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Author Topic: SC + FC = Plausible Game mechanic?  (Read 3652 times)
Crafty_Alex
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« Reply #15 on: June 12, 2009, 01:05:26 PM »

Are rules for magic tattooed characters in FC? ... Is there a Base Class devoted to them?

Nope - FC has a lot of ground to cover and that's something pretty specific. A mage could be a tattooed monk if you wanted him to be, just by describing the flavor of his magic (1 tat for each spell he knows, which he touches to activate his spell). There's also the Rune Knight, which is a warrior/wizard and whose runes could be part of tattoo magic.

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Or are Throwdown's rules in a separate pdf to be?

Throwdown would be a seperate PDF, yes.
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« Reply #16 on: June 12, 2009, 03:51:14 PM »

To expand on the thread's premise, what sorts of campaigns are people working on that might leverage (corporate-speak!) the interoperability of the two games?


The Wyrmstone campaign coordinators are knocking around ways to layer the 2.0 Organization rules onto the Fantasycraft ruleset, with an eye toward re-creating Living Campaign meta-orgs.
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« Reply #17 on: June 12, 2009, 07:15:54 PM »

I'm sure I'll take a second look at any aspects of SC left out of FC, to see if I want to reach back to SC for those rules. I have no particular plans to target a meld of SC & FC, however.

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« Reply #18 on: June 12, 2009, 07:56:41 PM »

Also, I could be wrong but the 'need' for a conversion document might not be even necessary.  I think we may be looking at Mastercraft incorrectly, once I go back and read everything the Crafty folks have put up there.  It's not like we're going from D20 to a D10/D6 system. The premise stays the same, they're just taking what had already previously worked and tweaking it to one engine to span across all their products.  Now, Crafties feel free to correct me if I'm way off here, but that engine, while 'new', I'm envisioning is very 'similar' to Spycraft.  So, a conversion document may already exist in the embodiment of common sense once we get our hands on Mastercraft and say.. "Oooooh.  Okay! Got it now."

The two systems are indeed quite similar, and in the vast majority of cases I expect everyone to see a ready way to combine what they want. (I also expect there to be some debate as to the 'best' way and look forward to that - I think it will enrich both games as a result). In the few cases where someone's just stuck, the forums are here to hash it out.
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« Reply #19 on: June 12, 2009, 08:01:57 PM »

The questions I have now are whether or not XP chart will be identical and how soon Spellbound will be finished after FC is released.

The XP charts are not the same. The Spycraft 2.0 chart was built for a tournament environment and its progression is generally too slow for home play. We've also done quite a bit of work to make sure Mastercraft adventure builds spit out reasonable XP across the full spread of game options. The Mastercraft chart tops out at 600,000.

As with all our products, we'll release information about the remaining Spellbound volumes as each nears completion.
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« Reply #20 on: June 12, 2009, 09:55:44 PM »

The XP charts are not the same.

Meh. As long as a level 3 SC char and a level 3 MC/FC char adventure well together, XP progression differences are trivial (i.e. easily fudged).

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« Reply #21 on: June 13, 2009, 01:45:42 AM »

Even done away with in a home game ... "Okay, you guys did enough so go ahead and level up."
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« Reply #22 on: June 13, 2009, 03:46:01 AM »

I'd be interesting in seeing some conversions of the Spycraft base and expert classes to mastercraft being hashed out on the forums eventually. 

At this stage it looks like it won't need too much - drop the gear column, add in the legend column, ammend the class skills list.  There may be some cases where class abilities need to be slightly re-designed because they work off an old skill (profession, etc) or feat.  Some other tweakery (shifting wealth, def, etc) may also help the class fit in better with the mastercraft classes, but this will be hard to know until we see all the MC ones.
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« Reply #23 on: June 13, 2009, 09:59:46 PM »

I'd be interesting in seeing some conversions of the Spycraft base and expert classes to mastercraft being hashed out on the forums eventually. 

At this stage it looks like it won't need too much - drop the gear column, add in the legend column, ammend the class skills list.  There may be some cases where class abilities need to be slightly re-designed because they work off an old skill (profession, etc) or feat.  Some other tweakery (shifting wealth, def, etc) may also help the class fit in better with the mastercraft classes, but this will be hard to know until we see all the MC ones.

I just want to second this.  My players will definately want to use some of the fantasy classes in modern day [and as long as they fit the tone of the setting thats find - eg Captain works for anything].  They will probably want to go the other way - wanting to play say a Sleuth, or a Faceman in a fantasy game.  I'd love to see tools to translate the classes - wealth, skills, etc.  And would in fact pay for such a PDF.

Heck, its $2 for the firebrand, I'd very happily pay the same for the ability to thwack the priest into modern without any thought [Just open to page 3, and see a small paragraph saying his skills become ... and his wealth stats become ...].  Its possible I'm not alone in these sentiments.

I don't mind having to kludge other aspects I want to translate over, but for me, and my group, Class conversions are a must have.
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« Reply #24 on: June 14, 2009, 11:41:06 AM »

The folks on these boards, being both industrious and cerebral, might very well come up with a conversion document, or set of them, ourselves.

Right now, I'd much rather have the Crafty Ones continue to (1) work on getting FantasyCraft out the door right now, and (2) once it's out, get Swords of the Zodiac out the door.  Smiley

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« Reply #25 on: June 14, 2009, 08:11:28 PM »

The folks on these boards, being both industrious and cerebral, might very well come up with a conversion document, or set of them, ourselves.

Right now, I'd much rather have the Crafty Ones continue to (1) work on getting FantasyCraft out the door right now, and (2) once it's out, get Swords of the Zodiac out the door.  Smiley



Feel free to disregard Brazen's #2.. and feel free to launch Vow of Silence or Farthest Star first... Smiley
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« Reply #26 on: June 15, 2009, 03:26:18 AM »

The folks on these boards, being both industrious and cerebral, might very well come up with a conversion document, or set of them, ourselves.

Right now, I'd much rather have the Crafty Ones continue to (1) work on getting FantasyCraft out the door right now, and (2) once it's out, get Swords of the Zodiac out the door.  Smiley



Feel free to disregard Brazen's #2.. and feel free to launch Vow of Silence or Farthest Star first... Smiley

Vow of Silence I could see. Farthest Star? I do believe that it's name should give you an idea of how distant it is.

EDIT:  Wink Grin Tongue
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« Reply #27 on: June 15, 2009, 12:22:28 PM »

The folks on these boards, being both industrious and cerebral, might very well come up with a conversion document, or set of them, ourselves.

Right now, I'd much rather have the Crafty Ones continue to (1) work on getting FantasyCraft out the door right now, and (2) once it's out, get Swords of the Zodiac out the door.  Smiley



Feel free to disregard Brazen's #2.. and feel free to launch Vow of Silence or Farthest Star first... Smiley

Vow of Silence I could see. Farthest Star? I do believe that it's name should give you an idea of how distant it is.

EDIT:  Wink Grin Tongue

Once again, feel free to ignore 333's take on Farthest Star.. Smiley
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« Reply #28 on: June 15, 2009, 12:31:13 PM »

Once again, feel free to ignore 333's take on Farthest Star.. Smiley

I completely agree!
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« Reply #29 on: June 15, 2009, 03:26:10 PM »

Once again, feel free to ignore 333's take on Farthest Star.. Smiley

I completely agree!

Feel free to give extra weight to OverNinja's opinion...  Cool
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