If a few people are interested, I was thinking about running a game here that is mainly dialog between PCs and an assortment of NPCs.
Your mission (should you choose to accept it) is to establish a pool of resources for your agency to utilise in a boomtime city that has literally sprung up from nowhere within a few years. Its a very open objective that can have you recruiting specialists, informants and heavies - as well as establishing safe houses, equipment caches and eliminating potential "problems".
The city is a fictional (very) near future city filled with the usual kind of players - law enforcement, organised crime, gangs, dealers, large corporations, high rollers, military recruits, civilians and freelancing specialists.
It would use the standard Spycraft 2.0 rules as the mechanic backbone, but non-dialog activities would be streamlined a lot more then if you played a dice-n-table Spycraft game. I'm thinking making a level 6 character would give a good indication of what your character can do well, and that would be the starting point for character representation in the game.
Characters with an assortment of social skills and style feats would obviously do well. In addition if a character has one or two other roles he can perform reasonably well, this gives him more opportunities to come into contact with additional npcs and more services/outcomes he can trade with potential recruits. Some example roles include - Assassination, Bodyguard/Security, Burglary, Construction/Repair, Forgery, Gambling, Getaway Driver, Hacking, Research, Standover 'Muscle', Safe cracking, Street Fighting, Street Racing and Surveilance.
The streamlined style of play would be a continual loop of the steps below (per NPC, with potentially several running simultaneously at different stages):
1) One or more players investigate a potential hook (there will always be a few different ones to choose from), using methods that suit their abilities and the circumstances. They need to form a view of the benefits the npc could provide and the likely risks in dealing with him.
2) If appropriate to deal with - the players form a front or cover story and approached the npc with an offer on that basis, and determine what the npc wants in return.
3) The players close the deal by exchanging information, money, goods, promises or performing a small service (this may involve a streamlined mission or a few skill checks in some circumstances).
4) The consequences of the deal flow into the setting - the players and npcs agendas are progressed slightly, other contacts may be introduced thru that one, more deals may be offered by either side, and other npcs may become unfriendly and/or have their agenda progression slowed.
Posting frequency would really be up to each player, and could vary week to week depending what else you having going on. Ideally I'd like to see at least 3 posts with good character representation per week (plus the usual short reply posts to keep the ball rolling).
Anyone interested? Anyone have any suggestions or questions?