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Author Topic: Fantasy Craft Q&A Thread!  (Read 136169 times)
EloiseCartwright
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« Reply #1980 on: June 13, 2010, 05:07:04 PM »

He can already, after a fashion.
You can already learn them, and would be expected to, then you just need any of the spell conversion feats
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his dudeness
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« Reply #1981 on: June 13, 2010, 05:19:35 PM »

I know, what I meant was give him the ability to cast lvl 1 spells before lvl 3.

Thanks!
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« Reply #1982 on: June 13, 2010, 08:46:17 PM »

Is the 0 Lv spell Touch of Light a little too useful. It seems to be way better then the Cure Wound spells. With no spell cost as long as the group survives the encounter and has a few min break they could all be back to full vitality basicaly for free.

Should it have a limit ? Or am I missing something ?

And one other thing is When does poision take affect and when do you make the save ?
Say in a battle with a Drider one of the party gets hit with a poisoned weapon.
The poison is weakening poison with an incubation of an hour .
* so does the mean it takes affect in an hour when you save ?
* or do you save that round and the affects last one hour

The way I get it from the book it seems to be the first choice.

Hello all and thank you crafty guys for a great game.
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Mister Andersen
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« Reply #1983 on: June 13, 2010, 09:55:45 PM »

You're missing something. Spells are essentially balanced on their combat/in-scene efficacy. Touch of Light isn't much in combat (a single point of healing per instance, which is the loss of an action that can be spent casting better spells, hitting things or running away -- remember that Spellcasting is a full round round check). Outside of combat, you're still forced to deal with the casting time, and the spell caster not being able to do anything except cast the spell; they certainly won't be doing it on the move and all that sitting round is either inviting a random encounter from the more mean-spirited GCs or should be factored in if they're on a time sensitive mission.

But most importantly, it's a 1st character level spell for people who don't have a lot of HP at their disposal that can mean the difference between life and death between encounters.
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Krensky
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« Reply #1984 on: June 13, 2010, 10:06:48 PM »

Also, Touch of Light can't heal Wounds.
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« Reply #1985 on: June 14, 2010, 06:49:55 AM »

I am not sure if this has been tackled yet;

Can Spells benefit from Sneak Attack Damage?

Corollary to this, is sneak attack cumulative when an ability (like say Knife Flurry Trick from Knife Mastery) allows you to inflict damage twice or thrice on a target? Like when I am allowed to damage a guy twice and I have +2d6 Sneak Attack, do I get (Knife +2d6) x2 or Knife x2 +2d6?


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aegis
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« Reply #1986 on: June 14, 2010, 07:54:09 AM »

Can Spells benefit from Sneak Attack Damage?
Quote from: The All-Mighty Book
When a character possesses 1 or more dice of sneak attack damage, he may use them to augment the damage of any Standard Attack or Coup de Grace made against a flat-footed or helpless target, or one he’s flanking.
Casting a spell is not a Standard Attack, so no.
Corollary to this, is sneak attack cumulative when an ability (like say Knife Flurry Trick from Knife Mastery) allows you to inflict damage twice or thrice on a target?
No, unless I'm mistaken. You may apply sneak attack to any number of attacks as long as the target is flat-footed, helpless, or flanked, but no more than once per attack.
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Crafty_Alex
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« Reply #1987 on: June 14, 2010, 11:32:02 AM »

Aegis got it. We have also explicitly clarified this in the imminent errata.
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« Reply #1988 on: June 14, 2010, 12:14:46 PM »

one of the things discussed in the aftermath of last week's session (was that our group was in desperate need of damage type variety.  (we had foes that made our primary lethal and subdual damages less-than-effective).  Looking at the Exotic Damage Essences as written they turn all the damage (from let's say a weapon) into another damage type, permanently.  It would be heaps more useful to have this be something that can be triggered / toggled - as it would be troublesome to have an axe converted to cold damage and then encounter a cold immune (or heavily resistant) foe and not be able to use the axe in it's traditional lethal role.  Or have a damage converted whip no longer able to benefit from Whip Supremacy.
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« Reply #1989 on: June 14, 2010, 12:41:53 PM »

one of the things discussed in the aftermath of last week's session (was that our group was in desperate need of damage type variety.  (we had foes that made our primary lethal and subdual damages less-than-effective).  Looking at the Exotic Damage Essences as written they turn all the damage (from let's say a weapon) into another damage type, permanently.  It would be heaps more useful to have this be something that can be triggered / toggled - as it would be troublesome to have an axe converted to cold damage and then encounter a cold immune (or heavily resistant) foe and not be able to use the axe in it's traditional lethal role.  Or have a damage converted whip no longer able to benefit from Whip Supremacy.

Handled in the errata.
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« Reply #1990 on: June 14, 2010, 01:07:48 PM »

this errata is sounding like the holy grail of Fantasycraft products.

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« Reply #1991 on: June 14, 2010, 01:27:42 PM »

this errata is sounding like the holy grail of Fantasycraft products.
There will be NO setting alight the Grail Shaped Beacon.
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Crafty_Alex
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« Reply #1992 on: June 14, 2010, 02:34:54 PM »

this errata is sounding like the holy grail of Fantasycraft products.

Well, it's been a quest, at least Wink If you want proof of the fact we listen to fans, the good news is Pat and I have read this thread, end to end - TWICE - before finishing it up. That's not including the other threads and daily questions in between.
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« Reply #1993 on: June 14, 2010, 03:19:53 PM »

this errata is sounding like the holy grail of Fantasycraft products.

Well, it's been a quest, at least Wink If you want proof of the fact we listen to fans, the good news is Pat and I have read this thread, end to end - TWICE - before finishing it up. That's not including the other threads and daily questions in between.

Wait, does that mean its finished up? Wink
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Crafty_Pat
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« Reply #1994 on: June 14, 2010, 04:01:59 PM »

Wait, does that mean its finished up? Wink

I've been dropping it into the layout templates through the weekend. The book goes to press tomorrow.

Important point: Despite this, we won't be updating the PDF or releasing the errata into the wild until probably next week or so, as I'm out of town this weekend and Alex is busy with in-laws. It would be foolish to get this far and not have us be free to address your questions and comments when they hit. Smiley
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