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Author Topic: Steampunk Archaeology Ideas?  (Read 7283 times)
MilitiaJim
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« Reply #45 on: February 18, 2010, 12:37:29 PM »

And plenty of robots.  Robots than can run hella fast if you have the loot to build them.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
TheAuldGrump
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« Reply #46 on: February 18, 2010, 09:25:28 PM »

And plenty of robots.  Robots than can run hella fast if you have the loot to build them.
The Daniel Lambert was the inspiration for the Edisonade 'Steam Man of the Prairies'. Smiley (It is kinda sad that I know that... and worse that this isn't the first time that I have linked to it. Tongue )

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« Reply #47 on: March 14, 2010, 04:37:21 PM »

The team had dinner with the big (human) villain yesterday. Smiley I cooked Beef Wellington at the game, so the game continued during the meal portion of the evening. Because I am still slightly annoyed about the surprise expressed at my cooking shepherd's pie without a cookbook, I did the same with the Beef Wellington*.

It went well, for the first time they have started questioning their patron's motives, and are becoming concerned about the nature of the theological engine Moloch. (Took 'em long enough!) A lot of things that they had picked up over the last six months have finally started clicking into place for them.  Evil

Now to let it simmer for the next few weeks. Smiley

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*Which means that I cheated like a bastche! I learned my recipe from a book of practical jokes back in the '70s, looks complicated, but is easier to make than macaroni & cheese. The hardest part was finding a tin of pâté. Tongue I used it back in the '80s to impress my then girlfriend - something that wouldn't work with Jackie, she is both a vegetarian, and a better cook than I am....
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TheAuldGrump
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« Reply #48 on: March 24, 2010, 05:02:06 AM »

Next week the finally meet with Moloch - something that I expected to happen back near the beginning of the campaign. This has the potential to go very badly, the team has much better resources, thanks to the Scientist those with excuses will be wearing Aetheric glassicals, and may see just how very wrong things are.... (Moloch has recently fed, two of the black gang down below collapsing and dying of heat prostration. If any think to check - the two were both first born sons, as were each of the previous 'accidents'....)

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« Reply #49 on: April 04, 2010, 12:23:45 AM »

Last week they finally met with Moloch, and things did indeed go badly. Smiley

This week they arranged a meeting with a possible ally against Moloch, and all but one of the PCs were surprised to discover that the captain of their ship was the point of contact. (The Magus in the group had talked with the captain a few weeks ago, and knew that something was up - since the good captain told him that he was off to a good start checking out his aetheric shadow, and that he would be well served to look to his employer as well... The Magus passed on the desire to check out both Mr. Thompson and the Moloch Engine, but not why.)

A dinner took place, both in and out of game - ham with a light honey, brandy, and cherry glaze; Portobello mushroom caps with Brie, apple sauce, and sliced pears; lightly steamed spinach; and freshly mashed potatoes with garlic. A few days ago I made the mistake of shopping while hungry, so I ran the game at home for the first time and had something other than pizza with the game. (Second in game dinner for this campaign. Next time it happens I will likely just have the game at a buffet or something.)

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« Reply #50 on: April 05, 2010, 02:40:31 PM »

Incidentally - I played a subtle* celebrity card for the game - the potential ally was called 'The Tall Blonde One' even though he isn't blonde, and was introduced as 'Mr. Sigerson'.  Evil Always fun to put in references that you know the players won't get.

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*If you know then you know, and it is like waving a big flag. If you don't then it is meaningless.
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« Reply #51 on: April 12, 2010, 05:18:09 PM »

Incidentally - I played a subtle* celebrity card for the game - the potential ally was called 'The Tall Blonde One' even though he isn't blonde, and was introduced as 'Mr. Sigerson'.  Evil Always fun to put in references that you know the players won't get.

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*If you know then you know, and it is like waving a big flag. If you don't then it is meaningless.
Did anyone here get the reference, or was it too far off into the distant land of Obscura?

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MilitiaJim
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« Reply #52 on: April 12, 2010, 07:26:51 PM »

Thor?
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- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
TheAuldGrump
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« Reply #53 on: April 12, 2010, 10:08:16 PM »

Thor?
Heh, not quite. Tongue I am pretty sure that I am way too far into Obscura Arcanum Obfuscata on that one, though it made me feel all warm and tingly inside to use it.

As a hint I can say that he later became a beekeeper in Sussex.

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« Reply #54 on: April 12, 2010, 10:12:58 PM »

Holmes.
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« Reply #55 on: April 12, 2010, 10:35:46 PM »

Holmes.
Yep. Smiley the name Sherlock means 'The Tall Blond One'. Sigerson was an alias that he used on more than one occasion. (Most recently in Laurie King's excellent Holmes & Russel series.) There was a reason that I did not love Downy's Holmes, being overly familiar with the basic materials was a huge part of it. (Hell, I have tried to find a local branch of the BSI here in the Portland, Maine area. To no avail, as yet.)

The Auld Grump, as for the Peter Cushing Holmes, set in the 1940s....  Roll Eyes
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« Reply #56 on: April 12, 2010, 10:56:15 PM »

Holmes.
Yep. Smiley the name Sherlock means 'The Tall Blond One'. Sigerson was an alias that he used on more than one occasion. (Most recently in Laurie King's excellent Holmes & Russel series.) There was a reason that I did not love Downy's Holmes, being overly familiar with the basic materials was a huge part of it. (Hell, I have tried to find a local branch of the BSI here in the Portland, Maine area. To no avail, as yet.)

The Auld Grump, as for the Peter Cushing Holmes, set in the 1940s....  Roll Eyes

I got the reference, but between you asking and posting the answer I was at the cinema.  I reckon one of my players would get it, but thats about it.
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TheAuldGrump
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« Reply #57 on: April 12, 2010, 11:17:26 PM »

Yeah, there was one of my players who might have gotten it, but I am pretty sure that she didn't. She is the other lover of Victoriana in my steampunk game, that and gargoyles. She is also the only one who came to the in game dinner parties in costume. Smiley (And served as proof that steampunk does not need to equal goth. She looked like an adventurer.)

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« Reply #58 on: May 09, 2010, 12:29:42 AM »

The Steampunk Archaeology game is nearing its end - closer to schedule than I expected.

And I have no idea what I am running next.  Undecided

I may run Fallout for the grownups, and hope that the kids haven't spilled too many beans, or I can run the much delayed Gargoyles game.

Either way, Fantasy Craft is going to continue sitting on the shelf. At this stage it is still easier to add magic to Spycraft than to use Fantasy Craft for the Industrial Age. (Plus other annoyances, there are ways that Spycraft, at this point in time, is more robust than Fantasy Craft.) This may be subject to eventual change, of course. I seem to recall rumblings of an Industrial Age book sitting on a burner, somewhere on the gigantic stove that Crafty keeps in their collective kitchen. Smiley

As a point of amusement, I sat down with Fantasy Craft, and figured out how many of the poisons on the list I could brew without leaving my stomping grounds. Required kit - two saucepans, a spirit lamp, some rubber gloves, a knife, a nutcracker or pliers. Booze and water. All are plant based. (Herbal poisons are much easier and safer to acquire. Mwuah ha ha!)

Paralytic - A walk in the park. Literally, the plant is common as dirt, and easy to recognize. At least three local parks are wooded enough to harvest what I would need. Does not last for minutes, lasts for days.

Debilitating - I would not need to leave the produce section of the local supermarket to have my choice of three sources.

Ones that would have to wait until after a rainstorm (like tonight), and a trip to an island I know on the Royal River:

Sickening - The only source that I have seen every trip to the island. And, as I can say from personal experience, delicious. Smiley The sneakiest poison that I know, and the only two parter. The other part is alcohol, you don't drink the booze, you don't get sick. Used to be used for aversion therapy for alcoholics.

Maddening/Debilitating/Lethal - only seen it on the island twice, but there is no mistaking the red cap with yellow warts. Sad Evil, evil, bad news.

Debilitating/Lethal - Again, only seen it twice, once in company with the above. You get really, really sick. You get better. You die.

Those last three are all mushrooms, of course.

One thing about poisons in Fantasy Craft - most poisons can be either injected or ingested, very few can be both.

Considering that I would not consider myself to have even a single rank in the required skills, this might be one of the rare occasions that I could agree with the 'reality is broken' line. The proper DC for the paralytic would be pathetically low, and the mushrooms would be as easy as making a salad.

I live in southern Maine, points to those who can name the poisons. Smiley For that matter, if someone wants to join in the plant poison guessing game, and add their choices, feel free.

And, for the record, I have never poisoned anybody, nor do I have any desire to. Most of the information is from Boy Scouts when I was a lad.

The Auld Grump, as a GM I have other reasons to know about toxins.
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« Reply #59 on: May 09, 2010, 03:51:09 PM »

Our friend - the Common Ink Cap, or Tippler's Bane.



Grows everywhere in North America, and has been seen in Australia - mild taste and distinctive appearance makes it a good choice for an amateur mycologist. Just don't drink. Smiley It grows around dead trees. Its cousin, the Shaggy Cap, is non toxic. (And also delicious. Smiley )

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