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Author Topic: New GC looking for advice  (Read 908 times)
Gardensnake
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« on: May 06, 2009, 08:36:50 PM »

Hello,

I am about to start a new campaign of Spycraft 1.0 and was wondering what advice about the game any of you veteran Spycraft GC's could give me. I've gamemastered games in the past so I'm not really looking for general gm'ing advice just anything Spycraft specific advice any of you think that I could use.

Thanks,

William
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« Reply #1 on: May 06, 2009, 08:40:09 PM »

Be aware that a Spycraft character is pretty butch right out of the gate. If your players want to say they're world-class superspies, they pretty much can, even at level 1.
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« Reply #2 on: May 06, 2009, 08:51:41 PM »

I suspect you'll get better forum support using Spycraft 2.0, and the PDF is only $20. As an added bonus you get a more mature system (it's been long enough I can't recall why I like 2.0 so much more than 1.0, but I remember that I do).

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« Reply #3 on: May 06, 2009, 09:09:15 PM »

Consider that you can do some very solid stuff.

The thing to keep in mind is watch the PCs bonuses, learn the Chase system as it can be integral, and the Mastermind system can be complex. Check the wiki here on the site for ideas.
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« Reply #4 on: May 07, 2009, 02:13:05 AM »

Start them at level 4 so they have a few levels to play around with their character options, especially if you're using the SFA psychic options. My memory of the system is that with the fixed DCs and power costs of that system it wasn't until about that level that you could have sort of reliable awesome which could be a big deal if your players are coming out of something like D&D
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« Reply #5 on: May 07, 2009, 06:05:19 AM »

If you use the Mastermind system, keep in mind that you may never use much of the detail you prepare.

My campaign went from 1st to 18th level.  Once you hit around double digits, expect fights against even minions to take a long time.
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« Reply #6 on: May 09, 2009, 06:51:52 AM »

If you use the Mastermind system, keep in mind that you may never use much of the detail you prepare.

I ended up not using the mastermind system, especially after Mastermind showed up with the quick randomization system.
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« Reply #7 on: May 09, 2009, 07:02:22 AM »

Yeah, I kept using it anyway; even tried using Agendas and multiple Masterminds.  Just wasn't worth the effort.  In fact, I got so frustrated by the prep time that I made a Mastermind with 7 Henchmen just so I wouldn't have to worry about it for a bunch of months of game time.
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