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Agent 333
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« Reply #2010 on: June 16, 2010, 04:26:08 PM »

You could use a hammer that's actually 1 handed instead of a 'warhammer' specifically. I believe a Mallet would work, but I don't have the book in front of me at the moment...
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« Reply #2011 on: June 16, 2010, 09:31:53 PM »

I usually use a mallet for a one-handed "warhammer." It doesn't have great abilities, however, at its price and complexity it would be very efficient to add AP and massive to it in order to turn it into a proper weapon of war.
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« Reply #2012 on: June 20, 2010, 02:43:23 PM »

I'm sorry if this has been asked before, but is there a table/list for all the skill pairs?
An example of what I mean by skill pairs:

Actor: Bluff & Impress
Athlete: Athletics & Resolve
etc.

I've noticed that some are found in species feats at least, and perhaps other places. And do the mechanics of skill pairs work in the same way as if you'd do a multi-task skill check with said pair, but without the penalties?
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« Reply #2013 on: June 20, 2010, 03:11:33 PM »

I'm sorry if this has been asked before, but is there a table/list for all the skill pairs?
An example of what I mean by skill pairs:

Actor: Bluff & Impress
Athlete: Athletics & Resolve
etc.

I've noticed that some are found in species feats at least, and perhaps other places. And do the mechanics of skill pairs work in the same way as if you'd do a multi-task skill check with said pair, but without the penalties?

Welcome to the boards, Hyu!


We do not keep an official table of all the skill pairs for Basic Skill Mastery, namely because the book's full enough as is Smiley

As for the multi-tasking check, I'm not sure what you mean. The BSM feats don't actually have any effect on the  multitasking effects. It's just two skills that receive the benefits of that feat (the +2 check bonus and +1 threat range ) and are both affected by future feats which key to a Basic Skill Mastery feat you have (such as Exceptional Skill Mastery).
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HyuGarona
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« Reply #2014 on: June 20, 2010, 03:22:47 PM »

Thank you, happy to be aboard Smiley
Also a thank you for the quick response.

It seems I just misunderstood the BSM skill pairs. I thought that they formed a totally new skill of itself, because they had unique names, and began to ponder why they lacked a description, for example.
Good that it got cleared up, the mix-up happened because I somehow read the "You gain ... with those skills." as singular, so I drew a conclusion that in addition to learning a new skill you'd gain a bonus in it.  Embarrassed
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« Reply #2015 on: June 20, 2010, 05:19:25 PM »

If you follow BSM with Talented you've essentially done what you thought, since one skill point gets you a rank in both. There's still no bonus with multitasking, tough.
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« Reply #2016 on: June 21, 2010, 08:12:03 AM »

Question: How does the Martial Artist's Improved Reach ability interact with tricks like Hurricane Kick and Spiral Cutter that attack everyone adjacent or within ten feet of the character, respectively? Does it increase the area of effect?

Would the Wicked Dance stance apply to unarmed attacks if the Martial Artist had Master's Touch? What about All Out Attack?

Does the Sneak Attack dice given by Wolf Pack Tactics apply only to attacking Flanked Opponents or do they follow the wider typology set down by the Sneak Attack entry in the damage section which states that Sneak Attack damage applies to flanked, flat-footed or helpless opponents?
« Last Edit: June 21, 2010, 08:29:45 AM by dulio12385 » Logged
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« Reply #2017 on: June 21, 2010, 08:22:26 AM »

Question: How does the Martial Artist's Improved Reach ability interact with tricks like Hurricane Kick and Spiral Cutter that attack everyone adjacent or within ten feet of the character, respectively? Does it increase the area of effect?

No. Spiral Cutter is set to 10 ft, and Hurricane Kick only affects adjacent opponents. If they were dependant upon the character's Reach, than they would. But often we divorce "area" attack effects from Reach both for balance and to preserve an already thin 4th wall Smiley

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Would the Wicked Dance stance apply to unarmed attacks if the Martial Artist had Master's Touch?

No. Master's touch affects tricks, not stances.
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« Reply #2018 on: June 21, 2010, 01:33:31 PM »

Does the Sneak Attack dice given by Wolf Pack Tactics apply only to attacking Flanked Opponents or do they follow the wider typology set down by the Sneak Attack entry in the damage section which states that Sneak Attack damage applies to flanked, flat-footed or helpless opponents?

Unless I'm mistaken, Sneak Attack die, regardless of what grants them, always follow the rules for Sneak Attack Damage on page 210.
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« Reply #2019 on: June 21, 2010, 01:51:49 PM »

Does the Sneak Attack dice given by Wolf Pack Tactics apply only to attacking Flanked Opponents or do they follow the wider typology set down by the Sneak Attack entry in the damage section which states that Sneak Attack damage applies to flanked, flat-footed or helpless opponents?

Unless I'm mistaken, Sneak Attack die, regardless of what grants them, always follow the rules for Sneak Attack Damage on page 210.

While ArawnNox is right on the general rule, in this case, he's incorrect Smiley The text of the feat says "you inflict 1 die of sneak attack damage when attacking a flanked opponent" - thus the die ONLY kicks in when the opponent is flanked. Compare this to the second sentence of Ambush Basics: "Also, your attacks inflict an additional die of sneak attack damage." This die has no restrictions, and thus would apply in all cases.
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« Reply #2020 on: June 21, 2010, 08:06:33 PM »

The Alchemist gain a d6 AD whenever they "benefit from an elixir". Since elixirs include oils, potions and vials, are they considered to benefit when they hurt an enemy with a thrown vial?

Edit: Are there any guidelines I've missed, or suggestions on whether a character with Crafting can craft items before a campaign begins? Discounts on 'buying' crafted items with starting wealth?
« Last Edit: June 21, 2010, 08:10:36 PM by tenebrae » Logged
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« Reply #2021 on: June 21, 2010, 08:22:25 PM »

The Alchemist gain a d6 AD whenever they "benefit from an elixir". Since elixirs include oils, potions and vials, are they considered to benefit when they hurt an enemy with a thrown vial?

That seems a real stretch. I guess if your GM allows it...but if we had intended that to be the rule we would have probably said "Every time you use an elixir" Tongue

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Edit: Are there any guidelines I've missed, or suggestions on whether a character with Crafting can craft items before a campaign begins? Discounts on 'buying' crafted items with starting wealth?

Nope. I'd work that out with your GM. Most of the time though, GMs would probably have you spend your gold rather than make a few dice rolls prior to the adventure.
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« Reply #2022 on: June 21, 2010, 08:54:12 PM »

The Alchemist gain a d6 AD whenever they "benefit from an elixir". Since elixirs include oils, potions and vials, are they considered to benefit when they hurt an enemy with a thrown vial?

That seems a real stretch. I guess if your GM allows it...but if we had intended that to be the rule we would have probably said "Every time you use an elixir" Tongue

(Those 12s weak acid potions were looking like a great but incredibly cheesy source of AP!)

Perhaps "Every time you use an oil or potion on yourself" would be more accurate, unless you intend it to work when you feed other people healing potions and the like, or even if you slip a courtier a love potion to gain access to the king's court, and thus his ear (which would be a benefit for your character, I'd think).
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dulio12385
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« Reply #2023 on: June 21, 2010, 11:25:46 PM »

The Massive trait makes mention that a smaller character hit by such a weapon must make a Fortitude roll or become sprawled. Is this size comparison relative to the wielder or the weapon, or merely just fluff?
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« Reply #2024 on: June 22, 2010, 01:58:08 AM »

The Alchemist gain a d6 AD whenever they "benefit from an elixir". Since elixirs include oils, potions and vials, are they considered to benefit when they hurt an enemy with a thrown vial?

That seems a real stretch. I guess if your GM allows it...but if we had intended that to be the rule we would have probably said "Every time you use an elixir" Tongue

(Those 12s weak acid potions were looking like a great but incredibly cheesy source of AP!)

Perhaps "Every time you use an oil or potion on yourself" would be more accurate, unless you intend it to work when you feed other people healing potions and the like, or even if you slip a courtier a love potion to gain access to the king's court, and thus his ear (which would be a benefit for your character, I'd think).


But, you could also Benefit from a Potion someone uses on you.  Like, a Gas Vitality Potion set off with you in the area.
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