Author Topic: (IC) Way of the Wicked II: Call Forth Darkness  (Read 2091 times)


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Re: (IC) Way of the Wicked II: Call Forth Darkness
« Reply #180 on: Today at 03:10:49 AM »
The small servitor flits at a measured pace down the stairwell, carefully keeping an eye out for traps. It quickly vanishes out of sight behind the bend, and it remains gone for a minute, then two... then between two to two and a half minutes after it started down the stairs, Drin can feel the mystical bond vanish, indicating the summon has left this realm.

Spoiler: show

Yeeeeah... remember those senses I mentioned?

Anyhoo, Ares, technically yes, but practically no. As a lieutenant to one of the horsemen of the apocalypse he's too beefy to be called by simple summoning spells (yes, even Call from Beyond V). Since all we're interested in are the Tears, we could f.ex. go to his home base and ask for them. Problem is, that home base is deep in Abaddon, which aside from being incredibly hostile terrain for everyone in the party, is a wee bit out of scope for this adventure.
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