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Author Topic: Crafty Games Create-A-Hero Contest!  (Read 11876 times)
TheTSKoala
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« Reply #30 on: July 14, 2009, 10:06:47 PM »

So... here's my first.  (Built with Meadicus' awesome little web page.)  Not sure if Observers are the flavor that's being looked for, but I always loved the Forward's & Sniper's abilities.

/-/-/-/-/-/-/-/-/-/-/-/-/-/-

Codename:  Thunder
First and Last Name:  Echo Omondi
Birthplace:  Essex, New York, USA
Primary Specialty: Scout Sniper
Secondary Specialty: Joint Terminal Attack Controller (JTAC)
Military Grade: E-7 Gunnery Sergeant, USMC
Character Bio:
     Echo “Thunder” Omondi.  Earned his codename for the ominous sounds each of his weapons makes in the field.  Born to Kenyan immigrants, Echo enjoyed a typical childhood raised in upstate New York.  High School All-State in Track & Field.  Joined the USMC shortly after graduation in an effort to fund his collegiate goals.   Quickly found his niche in boot camp for astounding marksmanship, excelling at targets beyond 500 yards.  Upon graduation, selected for, and attended, SSBC and attached to a MEU following graduation.
     Regarded by many of his XO’s as “one of the best” Scout Snipers in the service, ‘Thunder’ is also a fully trained Joint Terminal Attack Controller, calling air strikes for designated targets and close air support.  Has successfully infiltrated and painted a target in nearly every environment possible, including urban centers & deserts of the Middle East and the Rain Forests of South America. 
     14 years with the Corps, 11 of those years spent with USMC Recon units.  Renowned for his marksmanship and ability to slip undetected into an area to ‘paint’ targets for air strikes.  Awarded the Bronze Star & Purple Heart for heroism under fire, willingly taking himself out of cover, into hostile fire to provide cover fire for the retreat of another unit.
      On his times of leave, Echo enjoys to return to his home city of Essex to relax with his family and friends.  Always has a room in the family home on Whallons Bay, and is known to be found relaxing by the waters of Lake Champlain alone, especially after a long deployment.  Tells everyone he’s ‘just thinking’, but inside, he’s actually hoping to catch a thunderstorm…

Character Quote (Optional):
“Target acquired.  Bring da’ Thunda’.”

[Thunder] NPC Title (Special NPC — 121 XP): Init VI; Atk VIII; Def V; Resilience IV; v/wp: III; Competence: III;  Wealth: VI (III,II,I) ; Skills: (Blend IX, Notice VII, Sneak VII, Survival IV, Tactics V); Spd: 45 ft
Weapons:
Springfield M21:  [4d4+2+ (4D6 Sneak)], 1-2/17-20, 20M3, 175ft., Qualities: [ACC, UPG (9x telescopic sight), DEP]
500 lbs.  Laser-guided Bomb [JDAM]:  8d8HE AP(30), 1-2/19-20, 1S1, per MPH, Qualities: [GUI (Laser), HDM, IMP, INA (-10), ONE]
Gear:
Laser Designator, Ghille Suit, Binoculars
Vehicle:   Anything that will get him to within walking distance of his AoR. 
Qualities:   camouflaged (desert, forest, jungle, mountain), class ability (Call Down the Thunder, Perfect Killer: Sprint {Speed +10ft}, Ranged Sneak Attack, Sneak Attack I, Spotter II), feat (Bullseye, Draw a Bead, Guided Weapons Basics, Sharpshooter Basics, Sharpshooter Mastery), specialty (Special Ops ~ Ambush Basics), superior attribute (Dex 16, Wis 16), talented (Agile ~ Str -2, Dex +2 ~ Speed +5 ft).
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« Reply #31 on: July 14, 2009, 10:38:09 PM »

I can't stop. Smiley

Codename: Ticktock
First and Last Name: Kendall Franklin
Birthplace: Detroit, Michigan
Primary Specialty: Explosive Ordnance Disposal
Secondary Specialty: Recruiting
Military Grade: E-6 (Staff Sergeant)
Character Bio: Explosive Ordnance Disposal is a tricky business. Those who excel at EOD work have steady hands, nerves of steel, and a near-supernatural knack for machines that go boom. Ticktock spent his formative years in urban Detroit, a place guaranteed to create such qualities in those who survive the experience.

He was a latchkey kid with a single mother struggling with two jobs and an endless string of pathetic boyfriends. Much of his early life was spent getting to and from school without getting attacked—a process that taught him the virtues of a light step and quick reflexes. Peace for the boy was had only in the junk shop down the block. The shop's owner, an East Indian immigrant, let the neighborhood kids have the stuff from the shop that was too broken to resell, and taking things apart became Ticktock's great love.

As a teen he parlayed his love of mechanisms and details into a job at the junk shop. He was soon repairing all manner of things, checking out reference books from the library or DIY instructions on the internet and educating himself on the ins and outs of all sorts of small machines: watches, toaster ovens, vacuum cleaners, you name it. Unfortunately, the money still wasn't good, and when the local Army recruiter put the hard sell on at the local high school, Ticktock enlisted to try and find a better quality of warzone than the one in which he was raised.

His eye for detail found him routed into EOD work, where he established a reputation (and a pile of commendations to back it up) as a top-level talent. The Unit is always on the lookout for Ticktock's kind of genius, and now he's their top-level Ordnance expert, dealing with the sorts of threats that only The Unit faces.

Ticktock is a reserved man, a habit from his childhood he's never been able to really shake. Among friends, though, he's all smiles and jokes, and is among the first to try and fix the coffeepot when the need arises. While his career has taken him far from Detroit, he returns every chance he gets to help at the local recruiting office—hoping he can save other kids with little hope and less future.

Quote: “Triple redundant detonator with a tumbler trigger on enough C-4 to make a hole in the planet? Everybody back up and let me work.”

Ticktock (Special NPC — 132 XP): Init IX; Atk IV; Def VIII; Res VIII; v/wp VIII; Competence VII; Wealth III; Skills: Analysis V, Electronics VII, Mechanics VI, Science VIII, Security VIII.
Weapons: H&K USP (dmg 1d12, error 1, threat 20, ammo 13M4 (.40 S&W), range 25 ft., qualities: CMP, TKD)
Gear: Chemistry Kit I, Demolitions Kit II, Electronics Kit I, Mechanics Kit I.
Vehicle: EOD Van (with bomb-squad robot/animal companion)
Qualities: class ability (Cheat Death, Evasion I), damage resistance V (explosive), feat (Animal Partner, Combat Mobility, Firefighter Training, Lightning Reflexes, Private Eye), specialty (City Dweller), superior attribute (Dex +6, Int +4, Wis +4).

“Malcolm”, Ticktock's Bomb-Squad Robot (Special NPC – 50 xp): Init I; Atk I; Def X; Res X; v/wp V; Competence I; Wealth --; Skills: Security V.
Weapons: none.
Gear: none.
Vehicle: none (Malcolm rides in the van)
Qualities: aquatic, class ability (Evasion I), construct, damage resistance VI (explosive), low-light vision, open doors, rescue, seek on command, undersized (size small).
« Last Edit: July 17, 2009, 11:07:05 PM by Gentry » Logged

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« Reply #32 on: July 14, 2009, 11:39:53 PM »

So... here's my first.

Well there goes mine  Undecided

Does the paired skills ability of various Specialties mean that a NPC can exceed the normal limit of the Skilled quality?
« Last Edit: July 15, 2009, 01:16:48 AM by Mister Andersen » Logged

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« Reply #33 on: July 15, 2009, 01:19:01 AM »

So... here's my first.

Well there goes mine  Undecided

Does the paired skills ability of various Specialties mean that a NPC can exceed the normal limit of the Skilled quality?

No. NPC's don't purchase skill ranks.
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« Reply #34 on: July 15, 2009, 05:34:00 AM »

So... here's my first.

Well there goes mine  Undecided


Write it anyway, Andersen. Thunder and Flea are already doing the same thing, but that's ok. It's an Over The Top military unit. Smiley
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« Reply #35 on: July 15, 2009, 06:10:51 AM »

So... here's my first.

Well there goes mine  Undecided

Does the paired skills ability of various Specialties mean that a NPC can exceed the normal limit of the Skilled quality?

Oh man.. I completely feel like a d-word now.  I didn't read the other enteries.. 1. because DoD limited my access to this site and 2.  I didn't expect anyone else to create an NPC that drops JDAMs on people..  Sorry bout that A! 
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« Reply #36 on: July 16, 2009, 07:22:43 PM »

Number 2.  Vroom Vroom!  Based off a player character in one of our groups actually.  Tried to turn everything he could drive into a damn weapon...

\-\-\-\-\-\-\-\-\-\-\-


Codename: Circuit
First and Last Name: Camille De Luca
Birthplace:   Ocean, New Jersey
Primary Specialty:  Motor Transport Operator (88M)
Secondary Specialty:  M996A1 Operator
Military Grade: E4, Specialist – US Army
Character Bio: They say Camille was born with gear shift in one hand and the doctor’s throat in another.  To say the girl was born with an attitude would be an understatement.  Camille De Luca, born to a pair of entrepreneuring Italian chefs from the quiet, beautiful community of Ocean, New Jersey.  At least, it WAS quiet.  Right up until Camille hit age sixteen and got her first car.  In the first 12 months of her driving career, Camille racked up 13 speeding tickets, 7 reckless driving citations and 3 citations for driving with intent to cause bodily injury.  (Her ex boyfriend cheated on her.  He was asking for it, she swears!)  Unable to control their beautiful daughter, the De Luca’s convince their daughter to look into a career with the US Army.  With some minor convincing, and a bribe of a new car upon graduation, Camille gleefully signed her papers and went to become all that she could be… …and all that the Army could fear.

Thirteen weeks of hell turned into 17 weeks of hell, for her instructors.  Camille was held back from graduating 4 times.  Each time for an incident of assault on a fellow recruit.  The only reason she wasn’t thrown out was that, truthfully, the Instructors agreed with her reasoning.  They whistled, she made sure they didn’t whistle for a few weeks.  Seemed fair to them, however, to keep order, she was held a week.

Upon graduation from Boot Camp, Camille in all her girl glee, attended Transportation school at Fort Eustis, Virginia.  Quickly becoming the star pupil of her training class, Camille earned the nickname of “Circuit”, as she excelled at every class they sent her into.  She received one letter of reprimand, however, for arguing that their course should include “Vehicular Manslaughter 101”.  At first, the instructor laughed, thinking she was joking.  They the comment “The grunts have guns, we have trucks, right?” told him she wasn’t…

‘Circuit’ has made E-5 four separate times, only to be demoted for acts of reckless endangerment while during a mission.  One time being cited for driving an ambulance into a hostile fire zone, THROUGH a house and PITing another vehicle out of her way, in order to reach her unit.  Not that it bothers her any.  She’s the best, and she knows it.  If she wasn’t, why would they give her the keys to the Ambulance every time?

There are rumors that ‘Circuit’ is a Street Racer, heart breaker, and master manipulator while off duty.  However, whether it be respect, fear or adoration, no hard evidence has ever come to light.

Character Quote:  
“Oh, Whiskey Tango Foxtrot!!!  <slight pause> HOLD ON TO YOUR SEATS!”

Circuit (Special NPC — 113 XP):
Init VIII; Atk III; Def IV; Resilience V; v/wp: VII; Competence: III; Skills: Bluff V, Drive IX, Impress VI, Manipulate V, Mechanics V; Wealth: VIII (III; III; II)
Weapons:   Beretta 92:   1d10+1, 1-2/20, 15M4, 25 ft.
Gear: Toolkit for emergency repairs to her vehicle.
Vehicle: Something with 4 wheels, a big engine, and can take a beating.  
Qualities: captivating, class ability (Born to Run, Drivers Only Rough Riding, Protect the Package, Small Steps Charm, The Switcheroo, Under the Skin), feat (Bail Out!, Demolition Derby, Eat My Dust, Lane Dancer, Need for Speed), seductive, specialty (Racer ~ Daredevil), superior attribute (Dex 16, Cha 16).

-------/////\\\\\-------
*modified to add the Manipulate rank.. woops*
« Last Edit: July 16, 2009, 08:33:57 PM by TheTSKoala » Logged
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« Reply #37 on: July 16, 2009, 07:47:27 PM »

Thank you, Koala. I was about to sit down and write pretty much that exact same character, only codenamed Mustang and coming from a background in dirt track demolition derby. Now I can let that particular manic episode pass me by. Unless I think of a different MOS for her. And I might.  Smiley
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« Reply #38 on: July 16, 2009, 08:00:29 PM »

Thank you, Koala. I was about to sit down and write pretty much that exact same character, only codenamed Mustang and coming from a background in dirt track demolition derby. Now I can let that particular manic episode pass me by. Unless I think of a different MOS for her. And I might.  Smiley

Man.. I'm going to get a complex.  First I hijack Mr. A's ideas, now your's!  Well.. I may get one more in tonight... might not.. but.. working on him right now.
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« Reply #39 on: July 16, 2009, 08:04:02 PM »

No worries. I've already put four entries on here. It's not like I've been suddenly stymied.  Smiley
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« Reply #40 on: July 17, 2009, 02:00:52 AM »

For some reason stymied reminded me of an embolism, and that led me to triage...

Codename:  Buns
First and Last Name:  Johnica Bunnell
Birthplace:  Charlotte, North Carolina
Primary Specialty:  Combat medic
Secondary Specialty:  Flight medic
Military Grade: E-7 (Sergeant First Class)
Character Bio:  A stunning beauty, most people assume she's in public relations or part of the USO when meeting her for the first time.  They are quickly disabused of that notion when words like "endotracheal tube" and "occlusive dressing" are used without a second thought.  Coming from a family with a long history of service to the country, her choice of career fit her tomboy upraising.  Bucking stereotypes himself, her father instilled a sense of humor into his only child, teaching her that while her fellow cadets may tease her with names like "Honeybuns," they're still only boys, and she has boobs.

Johnica was recently awarded the Bronze Star with valor for actions in the Swat Valley of Afghanistan.  When her unit came under fire and was split in two, she took command of the four men with her and led a flanking maneuver that drove off the Taliban fighters.  When asked to describe her actions, Johnica simply said, "I was just trying to get to the wounded."

Quote:  "Dad wanted a boy.  Duh.  And my eyes are up here."

Buns (Special NPC — 108 XP): Init III; Atk IV; Def VIII; Res V; v/wp VII; Competence VIII; Wealth IV; Skills:  Bureaucracy VII, Impress V, Medicine IX, Resolve VI, Tactics V.
Weapons:  Colt M16A4 (dmg 4d4 lethal, error 1-3, threat 20, ammo 30M5 (5.56m), range 125 ft., qualities: NFM [S/B])
Gear:  Medical kit, jelly beans, picture of her parents
Vehicle:  None
Qualities: fleet, superior attribute (Dex +2, Int +6, Cha +4), feat (Autofire Basics, Autofire Mastery, Bloodstain Resistant, Gorgeous, The Look)
« Last Edit: July 18, 2009, 08:45:03 PM by Freelancer » Logged

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« Reply #41 on: July 17, 2009, 10:29:20 AM »

I suppose no Over the Top 80's military unit would be complete without this dude:

Codename: Blowout
First and Last Name: Craig Hanover
Birthplace: Denison, Iowa
Primary Specialty: Infantryman
Secondary Specialty: Chaplain Aide
Military Grade: E-4 (Corporal)
Character Bio: The water tower in Denison, Iowa is emblazoned with the slogan “It's a wonderful life”, and the town tries hard to take the concept to heart. People are happy, children are respectful, and the whole place feels like Frank Capra wrote the city charter. Blowout's early life followed a path right out of a Norman Rockwell painting: Eagle Scout, Football hero, church youth group junior leader, the whole shebang.

When he joined the army after high school, it was perceived as only natural for such a good boy to serve his country. He chose infantry, where his natural size and strength saw him routed into SAW gunner duty, and served his very first tour of duty during Desert Storm. He was later among the first ground troops into Afghanistan following the 9/11 attacks. In Afghanistan, he and his unit were captured and tortured by Taliban elements. Blowout led the escape that returned his fellows to safety—an act involving killing several guards, stealing their weapons, stealing a truck, and coordinating a rescue airstrike, all under heavy fire in which he was wounded twice. His unit mates to a man told everyone who would listen that they owed their lives to Blowout's unflagging optimism and courage. For his actions in Afghanistan, he received a Distinguished Service Cross and a quiet invitation to The Unit.

Blowout is an enormous man, six and a half feet of thick corded muscle mass. He holds his SAW the way other soldiers hold their rifles, can pack enough gear to stop a mule, and can shrug off physical punishment that would cripple lesser men. While he looks hardcore, however, he can be a surprisingly gentle man. He is as capable of humbly praying with a wounded comrade as he is of shouting trash-talk while standing in a hail of enemy fire, giving as good as he gets.  

Quote: “Yea, though I walk through the valley of the shadow of death, I will fear no evil, for thy rod and my 950-round cyclic rate shall comfort me.”

Blowout (Special NPC — 144 XP): Init V; Atk X; Def X; Res X; v/wp X; Competence IV; Wealth III; Skills: Acrobatics VI, Athletics X, Intimidate X, Resolve VIII, Tactics V.
Weapons: FN MAG (dmg 4d4+2 lethal, error 1-2, threat 19-20, ammo 100B1 (7.62 NATO), range 275 ft., qualities: DEP, IMP, SLA, UPG-bipod).
Gear: Travel-size Bible
Vehicle: He's either riding in an APC, or foot-slogging along with his unit.
Qualities: class ability (Hot-blooded, Invulnerable, Shoot First, Unstoppable), feat (Autofire Basics, Autofire Mastery, Autofire Supremacy, Follow-up Shot, Rock and Roll!), fearless II, talented (Corn-Fed), specialty (Survivor), superior attribute (Str +8, Con +8, Cha +4).
« Last Edit: July 17, 2009, 10:50:00 PM by Gentry » Logged

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« Reply #42 on: July 17, 2009, 02:23:40 PM »

     Codename: Ghost
     First and Last Name: William Shepherd
     Birthplace: San Francisco, California
     Primary Specialty: Reconnaissance
     Secondary Specialty: Commando
     Military Grade: O-1 (Second Lieutenant)
     Character Bio: William Shepherd is the great grandson of one of the officers that worked under General McArthur as part of the occupation of Japan. His heritage is almost entirely American, but his paternal great-grandmother was Japanese.
    He spent most of his youth visiting the different branches of his family, travelling between the American west coast and rural Japan. Growing up alongside his Japanese cousins, he was inadvertently exposed to many secrets including the existence of a mysterious woodland cult that the oriental elements of his family paid homage to. His fascination led to greater and greater involvement with them, and after a youth spent earning their trust, he was taught their secrets.
    After completing his training, William was ordered to prove his devotion to the cult by performing a contract killing. Rather than murdering an innocent man, he fled the country and moved back to America. After two attempts on his life, he escaped by joining the Marine Corp and has been travelling with them ever since, hoping that he can just disappear.
    William works better alone, as anyone assigned to him tends to slow him down. He is an expert at performing light reconnaissance, and has worked with many different units over the years, building an almost mythical reputation as an infiltrator. He carries a number of pieces of his heritage with him, including a black straight-bladed sword. His commanders tend to look the other way on this matter, as his effectiveness makes them hesitate when it comes to questioning his methods. Most of his work is carried out at night.
    He is a small, non-descript unassuming little man, and this makes him all the more intimidating given his reputation as nothing less than a merciless killer.
     Character Quote: *SHINK… thump*
 
Ghost (Special NPC — 129 XP): Init VII; Atk VII; Def VII; Res V; v/wp V; Competence VI; Wealth V; Skills: Acrobatics VII, Athletics V, Notice V, Sneak VII, Tactics VII.
Weapons: Colt M4 SOPMOD (dmg 4d4 lethal, error 1-3, threat 20, ammo 30M5, range 100 ft., qualities: collapsible stock, non-standard upgrade location (3 rail/1 underbarrel or rail), threaded barrel, upgraded (4× day/night sight, infrared laser sight, advanced combat sight, laser sight, removable suppressor tactical flashlight, tactical sling, vertical foregrip))
Ninja-to (dmg 1d8+3, error 1, threat 20, qualities: finesse, keen +3)
Shuriken (dmg 1d3 lethal, error 1-3, threat 20, ammo 25M2, range 15 ft.×3, qualities: injector)
Gear: Colt M4 SOPMOD Assault Rifle, Ninja-to, Shuriken
Vehicle: Whatever is appropriate for the terrain.
Qualities: camouflaged (Night), class ability (Ninja: Ambusher, Like a Shadow; Scout: Rough Living, Sneak Attack +1d6, Stalker), feat (Ambush Basics, Burglar, Ghost Basics, Quick Draw, Steel Rain), fleet (+10 ft.), specialist (Trooper: Night Training), superior attribute (Dexterity 16, Wisdom 14).
« Last Edit: July 17, 2009, 02:26:17 PM by glimmerrat » Logged

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« Reply #43 on: July 17, 2009, 02:54:35 PM »

Ooh! You beat me to it, Glim! But hey, now there can be a ninja tag-team.  Wink

Codename: Zephyr
First and Last Name: Kathleen Pak
Birthplace: Pyongyang, North Korea
Primary Specialty: Infiltration
Secondary Specialty: Demolitions
Military Grade: E-3 (Private First Class)
Character Bio: Zephyr is a naturalized U.S. Citizen (raised from her tween years in San Juan Capistrano, California), the daughter of Korean boat people who sought asylum in the United States. A smallish, shy girl, she began studying martial arts at a young age—her parents thought it would help her make some friends.

She worked as an assistant instructor at a local hapkido dojang after she graduated high school, and signed up for the National Guard as a way to make a little extra money. In her basic Guard training, she encountered a scout for a government Black Bag group, and was “recruited” for special project work. Zephyr volunteered, believing she'd be fighting the good fight. She hasn't seen her parents since.

She holds black belts in several martial arts, and has absorbed moves and techniques from a variety of forms through her extensive black ops training. She has also been quietly routed through a variety of Special Forces regimens (including HALO operation, demolitions, survival training, and small arms expertise) and was honed by her shadowy masters into a living weapon, capable of entering hardened installations and destroying well-defended targets.

The group for which Zephyr worked assigned her missions of grayer and grayer legitimacy, and she eventually grew disillusioned with the group's stated purpose. After a six-year career of infiltration and assassination, Zephyr escaped from her Controls, and was in process of trying to blow the whistle on their activities when The Unit scooped her up. Impressed with The Unit's expressly defined “white hat” mission statement and ethos, she agreed to use her skills to defend her adopted homeland. With her death faked to throw off her old Controls, and shielded by The Unit's own government linebackers, she now fights for freedom wherever there's trouble.

While pretty when she tries, Zephyr is personally quiet and unassuming, easy to lose in a crowd. Her training and work makes her a little cold, and she is difficult to get to know. Of course, getting to know her generally requires joining her for her punishing physical workouts (her only real off-duty activity besides a quiet love for chop-socky kung-fu cinema), which also tends to dissuade people. Because she is officially dead, she has been unable to make contact with her family or anyone else she knew prior to her entry into The Unit. She has grasped her status in The Unit, however, with both hands, clinging to it as a bastion of sanity in her unfortunate life.

Quote: “Mission accomplished.”

Zephyr (Special NPC — 158 XP): Init X; Atk V; Def X; Res VI; v/wp VIII; Competence IX; Wealth III; Skills: Acrobatics IX, Athletics VII, Security IX, Sleight of Hand VIII, Sneak IX.
Weapons: Razor Sword w/upgrades Ceramic, Deadly Precision, Custom Handle, Retractable (dmg 1d10 lethal, error 1-2, threat 18-20, qualities: BLD, CMP, FIN, KEN +3),
Throwing Knife w/upgrades Ceramic, Deadly Precision, Razor Sharp, Wicked (dmg 1d6 lethal, error 1, threat 19-20, ammo 10M2, range 15 ft. x 4, qualities: CMP, BLD, INJ, KEN +5),
H&K MP7A1 w/removable suppressor (dmg 2d4+1, error 1-2, threat 20, ammo 20M6 (4.6x30mm frangible), range 35 ft., qualities: CLS, CMP, TBR, UPG-foregrip, red dot sight).
Gear: Night-vision goggles, black tactical suit.
Vehicle: Zephyr gets delivered to her target in a variety of ways.
Qualities: class ability (Ambusher, Backstab, Evasion I, Flawless Search, Nimble, Sneak Attack I, Swordplay), feat (Ambush Basics, Explosive Basics, Equilibrium Basics, Fencing Basics, Fencing Moves, Fencing Supremacy, Ghost Basics, Ghost Mastery, Ghost Supremacy, Martial Arts (Dex)), henchman, specialty (Pickpocket) superior attribute (Str +2, Dex +8, Con +2, Wis +4).  
« Last Edit: July 19, 2009, 12:29:58 AM by Gentry » Logged

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« Reply #44 on: July 17, 2009, 07:20:59 PM »

Here's another combat medic-ish type... As with many others, I have little knowledge of the US military outside of tv/movies, so assumptions may be wrong.

Codename: Painkiller
First and Last Name: Robert Sanderson
Birthplace: Providence, Rhode Island
Primary Specialty: Rifleman
Secondary Specialty: Combat Medic
Military Grade: E-6 Staff Sergeant
Character Bio: Robert Sanderson was born to an old New England family of intellectuals, writers and scientists. In an attempt to stand out from his parents and siblings, he decided to join the marines, which, despite some initial difficulties, proved to be a good fit. Despite only ever wanting to be a jarhead, it seemed he was destined to save lives as well as end them. It became apparent that he had inherited his family’s knack for medicine when he saved a fellow cadet’s life during a training exercise accident.
He was transferred to the medical platoon to receive full training as a combat medic, but an earnest desire to remain a jarhead and constant requests for a transfer finally got him a solution he was happy with: transfer to a Special Operations unit as a medical assistant.
In addition to his skills as a medic, he has shown himself as quite the marksman, earning him the nickname of ‘Painkiller,’ or ‘killer’ for short. “Friend or foe, he’ll end their pain quickly.” In his spare time he’s become quite fond of boxing, and have participated and placed well in several boxing tournaments.
His first tour of duty earned him several distinctions, including exceptional bravery under fire and having saved the lives of several of his fellow soldiers. He is undecided whether he should sign up for a new tour after the current one is finished, knowing he’ll have a career in medicine waiting if he wants to, but so far he feels like his country and his friends need him where he is.

Character Quote: "Don't worry, you'll be back on your feet and dancing with your girlfriend in no time. Just don't let your wife know, even I can't help you then."

Painkiller (Special NPC — 133 XP): Init VII; Atk VII; Def VI; Resilience VII; v/wp: VI; Competence: IV; Skills: Analysis V, Medicine VIII, Notice V, Resolve VII, Tactics V; SZ M; Spd 30 ft; Wealth: II.
Weapons:Beretta 92 (dmg 1d10+1 lethal; error 1-2: threat 20; ammo 15M4; range 25 ft.; qualities -)
Colt M4 (dmg 4d4 lethal; error 1-3; threat 20; ammo 20M5; range 100 ft.; qualities CLS, NFM (S/B))
Gear: Medical Gear Atropine Shot x3, First Aid Kit II, Tactical Jacket
Vehicle: None
Qualities: Henchman, Class Ability ("Stay With Me!", Accurate, Angel in White, Armor Use I, Resuscitation), Damage Resistance (stress 2), Feat (Bandage, Best Under Pressure, Boxing Basics, Combat Mobility, Dash, Marksmanship Basics, Marksmanship Mastery, Mobile Defense, The Extra Mile), Superior Attribute (Dex 12, Int 14, Wis 14).
« Last Edit: July 18, 2009, 12:44:45 AM by Antilles » Logged

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- Aesop
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