf
Human (the specialties)
Giant
Goblin
Orc
Ogre
Pech (Halfling)
Rootwalker (Ents)
Saurian (lizard-people)
Unborn (Golems)
Logged

"You don't fix faith, River. It fixes you." -Shepherd Book, _Firefly_ "Jaynestown"
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #112 on: August 14, 2009, 02:38:01 PM »

I'm playing around with the OGL foe conversion rules, and seem to be confused.

When determining ability scores we "add each of the NPC’s OGL ability modifiers to 10 to obtain the corresponding Fantasy Craft attribute score. Unless the NPC is an Animal, reduce odd attribute scores by 1. Ability scores below 10 translate directly." [pg 297]

An example is given:
A remorhaz has the following OGL ability scores:
Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10.
These translate to
Str 18, Dex 10, Con 15, Int 5, Wis 10, Cha 10 in Fantasy Craft.

First, I had parsed the "reduce odd attribute scores" rule to refer to the output of conversion (i.e. after conversion only animals could have odd scores). The results in the example, however, suggest the reduction occurs to the input scores.

Second, I must be misinterpreting the "add each of the NPC’s OGL ability modifiers to 10" rule. To me that suggests post-conversion Dex and Wis should both be 11 (+1 mod added to 10 = 11).

Walter

Logged
Agent 333
Control
******
Posts: 1973



View Profile
« Reply #113 on: August 14, 2009, 03:23:06 PM »

I think that the Con is what's wrong, it should be 14, not 15. At least that's my parsing of the rules.
Logged

When all your problems are nails, all your tools start looking like hammers.
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #114 on: August 14, 2009, 04:14:31 PM »

I think that the Con is what's wrong, it should be 14, not 15. At least that's my parsing of the rules.

That makes more sense. That would keep the "reduce odd" rule being applied to output scores, which is what I had expected.

Walter
Logged
Agent 333
Control
******
Posts: 1973



View Profile
« Reply #115 on: August 15, 2009, 07:25:02 PM »

The Priest's Rebuke ability seems to imply a Resolve check, but there is no Resolve check involved with Turning. Do you roll a Resolve check just for Rebuke, or was that a typo and "check" should be "Bonus"?
Logged

When all your problems are nails, all your tools start looking like hammers.
Medwyn
Operative
****
Posts: 263




View Profile
« Reply #116 on: August 15, 2009, 07:43:08 PM »

With NPCs it states that Standard NPCs get their health modified by their Constitution.

But Special NPC do not have this, should Special NPC get Vitality modded by Con?
Logged
Mister Andersen
Control
******
Posts: 8878


I'm leaving for a destination I still don't know


View Profile
« Reply #117 on: August 15, 2009, 08:23:37 PM »

Does the Vangard specialty's basic combat expert stack with the Captain's righthand man ability such that a 1st level <blah> vangard Captain would have a PL worth 60xp?
Logged

Agent 333
Control
******
Posts: 1973



View Profile
« Reply #118 on: August 15, 2009, 10:29:44 PM »

A question arose during magic item creation: Can an Essence or Charm be turned off? For example, an Armor that makes all of a characters attacks deal Divine Damage, the character wants to turn it off in case he encounters a being resistant to Divine, can he? What kind of action is it? Is there a page reference I'm just missing?
Logged

When all your problems are nails, all your tools start looking like hammers.
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #119 on: August 15, 2009, 11:52:48 PM »

Does the Vangard specialty's basic combat expert stack with the Captain's righthand man ability such that a 1st level <blah> vangard Captain would have a PL worth 60xp?

I'd say not as written, though I'd give it to you in one of my games.

With Vanguard you're "considered to have 1 additional Basic Combat feat for any ability based on the number of Basic Combat feats you have." With Captain "your Basic Combat feats count as Style feats when determining your lieutenant’s XP value." However, PL is still based on the number of Style feats -- not Basic Combat feats -- so would not be affected by the Vanguard benefit.

Walter
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 142 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!