Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 23, 2013, 07:43:44 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft 2.0
| | |-+  Martial Artist / Raptor Questions
« previous next »
Pages: [1] Go Down Print
Author Topic: Martial Artist / Raptor Questions  (Read 458 times)
Stroess
Recruit
*
Posts: 17


View Profile
« on: May 09, 2009, 10:11:37 AM »

Hi,

I was wondering if anyone had some clarification on some abilities of the Martial Artist and the Raptor.  For the Martial Artist, I am wondering how the Master's Touch is supposed to work.  I know it allows you to do two tricks in an action, but does the person need to possess the other "Basic" or "Move" feat that they are taking the trick from?  Is the choice of which trick to add to a different specific feat have to be made at Level 10 (or 20) and remain unchanged (or can you change the choice at every action)?

My next question is that the Errata for the Martial Arts Feat says that it increases the damage "to 1d6", not "+1d6".  However, a simple Unarmed Proficiency increases damage "to 1d6".  Does this mean that Martial Arts does no additional damage?

My Raptor Question concerns the Armor Grace ability (Level 6).  It says that if wearing Partial Armor, that the Defense Modifier increases by starting action dice.  Does this refer to the Armor's Defense Penalty?  Can it increase the Defense Penalty into a positive bonus?

Thanks for any help concerning these questions!

Stroess
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3032


Damned if I do, damned if I don't.


View Profile WWW
« Reply #1 on: May 09, 2009, 10:26:34 AM »

Hey there!

I was wondering if anyone had some clarification on some abilities of the Martial Artist and the Raptor.  For the Martial Artist, I am wondering how the Master's Touch is supposed to work.  I know it allows you to do two tricks in an action, but does the person need to possess the other "Basic" or "Move" feat that they are taking the trick from?  Is the choice of which trick to add to a different specific feat have to be made at Level 10 (or 20) and remain unchanged (or can you change the choice at every action)?

Master's Touch essentially is about letting a Martial Artist create his own style by combining what he knows in new ways. It lets you add 2 tricks to an attack, but you MUST possess those tricks from feats already! It doesn't allow a player to circumvent the need for Unarmed/Melee combat feats - that would sort of defeat the purpose Wink However, the combination of tricks you do apply can be different every time you use the ability.

Quote
My next question is that the Errata for the Martial Arts Feat says that it increases the damage "to 1d6", not "+1d6".  However, a simple Unarmed Proficiency increases damage "to 1d6".  Does this mean that Martial Arts does no additional damage?

Proficient unarmed damage has also been errataed to 1d4 lethal (from 1d6). Martial Arts pulls your proficient damage up from 1d4 to 1d6 (and adds the amazing ability to choose whatever attribute bonus you want).

Quote
My Raptor Question concerns the Armor Grace ability (Level 6).  It says that if wearing Partial Armor, that the Defense Modifier increases by starting action dice.  Does this refer to the Armor's Defense Penalty?

Yes.  

Quote
Can it increase the Defense Penalty into a positive bonus?


Considering a character would get it at his 11th Career Level, and it doesn't say "reduce" the penalty, I would say yes. This ability is similar to Armor Use, which can also increase a Soldier's Defense when he's wearing armor (cause Soldiers are cool like that)

Quote
Thanks for any help concerning these questions!

Stroess

Anytime!
Logged

Pages: [1] Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!