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Author Topic: new to Fantasy Craft and very interested  (Read 1230 times)
Mythmaker
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« on: May 20, 2009, 12:04:13 PM »

I'm a long time D&D DM from 1st Edition to today. I'm not continuing with 4E (I will not speak of it Wink) and want to get away from so many of the trappings of 3.5 so I'm not going Pathfinder.

I like what I see about Fantasy Craft. If I switch in July I'll be bringing along four to six players, most of whom will buy the book and/or PDF. And we know other people we can try to suck in if we like the book! Smiley

I'm posting because many of the previews and hints about the game seem to be directed at Spycraft fans. While I like Spycraft, I'm not an expert on it.

My suggestion would be to get a PDF up of the actual table of contents and perhaps part of the mage (like the Spell PDF freebie) write up including some spell examples. I have a feeling a lot of DMs out there want something like D&D but not D&D. And Fantasy Craft appears to be it to me. I just can't completely tell from the hints so far.

I'm hoping Fantasy Craft has the following:
1. 20 levels of play. I believe Spycraft has 20 and I assume FC does too.
2. Several monsters. I can stat stuff up, but I'm busy. If monster count is low, then maybe a book of monsters and NPCs to follow.
3. Treasure, if they remain important like in D&D (I don't care either way, but again I'd prefer not to stat everything up).
4. Not missing the July release. Please. I need my fantasy fix.

What I've seen that I like:
1. The different classes. Familiar but new and with set suggested roles.
2. Spellcasting--specifically familiar spells, casting based on character level not spell level, required rolls, and set up as a skill itself.
3. Sample campaigns and campaign building (I like both reading about worlds and building them).
4. The list of skills. It has Ride (I'm not mentioning 4E at this point)!
5. Class roles--not all combat but a mix most RPGers like.
6. Weapon proficiency return and armor as DR.
7. The many races.

If I like it enough, I'll write a review up on it on rpg.net. I'll bring in new players. I'll let people know I'm a convert.

Just please don't miss the July release date! And perhaps provide some examples from the book.

I wish something for FC could have been planned for Free RPG day in June. That would have sucked some new people in. I just got lucky to notice FC on Mongoose's future releases list and checked it out. Maybe a free PDF on that day might be an option.

So here, I have $40 I want to give Crafty Games (and more if you have more books you want to sell me in the future). Just get me some good fantasy!
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Desertpuma
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« Reply #1 on: May 20, 2009, 12:36:03 PM »

Welcome to the boards/forums. You'll find us a good solid family who steps on trolls and answers questions quite quickly, sometimes even beating the daily visiting Crafty Crew to the answer.

For additional info on FantasyCraft, aka FC, and other things in development with some pics and links to their spots on the forums, go here to the In Development page:

http://www.crafty-games.com/product_catalog/development

You find links for art, classes, lores, and all sorts of handy info you can present to friends. You can even copy the link and email it to them.

The Crafty Crew do not actually list the release date until the book has gone to the printers. We are all hoping for July as a release month for it and some of us have been waiting patiently, or maybe not so much, for it to come out. The Crafty Crew always welcome reviews, especially positive ones more than not, and are extremely approachable unlike Wanters Of The Cash.

Hope this helps and feel free to stick around and post your thoughts anywhere on this forum.
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« Reply #2 on: May 20, 2009, 12:50:58 PM »

To cover your specific questions....

1. 20 levels of play. I believe Spycraft has 20 and I assume FC does too.

Yep. 20 levels for base classes, 10 for expert classes (think prestige classes), 5 for master classes.
In the words of Scott Gearin (Morgenstern on the forums): "FantasyCraft has 30 levels [just like DnD4], we just ignore the first 10." Wink

Quote
2. Several monsters. I can stat stuff up, but I'm busy. If monster count is low, then maybe a book of monsters and NPCs to follow.

There are bound to be monsters in the book. It is also almost guaranteed that you'll be able to find a whole lot more on the forums here, too. The NPC system in Spycraft makes it really easy to throw some interesting monsters together.

Quote
3. Treasure, if they remain important like in D&D (I don't care either way, but again I'd prefer not to stat everything up).

Like monsters, this is pretty much a given, too.

Quote
4. Not missing the July release. Please. I need my fantasy fix.

Like DesertPuma said, the release date is something that Mongoose puts up because they need to. Crafty have not announced an actual release date as yet, but they're pretty good about giving us updates on the progress of the book. I'm hoping it comes out in July (or August for GenCon), but it will be out when it's ready.

Oh, and welcome to the forums. Always great to have another convert Grin
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« Reply #3 on: May 20, 2009, 01:13:22 PM »

My suggestion would be to get a PDF up of the actual table of contents and perhaps part of the mage (like the Spell PDF freebie) write up including some spell examples. I have a feeling a lot of DMs out there want something like D&D but not D&D.

You might hit up DrivethruRPG and check out Crafty's Spellbound line of magic specialists. There's two up so far, and they'll likely give you a good impression of how FC's magic is going to work. To my mind, the biggest change you're going to see is a leveling out of the magic-user's power curve--there's no major "power break" level where wizards suddenly get way more dangerous than the fighters anymore.
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« Reply #4 on: May 20, 2009, 02:14:53 PM »

In the words of Scott Gearin (Morgenstern on the forums): "FantasyCraft has 30 levels [just like DnD4], we just ignore the first 10." Wink

I could have sworn that was Pat with the gut shot quip.  Anywho...

4. Not missing the July release. Please. I need my fantasy fix.

Like DesertPuma said, the release date is something that Mongoose puts up because they need to. Crafty have not announced an actual release date as yet, but they're pretty good about giving us updates on the progress of the book. I'm hoping it comes out in July (or August for GenCon), but it will be out when it's ready.

To be specific, Mongoose's system is incapable of listing a product without a release date.  Yes, that means the website is designed to lie to you, and that is out of Crafty's control.

As for actually hitting that date... it seems they are close, but they haven't given a date either.  They don't know the date until they send it off to the publisher, they don't send the book off to the pub until the book is ready, and the book is ready when they are satisfied it is done.

With the increase flow of previews lately and Gearin doing some 3.x conversions "for fun", it certainly seems like that time will soon be at hand.  Would they like to release in time for Gencon.  Hell's yeah.  Who doesn't?  But until Crafty announces a date, it's all hope and sweat and running from the Deathbus.



I mean, really, how well do you think you could concentrate with that big guy nipping at your heels?
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Mythmaker
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« Reply #5 on: May 20, 2009, 02:49:22 PM »

Thanks for the quick responses. FC may be just the game I’m looking for. I like the leveling out of the power level of the wizard. I saw that power jump as a big problem in 3.5.

And I'm hoping to see some stats on the Deathbus. Maybe a Deathsiegetower for FC.

Sounds like I’ll have to be patient on the release date. Better right than rushed.
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« Reply #6 on: May 20, 2009, 03:01:04 PM »

Trust us ... the crunch will be worth it. You should check out the pdfs of Spellbound (both The Channeler and The Seer), Origin of The Species (both Classic Fantasy Races and Greek Races) from Drivethrurpg.com

You'll enjoy what you see.
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« Reply #7 on: May 20, 2009, 03:43:53 PM »

You could also start with the free Spellbound Preview which will give you an idea of what to expect for, well, free.
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« Reply #8 on: May 20, 2009, 04:50:45 PM »

Hey Mythmaker!

First of all, welcome to the boards and thanks for posting! Now let's see about those questions...

I'm a long time D&D DM from 1st Edition to today. I'm not continuing with 4E (I will not speak of it Wink) and want to get away from so many of the trappings of 3.5 so I'm not going Pathfinder.

Then we you've come to the right place! Fantasy Craft is adapted from Spycraft 2.0, which was a variant on 3E. Many of the concepts survive from the mother ship (we have ability scores and modifiers, skills and ranks, feats, 20 levels, etc.), but the game also diverges in many profound ways...

- GMs and players can gain and use action dice for a host of powerful effects (boosting rolls, activating critical successes/hits and opponent critical failures/errors, healing, narrative control, and more).
- Every level matters (you get new and interesting things to do and use at every single level, regardless of class).
- Every skill rank matters (we've carefully designed our robust skill list so every skill is equally useful).
- Combat is both streamlined and amplified. There are more options than your typical 3E game and less hassle in every step of the process.
- Players are empowered (we offer unprecedented customization, the heart of what made 3E so great).
- Characters are empowered (people often compare our Level 1 characters to Level 4 characters in 3E). We also go out of our way to make sure characters have lots of balanced options at all times - in and out of combat, (mostly) regardless of the character options you choose. 

This is, of course, just a general sampling. The changes are myriad and often subtle, so a complete catalog of them is largely impossible without reading the book. Smiley  As you can see, though, we have a healthy community here and we designers are readily available as well, so please feel free to hit us with specific questions as they come to you.

Quote
I like what I see about Fantasy Craft. If I switch in July I'll be bringing along four to six players, most of whom will buy the book and/or PDF. And we know other people we can try to suck in if we like the book! Smiley

Great to hear!

Quote
I'm posting because many of the previews and hints about the game seem to be directed at Spycraft fans. While I like Spycraft, I'm not an expert on it.

Fantasy Craft started as a Spycraft 2.0 supplement - mainly because that's what Crafty Games was originally formed to do - but since then we've decided to produce independent books, each with all the rules you need. Fantasy Craft uses our new Mastercraft house system, which is a dramatically streamlined version of the Spycraft 2.0 rules. This was a major step not only because you only need the one book to get started, but also because character creation and play are faster and easier on every level. You get all the power of the BIG BOOK with a fraction of the complexity. Smiley

To get back to your comment, the Fantasy Craft product page has, of course, also mutated along the way, and since the book was originally targeted primarily at Spycraft fans we've thus far let it speak to them. As we close on release, we're planning to give it a major face lift to represent the product's independent nature, though we're not quite there yet.

Quote
My suggestion would be to get a PDF up of the actual table of contents and perhaps part of the mage (like the Spell PDF freebie) write up including some spell examples. I have a feeling a lot of DMs out there want something like D&D but not D&D. And Fantasy Craft appears to be it to me. I just can't completely tell from the hints so far.

One of the most important lessons we've learned over the last couple years is not to promote a book too much until we know exactly when it will release; otherwise we risk burning you guys out before it arrives! Smiley

We're already set up many significant previews on the product page, and we have several more planned, including a complete TOC. We're probably not going to spin those up until we have a street date, though - which, as folks have said, is on hold until the book's finished. Smiley

Check here for regular updates as we close on that auspicious day!

Quote
I'm hoping Fantasy Craft has the following:
1. 20 levels of play. I believe Spycraft has 20 and I assume FC does too.

Got you covered. We have 20 levels and again, each and every one offers something new.

Quote
2. Several monsters. I can stat stuff up, but I'm busy. If monster count is low, then maybe a book of monsters and NPCs to follow.

Let's see... The basic Bestiary has 126 stat blocks spread across 78 individual monster entries. That doesn't include templates, which include another 28 blocks over 14 entries (those 28 being samples of the 3,500 or so possible via the templates).

There's also the Rogues Gallery of non-monstrous NPCs and adversaries  (39 basic blocks and 11 templates for 400 or so).

Plus building an NPC or monster is lightning fast in this game - with a bit of familiarity, it takes less than 10 minutes for a monster and maybe 1/4 of that for a simple guard).

So I think you're covered here as well. Smiley

Quote
3. Treasure, if they remain important like in D&D (I don't care either way, but again I'd prefer not to stat everything up).

Absolutely. Treasure is integral to the system of building adversaries, challenging the players, and paying them off for their hard work in this game. I'm not even gonna try to calculate the options it can spit out but I can confidently say it's in the tens of thousands of unique finds, ranging from coin to gear to magic items to trophies to story items and more.

Quote
4. Not missing the July release. Please. I need my fantasy fix.

On this, sadly, we can't make any guarantees. The print book definitely won't be out by then. The PDF... Dunno. Our deal with Mongoose is that we get to release the PDF a month before the print book comes out so you'll definitely see it first.

Quote
If I like it enough, I'll write a review up on it on rpg.net. I'll bring in new players. I'll let people know I'm a convert.

Please do! We can use all the promotion folks can muster. Smiley

Quote
So here, I have $40 I want to give Crafty Games (and more if you have more books you want to sell me in the future). Just get me some good fantasy!

We'll do our best! Thanks again.
« Last Edit: May 20, 2009, 04:52:55 PM by Crafty_Pat » Logged

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Mythmaker
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« Reply #9 on: May 21, 2009, 05:41:36 AM »

Thank you Crafty_Pat for answering my questions and doing so quickly. The info on the monsters and NPCs is great to know. The great customer service is also appreciated.

I'm glad that Fantasy Craft is streamlined but has a lot of tactical options and I'm glad you made it a stand alone product. Sounds like just what I'm looking for.

I did check out Spellbound and I like the spell system. I'll be looking forward to the release of the PDF and then the print release.
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