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Author Topic: Fantasy Craft Q&A Thread!  (Read 136896 times)
TheAuldGrump
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« Reply #75 on: August 12, 2009, 03:27:48 AM »

Armor and Weapons are the only gear items for which a "Drake" upgrade is listed. Does that mean such upgrades are not available for other gear (e.g. kits; lanterns), or that such upgrades have no associated cost increase, or some third idea entirely?

IIRC the bit says the penalty applies if the gear "is not especially made for a drake." For those who are saying drakes are broken already, yes, you get fire breath, flight and claws - BUT YOU DON'T HAVE OPPOSABLE THUMBS.

Me, I'd rather have thumbs. Smiley
If I remember properly that was one of the things that distinguished the five clawed Chinese dragons of the imperial line from their lesser kindred - they had thumbs, and could hold a pen.

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« Reply #76 on: August 12, 2009, 03:43:51 AM »

I thought 5 was just a luckier number than 4 to the Chinese because the number 4 used the same character as the word "death".

EDIT: Also, as of this posting I have the most recent post in the top 5 non-sticky threads on this forum.

EDIT 2: This is also my 900th post! Whooo noncentennial (as opposed to non-centennial, which is any post that doesn't end in two zeros).
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MugMug
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« Reply #77 on: August 12, 2009, 04:27:43 AM »

I'd think that's a GM fiat thing, though I'd go ahead and say bullets are never recoverable  Roll Eyes. It definitely eases play if you assume ammo cannot be recovered, as you don't have the archer going through corpses after every encounter checking for good arrows...

I wasn't sure if this was "Walter missed it in the book" or "Crafty left it open to GMs."

I'm right there with you on ease of play, and the level of ridiculous that is fishing bullets out of corpses. Tongue

Walter
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« Reply #78 on: August 12, 2009, 09:09:19 AM »

Happiness!

But if you're already checking for fillings you may as well take the lead too, right?
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Mister Andersen
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« Reply #79 on: August 12, 2009, 09:52:36 AM »

How does Preparation Cost interact with NPCs generally and the natural spell quality specifically? And as written, said quality costs nothing for 0-level spells, correct?

Also, I miss the minion quality.

Bump.

When's the earliest and most common points at which characters will get to earn/keep prizes?
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« Reply #80 on: August 12, 2009, 12:43:55 PM »

Does FantasyCraft use the standard D20/OGL effects of age table?
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Antilles
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« Reply #81 on: August 12, 2009, 05:19:07 PM »

The Edge description on page 84 seems to imply that it's just a combat phenomenon, gained during the combat and lost at the end of combat. However, there are several feats that lets you earn Edge in non-combat related activities, like Close Call and Lucky Break. Do we get to keep the Edge until the next fight, whenever that might be?
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« Reply #82 on: August 12, 2009, 06:06:15 PM »

Does the animal partner gained from the animal partner feat increase in power as you gain more terrain feats (i.e. does it gain xp that it can spend on other NPC goodies), or is it a static aspect of your character? I ask because the vicious wolf I got at first level is going to be confetti against lvl 20 threats.

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Krensky
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« Reply #83 on: August 12, 2009, 07:26:55 PM »

Does the animal partner gained from the animal partner feat increase in power as you gain more terrain feats (i.e. does it gain xp that it can spend on other NPC goodies), or is it a static aspect of your character? I ask because the vicious wolf I got at first level is going to be confetti against lvl 20 threats.

prototype00

Based on how things worked in SC2.0, the XP value of a Personal Lieutenant or Animal Partner rises as your number of appropriate feats ride. Also, remember that NPC stats scale with level.

With just the Animal Partner feat, we have 55 XP to play with... and convieniently he pack leader/riding wolf is 55 XP. Let's name him Spot.

Spot's attack bonus will be +2 at first level, and +16 at 20th. His bite does 1d8+1 lethal, with a 17-20 crit and trip. He also has the Wolfpack Basics and Mastery feats, granting him a +4 to hit and a die of sneak attack whenever he's flanking an enemy... and he flanks an enemy whenever you (or someone on your team) and him are both adjacent to the bad guy. So in effect his attack bonus ranged from +6 to +22 in the most common scenario. Oh, and when you're level 20, Spike will have 340 vitality and 12 wounds.

Confetti? Not so much.
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« Reply #84 on: August 12, 2009, 07:37:58 PM »

When's the earliest and most common points at which characters will get to earn/keep prizes?

Earliest is your first adventure. From pg 187: "You may keep a number of Prizes equal to
your total Renown + 1 at the end of each adventure."

I'm not entirely sure what you mean by "most common points."

Walter
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« Reply #85 on: August 12, 2009, 07:58:15 PM »

The Edge description on page 84 seems to imply that it's just a combat phenomenon, gained during the combat and lost at the end of combat. However, there are several feats that lets you earn Edge in non-combat related activities, like Close Call and Lucky Break. Do we get to keep the Edge until the next fight, whenever that might be?

The text on pg 84 is pretty explicit that "all Edge is lost at the end of each combat." Lucky Break makes it clear that Edge can be gained outside of combat (at the beginning of each Scene in this case).

Those aren't contradictory. Lucky Break increments your Edge counter; the end of combat resets that counter.

Walter
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« Reply #86 on: August 12, 2009, 07:59:48 PM »

Does FantasyCraft use the standard D20/OGL effects of age table?

I suspect, given the general lack of discussion about age in the book, this is one of those things FC leaves to the GM.

Walter
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« Reply #87 on: August 12, 2009, 08:25:40 PM »

How does Preparation Cost interact with NPCs generally and the natural spell quality specifically? And as written, said quality costs nothing for 0-level spells, correct?

Also, I miss the minion quality

From pg 241, NPCs "can... spend Reputation by increasing their XP value by 1/4 the same amount (rounded down)." That's no problem for the GM's NPCs. Personal Lieutenants are SOL, though I wouldn't have any issue with letting one of my players bank some of that XP for later casting.

From pg 234 natural spell "operates in all mechanical ways like a spell." Prep Cost is a mechanic, therefore... Tongue

Cost for natural spell is a clear indication that Crafty empowers the GM rather than trying to protect the GM from himself. For example, that a PL could (with 1/6th or less of his total XP value) gain access to Wish III once per scene sends a chill down my back. Tongue

Walter

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« Reply #88 on: August 12, 2009, 08:29:52 PM »

Haven't found it yet, but reading PDFs en masse like this give me headaches.  Where do cross-trained spellcasters get their spell points and caster level from?
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Mister Andersen
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« Reply #89 on: August 12, 2009, 08:33:48 PM »

When's the earliest and most common points at which characters will get to earn/keep prizes?

Earliest is your first adventure. From pg 187: "You may keep a number of Prizes equal to
your total Renown + 1 at the end of each adventure."

I'm not entirely sure what you mean by "most common points."

I'd missed the +1 rider there.
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