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Author Topic: What are some of your favorite 3.5 classes?  (Read 8757 times)
Sletchman
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« Reply #45 on: May 17, 2009, 05:49:26 PM »

The Tempest, saddly, is one of those classes that is a Fighter in every way except it doesn't suck Roll Eyes. Your basic d10 hp/x2skill points, high BAB/Fort, low Reflex/Will, and a useful feat-like ability every level. It is nicely themed and tightly structured in effect, so I think it is probably best represented as a Specialty (where it can exist along side the Fighter Specialty on an even playing field).

TEMPEST
You are the whirlwind!
Bonus Feat: Two-Weapon Fighting
Melee Combat Expert: You are considered to have 2 additional Melee Combat feats for any ability based on the number of Melee combat feats you have.
Multi-dexterous: If you are wearing no armor or partial armor, you ignore the penalty from the Two-Weapon Fighting feat and the penalty from the Two-Weapon Style feat is reduced to –2.
Nimble Defense: If you are wearing no armor or partial armor, your base defense increases by 2.

Give that a 'spin' and see if you like it Smiley.

Stack that with Raptor and you have a reasonable "Dervish" [From complete warrior].

I'm gonna be kinda vague - but the things I've enjoyed most from Wizards in recient memory has been the ENTIRE Magic of Incarnum book, as well as the Book of Nine Swords.  The latter suffered from some balance issues [it made fighters almost as good as casters, which in DND is massive], but solid theme's throughout, especially in regards to masters of a specific discipline.  Worst thing about those two is I never really get to use them. [They're usually not on my DM's 'allowed books' list.]

I don't remember what it was called, but a friend of mine loved the prestige class from Tome & Blood that let you tap into the Far Realms and get fun stuff like a pseudonatrual familiar and turned you into an abberation with extra eyes and immunity to crits and the like...
As for me? I've always had a soft spot for Rangers, Monks, and Druids. And put my vote in for an Arcane Archer class that doesn't bite.

Alienist from Complete Arcane does pseudonatural stuff currently, and I would love to see a good Arcane Archer.  Though you could almost pull it off with just a channeler feat that lets you cast spells into arrows.
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« Reply #46 on: May 17, 2009, 05:53:52 PM »

Quote
Alienist from Complete Arcane does pseudonatural stuff currently, and I would love to see a good Arcane Archer.  Though you could almost pull it off with just a channeler feat that lets you cast spells into arrows.

or bullets? Cheesy
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« Reply #47 on: May 17, 2009, 06:57:26 PM »

Quote from: Mister Andersen
The Master Inquisitive also looked interesting, but the game just never went anywhere where it would have been a practical class.

(click to show/hide)
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« Reply #48 on: May 17, 2009, 08:17:22 PM »

The Tempest, saddly, is one of those classes that is a Fighter in every way except it doesn't suck Roll Eyes. Your basic d10 hp/x2skill points, high BAB/Fort, low Reflex/Will, and a useful feat-like ability every level. It is nicely themed and tightly structured in effect, so I think it is probably best represented as a Specialty (where it can exist along side the Fighter Specialty on an even playing field).

I think that paragraph sums up the vast difference between early 3.x and Spycraft.  Mechanically, D&D3 squeezes you for any possible benefit you could get from a class ability (while the most degenerate crunch gets a pass because of it's previous-edition-sacred-cow status.)  Crafty design philosophy insists that a character get a visible benefit from every new class level, and what seems high powered in 3.x is down right de rigueur in Spycraft.  One level of Spycraft crunch does more before breakfast than an entire D&D class does all day.  This project is going to truncate 3.x crunch so fast it will think it's caught in a Mythbusters experiment.

Pardon me if it seems I'm getting awfully sloppy in Scott's lap, but I'm now one step closer to (my personal bastardization) of D&D Jayne Cobb in my preferred system.  Grin
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Sletchman
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« Reply #49 on: May 17, 2009, 09:35:47 PM »

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Alienist from Complete Arcane does pseudonatural stuff currently, and I would love to see a good Arcane Archer.  Though you could almost pull it off with just a channeler feat that lets you cast spells into arrows.

or bullets? Cheesy

Absolutely.  After reading Iron Kingdoms setting, I've always had a soft spot for gun-magery.

Also want to add the Black Flame Zealot from complete divine to the list.  Oozes style, probably make a kick ass master class.
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« Reply #50 on: May 17, 2009, 09:52:50 PM »

Quote
Alienist from Complete Arcane does pseudonatural stuff currently, and I would love to see a good Arcane Archer.  Though you could almost pull it off with just a channeler feat that lets you cast spells into arrows.

or bullets? Cheesy

You are going to love the Rune Knight. Doing a solid magic-using fighter type exert class in Fantasy Craft was a given, but Alex made it sing. ...And shoot, if you like.
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« Reply #51 on: May 17, 2009, 10:21:44 PM »

I'm looking through the Book of Exalted Deeds and Champion of Gywnharwyf looks very very tasty: based of the Barbarian, it gets a base of 4 skill points a level, d12 HP, high BAB/Fort and low Ref/Will, at least 1 class ability per level and a small spell list.

Meanwhile the Swan Princess Swanmay is unremittingly cute and brings back fond memories of 1st edition's Monster Manual II while the My Little Pony unicorn-loving Beloved of Valaria is a class I think you really wouldn't want to play in the wrong company given how the restrictions on an otherwise butch class are worded.
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Bill Whitmore
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« Reply #52 on: May 18, 2009, 01:14:10 AM »

bill, you wanna try to recreate the bloodhound for spycraft?

I can take a stab at it, but I can't seem to find the prestige/master class templates I remember seeing for building the classes.  Anyone remember where that is located?
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« Reply #53 on: May 18, 2009, 01:27:37 AM »

Well, the only two I ever got to seriously play around with were the Bladesinger and the Shadow Dancer and I enjoyed both of those, but they're sorta trivial in Spycraft from what it looks like.

I'm eyeing the Bladesinger now. This looks like another decent candidate for a Master Class treatment. I think it's going to be funny how much I can cut down on the redundant text in this one Smiley.

Assuming Rune Knight does buffs and defense, Bladesinger as a Masterclass works.

As a side not, my GM didlift the Daggerspell Stance Spell (D&D had some sad kluges) for use by Bladesingers in his game, with a few tweaks.
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« Reply #54 on: May 18, 2009, 02:56:54 AM »

A Sunchaser-themed riff on the Bladesinger is now up in the workbench area.

It also demonstrates one of my fallback techniques - When in doubt on an empty ability slot, make a CCG refence Wink. M:tG in this case.
« Last Edit: May 18, 2009, 01:40:46 PM by Morgenstern » Logged

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« Reply #55 on: May 18, 2009, 05:27:44 PM »

Hmmmmmmmm.
Barbarian. Straight Barb: so honestly glorious and so perfectly flawed.

Lifewarden -Cleric, Druid, Shaman PrC from Magic of Arcanis.
8/10 caster, 1/2 BAB, d6 HD, and yet...spend Turn attempts (of which LW get many) to ranged heal. Nuke undead with bonus Turning damage dice (up to a total 5d6 by LW 10), sacrifice spell levels to for more Turn damage as well as to blast past the effective level cap (a 20th level LW can dust a 33 HD Undead with a 9th level spell and a 22 on the chart), the ultimate class ability has the flavor sentence "you are the embodiment of the will of Belisarda" combined with permanent Death Ward that protects against any Death descriptor ability -psionic/magic/whatever as well as a high DC Disrupting unarmed touch AND *gasp* Weapon Focus: Unarmed or Finesse for free.
...
Of course they're only availible to Elorii, of the 5 races of which 4 get a -2 to Con. Consequently the most effective countermeasure to a Lifewarden is just to beat them to death because the low BAB, weak HP, and lost spell levels tend to weaken them fatally just when the crisis hits.


Infernal Warrior from Legacy of Damnation.
So check it: 10 level racial class. Full BAB. 4+ skills from a robust list that's like 1/2 ranger and 1/2 bard. Resistances for everything but sonic 3-5-10 at 10. Bonus stats, +2 overall to Str/Dex/Con. Simple weapons only but free focus/spec in longsword or glaive. bonus feats (!) and unique access to bloodline and legacy feats.
BUT!
NO GENERAL FEATS


None. Zero.
So! One could have a 10th level Infernal Warrior with a 24 Strength...and no PrC access, no fracking POWER ATTACK or any other weapon feat. Wow. It's like an RP hook: mid-level crisis in mechanics, welcome to the first day of the rest of your life.
 Roll Eyes Thanks for trying. Really. Tried so hard. Went so far. Failed so completely.

Now, I apologize for going off but I defend myself with this: these ARE my favorite 3.5 classes.


Shadow chimes in:
Monk -balanced, effective, all around high performer in late game, shuts down casters, great saves, absolutely no need for a PrC.
Bard: great healer, a selection of nasty unique spells, gigantic static bonuses from Inspire Courage, excellent skills, and skilled gained in RL combat defending your masculinity (my addendum).
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« Reply #56 on: May 18, 2009, 09:40:38 PM »

I admit to having a fondness for shapechangers.  I liked CW's Warshaper(great for my Doppelganger Bard), Shapeshifter from OA(10 levels of druid wild shape, no waiting), and Master of Many Forms from CA.  I also liked the Psion(very versatile-six characters have completely different powers) and Psychic Warrior(psionic ranger-type).  My only gripe there is that all other fighter-with-powers classes(ranger, paladin) use fighter BAB, but this doesn't, putting it with monk in "I don't know my role" land.
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« Reply #57 on: May 19, 2009, 01:35:25 AM »

Weretouched Master.

Beastmaster - but sadly, pretty much only as a 2-3 level cherry pick to give rangers an animal companion with actual bite, or for odd-hat builds, including an extended version of the halfling outrider on a velociraptor someone else here mentioned.

I like the concept behind Illumine Soul (Comp Psionic), but it suffers from the same issue the Soulknife base class has "I'm meant to be a main combatant and I'm saddled with a secondary combatant BAB", even though it's otherwise very nice in the d10 Hit Die and 4 SP/level categories.

From the same book, I also like the Ectopic Adept.

On the whole though, I've not been terribly impressed by prestige classes - they either tend to skew toward the lame, or the "seriously needs toning down" ends of the pool.


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« Reply #58 on: May 21, 2009, 10:21:55 AM »

Most of my favourites come from the Eberron setting. There was a level of fluff in Eberron which was actually interesting to me, as opposed to the more classical settings like FR. That and they had Halflings riding dinosaurs Cheesy

Bone Knight (feels more like a Master Class)
Skymage (a little focussed on one aspect, but still interesting)
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« Reply #59 on: June 06, 2009, 10:44:49 AM »

I'm lookin gover the Shadowdancer now. It seems to have quite a few abilities, which should make conversion interesting.
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