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Author Topic: Fantasy Craft Q&A Thread!  (Read 136125 times)
Krensky
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« Reply #165 on: August 18, 2009, 09:52:21 AM »


Well, the broadsword is NOT a 2 handed weapon - the question was "what was Conan's sword?" There currently IS no 2 handed non-exotic, real world sword.

Sure there is. The Longsword. Also known as a hand and a half sword, two handed sword, great sword, etc. Wink

Broadswords have basket hilts and weight about three pounds, not eight and were used by the English for fencing. A falchion is a one handed chopping weapon somewhat like a militarized clever or a cutlass, not a two handed weapon. Most of the weights are way high too.
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Morgenstern
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« Reply #166 on: August 18, 2009, 10:14:53 AM »

Wouldn't that be an "English broadsword" then? I've always found the 'broader' term (Smiley) useful for describing a thicker, heavier blade that generally predates the one you are refering to or encompasses weapons of similar descriptions from across several cultures. Just from the placement in the categories, its apparent this isn't a fencing weapon. The weight discrepency also tend to lead to that conclusion.

The weights are generally a bit high for the weapons. It might also help to think of the weight entries as including the sheath and other sundry means of attachment... weight is mostly used for encumberance and might include the whole traveling assembly, not just the bussiness end of the weapon system.
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« Reply #167 on: August 18, 2009, 10:23:22 AM »

I don't have any new questions just yet (though I'm still curious about that Trust thing), I just wanted to say thanks for the answers- making sure you don't think you coming in every morning and answering a bunch of questions is going unnoticed.
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aegis
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« Reply #168 on: August 18, 2009, 10:25:11 AM »

Remember, using a 1h weapon with 2 hands gives you a +4 Str.
So if I wield a broadsword 2-handed and I have a Str 11, it works?
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Crafty_Alex
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« Reply #169 on: August 18, 2009, 10:53:51 AM »


Well, the broadsword is NOT a 2 handed weapon - the question was "what was Conan's sword?" There currently IS no 2 handed non-exotic, real world sword.

Sure there is. The Longsword. Also known as a hand and a half sword, two handed sword, great sword, etc. Wink

Didn't read the second half of my quoted message, did you? Tongue Even that sword does not have a 2h code, which is what the OP was asking. 

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Broadswords have basket hilts and weight about three pounds, not eight and were used by the English for fencing. A falchion is a one handed chopping weapon somewhat like a militarized clever or a cutlass, not a two handed weapon. Most of the weights are way high too.

Huh, I always thought broadswords were more like Conan's blade - a heavy chopping blade more along the lines of a bastard sword. The falchion issue I'm aware of, and have always been confused by as there are as I understand some 2 handed versions in addition to the fat bodied 1 handed blade. Fortunately, in this product, I can say we're not making a strictly historical game. After all, aperitifs that mystically heal your wounds, post it notes that let you bend reality or sticks that summon beings of living flame don't exist either Wink
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« Reply #170 on: August 18, 2009, 11:33:25 AM »

Thanks for the answers all of you friends. Iīm with the downtime and crafting system, in one word is wonderful. Instead of thinking about the best way to conquer the world with feats and weapons i begin to thinking how build things and make money. Some of my players will love it, others will end in the jail like allways or death in a back alley (some people never learnt).
My question now is about building magic items. Correct me, maybe i miss something at this moment.
Say for example i want to make a greater vitality plate mail.
Plate Mail: Comp 17M and price 1000s.
Greater vitality essence: 25 Rep.
My (for say something) craft (armor focus) skill is 17+8(level)=25
For building a plate mail you need skill+level 17, for the essence you need skill+level 25.
I can make a craft (armor) roll each downtime month. I must use the object downtime code ("M") because i donīt find (maybe i miss) the downtime code for magic items.
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luzbel
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« Reply #171 on: August 18, 2009, 11:35:41 AM »

Continue:

The main question: When i make the roll and look in the table 2.9 what is needed to collect? the 1000 silvers or the 25 reputation, or both with different simultaneous roll or both in different months?.

Thanks beforehand for your attention.
« Last Edit: August 18, 2009, 11:38:30 AM by luzbel » Logged
Deral
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« Reply #172 on: August 18, 2009, 02:01:17 PM »

Continue:

The main question: When i make the roll and look in the table 2.9 what is needed to collect? the 1000 silvers or the 25 reputation, or both with different simultaneous roll or both in different months?.

Thanks beforehand for your attention.

You'd need to do each separate, build the plate armor, then bind the essence. I don't believe there's a built-in minimum time for essence & charms, though he'd need to at least have a week to be able to get any reputation at all (as you can see on table 2.9).

Edit: On the other hand, that might have been a bit of older systems getting the better of me- The example on pg 194 certainly seems to imply that you'd make both with the check or set of checks, in that case, all you would have to do is craft up the reputation and you're done. Makes sense, I suppose as usually the base item is pocket change in comparison to the expenditure of Reputation.

Also, take note of the asterisk on Reputation Cost on table 4.32, it seems the reputation cost for Greater Vitality Armor would only be 15 Reputation, not 25.
« Last Edit: August 18, 2009, 02:10:24 PM by Deral » Logged
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« Reply #173 on: August 18, 2009, 04:01:43 PM »

The rusting grasp spell makes all metal that "you touch" rusted, pitted and destroyed. Do you actively have to go out of your way to touch said metal (i.e. spend actions on it), or are the knights attacking you with the zweihanders going to start crying when they attack you?

What about when you deal the damage to metallic characters? Do you have to go out of your way to touch them? If you do have to go out of your way to touch them what kind of attack roll would it be? Would an unarmed attack be enough? (Could you deliver your rusting grasp as part of an unarmed attack, say a bite?)

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Crafty_Alex
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« Reply #174 on: August 18, 2009, 04:27:22 PM »

The rusting grasp spell makes all metal that "you touch" rusted, pitted and destroyed. Do you actively have to go out of your way to touch said metal (i.e. spend actions on it), or are the knights attacking you with the zweihanders going to start crying when they attack you?

What about when you deal the damage to metallic characters? Do you have to go out of your way to touch them? If you do have to go out of your way to touch them what kind of attack roll would it be? Would an unarmed attack be enough? (Could you deliver your rusting grasp as part of an unarmed attack, say a bite?)

prototype00

This is an example where it's sort of up to you and the GM. I would say as a GM that all metal "you touch" means "deliberately touch" (which fits the name of the spell, Rusting Grasp). If the spell said all metal "that touches you" was affected, then I'd say it would work defensively (ie when getting hit by a sword). The intent, IMO, is pretty clear, but play it as your group thinks it should be played.
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« Reply #175 on: August 18, 2009, 04:31:54 PM »

Fair enough, it was an outside chance, but I had to try.  Wink

A follow up question, it says that you target spells apparently with your spellcasting roll (for rays and suchlike), but how do you target rusting grasp? Are there rules for making touch attacks? If it is based on a spellcasting roll, how do priests cast such spells? Like a priest of the destruction path, say.

Oh, and in your opinion, as a DM, say, would it be all right to deliver rusting grasps along with unarmed attacks like bites and gores?

prototype00

« Last Edit: August 18, 2009, 04:33:28 PM by prototype00 » Logged
Mister Andersen
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« Reply #176 on: August 18, 2009, 05:44:31 PM »

Is there any way to get around the "of the same type" limitation a number of spells -- such as hold person -- have?

Not currently, no. Other spells to be released will certainly provide variations on the theme.

Why go that way in the first place? It pretty much entirely nerfs the usability of any spell with it as a mechanic.
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Deral
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« Reply #177 on: August 18, 2009, 05:53:42 PM »

Fair enough, it was an outside chance, but I had to try.  Wink

A follow up question, it says that you target spells apparently with your spellcasting roll (for rays and suchlike), but how do you target rusting grasp? Are there rules for making touch attacks? If it is based on a spellcasting roll, how do priests cast such spells? Like a priest of the destruction path, say.

Oh, and in your opinion, as a DM, say, would it be all right to deliver rusting grasps along with unarmed attacks like bites and gores?

prototype00

Well, there isn't really a need for touch attack rules in FantasyCraft, since armor doesn't add to Defense. Funny thing though, that spell doesn't actually say metal you touch is destroyed (though it does still say metal creatures you touch), it says metal in the area you touch is destroyed.  Personally I don't have a problem with the spell tacking onto natural attacks for it's duration, but it might be a little lenient to do so, and by definition I can see how it might not.
As for the rest of your question, there doesn't seem to be an answer in the book, my personal option would be to have the roll remain a spellcasting check and just let Priests pull it off without a roll, I don't feel like the need to land a hit (with a skill check, no less) is really that so big a detriment that it'd be unbalanced.

Edit: I know I'm probably reading it wrong, but does the writing of the spell imply to anyone else that you touch a spot and every round thereafter for (CL) rounds, metal in that area is rusted. Which would mean that the second effect of the spell would go off more as a single shot (just one touch per casting). It makes sense it would be touch since the "effect" happens where you touch, but the way I initially read it seems like it should be personal, granting the caster the ability to touch and rust things for 1 round. Now I'm not too sure.
« Last Edit: August 18, 2009, 06:00:35 PM by Deral » Logged
prototype00
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« Reply #178 on: August 18, 2009, 05:59:24 PM »

Hmm, while I think your answer is awesome, (love me priests), there might be a couple of mage players who cry foul... maybe. I personally would just like it to be a rider for my natural attacks.

Thanks for the swift answer by the way, craftyalex, if I could trouble you with another question?

What happens when someone suffering from the effects of acid damage get hit with another acid damage attack? Does the quarter damage from the first attack stack from the half damage from the second attack a round later? Or does the damage from the second hit override the first?

Cheers,
prototype00
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« Reply #179 on: August 18, 2009, 08:15:32 PM »

Is there any way to get around the "of the same type" limitation a number of spells -- such as hold person -- have?

Not currently, no. Other spells to be released will certainly provide variations on the theme.

Why go that way in the first place? It pretty much entirely nerfs the usability of any spell with it as a mechanic.

I'm thinking because those spells that have effects that are constrained that way are even then heinously powerful? And a spell that could do that to any character in the game is probably appropriate for a spell level about 5 higher (and 10 character levels later in the game)?
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