Blackheart actually asked the question I wanted answered--the one about starting as a class that's not iconic and suffering the minus two starting action dice even if it's the only class you're playing--so I'll just head to another one.
Let's say I wanted to make a goblin burglar or assassin. Both of these seem highly "iconic" to me, especially in the world I'd be GMing. My question is would substituting one of these for Lancer cause unforeseen consequences? Would another "tribe" feat be possible? A sort of outcast, city ghetto-dwelling "tribe" which opens up orc "assassin" and goblin "burglar"? If so, what would you (or anybody) suggest would be suitable to add to that feat to balance it with the other "tribe" feats? Can't wait to hear the ideas.
Oh, and I love this system. I've read through about 3/4 of the rulebook, and it's had me imagining all manner of cool adventure to bring to my players. Seriously, good job on this system.