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Author Topic: Fantasy Craft Q&A Thread!  (Read 136181 times)
MugMug
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« Reply #60 on: August 11, 2009, 03:50:07 PM »

Its not really changed BAB but at least as far as I remember you got size penalties to attack if you were larger than medium (typically the strength bonus negated the penalties but...)  I couldn't remember if that was just a DnD thing or if Fantasy Craft did that too.  Its been too long since I've had a viable option to use large characters.  Which I love. btw.

I think what gaghiel42 is reaching for are the values in Table 5.13: Size in the Spycraft 2.0 book. Large creatures, for example, have -1 penalties to both Defense and Attack. I believe the purpose was so that similarly-sized creatures effectively ignored Size effects when attacking each other.

Walter
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« Reply #61 on: August 11, 2009, 03:54:03 PM »

In the case of handheld gear only, I think that can be as simple as having said gear crafted specifically for you via a Crafting check, rather than an upgrade per se. You just don't do well buying off the rack Smiley With weapons and armor it's crystal clear what's required.

That makes sense, and was a fairly obvious resolution now that it has been pointed out. [/embarassed]

Okay, one more step down this road... I eyeballed the Crafting rules, and we still need the Complexity and Cost differentials associated with crafting handheld goods for Drakes. Weapons and armor look like this:

Type    Comp  Cost
----    ----  ----
Armor    +5   +25%
Weapon   +2   +50%


Walter
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« Reply #62 on: August 11, 2009, 03:55:39 PM »

I think what gaghiel42 is reaching for are the values in Table 5.13: Size in the Spycraft 2.0 book. Large creatures, for example, have -1 penalties to both Defense and Attack. I believe the purpose was so that similarly-sized creatures effectively ignored Size effects when attacking each other.

Walter

Thats the one!  Sorry.  4 hours of sleep is just not enough, no matter how many energy drinks you have at your disposal.
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« Reply #63 on: August 11, 2009, 07:51:36 PM »

A question about feats that grant wings. For example, from Angelic Legacy:
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You  may  choose  to  grow feathered  wings  once,  when  you level, gaining winged fight 60  ft. (see  page  227).

Does this require a separate leveling? If I take Angelic Legacy when entering Level 3, can I get the wings at Level 3 or must I wait until Level 4 or higher?
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« Reply #64 on: August 11, 2009, 07:58:18 PM »

Is there damage bonus for two handed weapons? Comparing using the broadsword two handed (page 215) with the claymore; the broadsword has higher minimum damage (3 vs 2), higher average damage (7.5 vs 7.0), and equal max damage (12). Just seems off to me


Does this require a separate leveling? If I take Angelic Legacy when entering Level 3, can I get the wings at Level 3 or must I wait until Level 4 or higher?

Sounds like you can grow them at the level you gain the feat, but if you don't they're forfeit.
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« Reply #65 on: August 11, 2009, 08:59:27 PM »

Traditionally, in OGL games the various steps of leveling happens in whatever order the PC desires, once they choose which class to level.
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« Reply #66 on: August 11, 2009, 09:13:15 PM »

Is there damage bonus for two handed weapons? Comparing using the broadsword two handed (page 215) with the claymore; the broadsword has higher minimum damage (3 vs 2), higher average damage (7.5 vs 7.0), and equal max damage (12). Just seems off to me

The better comparison is the katan to no-dachi, as they are more mechanically similar. Changing from two-handed katana use to no-dachi use does the following:
* increases cost to purchase by 50% (40s)
* decreases min dmg by 2
* decreases avg dmg by 1
* loses flexibility of potential one-handed use
* requires a forte

The only mention I can find is on pg 216:
"A character of Medium or larger Size may use a 2-handed weapon with one hand, but suffers a –4 penalty with his attack check. Conversely, a character may hold a 1-handed weapon with both hands, in which case his Strength score increases by 4 when determining damage."

That seems pretty specific to wielding a one-handed weapon with both hands. Perhaps this is errata, or we are otherwise missing something?

Walter
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« Reply #67 on: August 11, 2009, 09:18:04 PM »

Is there a Linux fan in the house?

In the random name generation table, Column L (Dwarven), Row 19, there is "Tor/Valda."  Wink
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« Reply #68 on: August 11, 2009, 10:37:33 PM »

In the case of handheld gear only, I think that can be as simple as having said gear crafted specifically for you via a Crafting check, rather than an upgrade per se. You just don't do well buying off the rack Smiley With weapons and armor it's crystal clear what's required.

That makes sense, and was a fairly obvious resolution now that it has been pointed out. [/embarassed]

Okay, one more step down this road... I eyeballed the Crafting rules, and we still need the Complexity and Cost differentials associated with crafting handheld goods for Drakes. Weapons and armor look like this:

Type    Comp  Cost
----    ----  ----
Armor    +5   +25%
Weapon   +2   +50%


Walter

Nah. They cost the same to make regular handheld gear for Drakes, I would say...It's just a kit by a different shape at that point.
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« Reply #69 on: August 11, 2009, 10:40:48 PM »

The better comparison is the katan to no-dachi, as they are more mechanically similar. Changing from two-handed katana use to no-dachi use does the following:
* increases cost to purchase by 50% (40s)
* decreases min dmg by 2
* decreases avg dmg by 1
* loses flexibility of potential one-handed use
* requires a forte

The only mention I can find is on pg 216:
"A character of Medium or larger Size may use a 2-handed weapon with one hand, but suffers a –4 penalty with his attack check. Conversely, a character may hold a 1-handed weapon with both hands, in which case his Strength score increases by 4 when determining damage."

That seems pretty specific to wielding a one-handed weapon with both hands. Perhaps this is errata, or we are otherwise missing something?


No, not an errata - that's the rule, and it has been that way since 2.0 Smiley It is there for "overdoing it" when using a 1 handed weapon of any type (useful with the Recoil rules as well).
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« Reply #70 on: August 11, 2009, 11:38:12 PM »

Nah. They cost the same to make regular handheld gear for Drakes, I would say...It's just a kit by a different shape at that point.

Okay, thanks.

Walter
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« Reply #71 on: August 11, 2009, 11:39:14 PM »

No, not an errata - that's the rule, and it has been that way since 2.0 Smiley It is there for "overdoing it" when using a 1 handed weapon of any type (useful with the Recoil rules as well).

That's an interesting quirk. Tongue

Walter
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« Reply #72 on: August 11, 2009, 11:44:30 PM »

Is ammunition expended or recoverable after being shot, and does it vary by type (e.g. arrows vs. bullets)?

Walter
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« Reply #73 on: August 11, 2009, 11:52:30 PM »

Ok I think I read and understand properly but want to make sure. The Delay action does NOT change your permanent position in the initiative count to the count you acted on. Is this correct?
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« Reply #74 on: August 12, 2009, 02:27:50 AM »

Ok I think I read and understand properly but want to make sure. The Delay action does NOT change your permanent position in the initiative count to the count you acted on. Is this correct?

Yes.

Is ammunition expended or recoverable after being shot, and does it vary by type (e.g. arrows vs. bullets)?

Walter

I'd think that's a GM fiat thing, though I'd go ahead and say bullets are never recoverable  Roll Eyes. It definitely eases play if you assume ammo cannot be recovered, as you don't have the archer going through corpses after every encounter checking for good arrows...
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