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TheTSKoala
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« Reply #15 on: May 09, 2009, 10:12:36 AM »

So I presume a humanoid typically has just one natural attack (unarmed), rather than the many I immediately imagine my players jokingly arguing for (2 punches, kick, head-butt, shoulder barge, ...)

Simple, set up a heavy bag or strike dummy, get a stop watch, and ask them to do it all in three seconds. Post the video to youtube afterward.

Krensky stole the words right out of my mouth.. though.. the YouTube vid would be hilariouis.  (Typically, 3 seconds.. you can get a sweep and a punch in.. 7 attacks.. ...only if they're the flash.)
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Toccata
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« Reply #16 on: May 09, 2009, 09:23:58 PM »

Or if they just fling themselves bodily it and flail wildly before collapsing in a heap on the ground.  Wink
Which, admittedly, would be hilarious.
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TheTSKoala
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« Reply #17 on: May 09, 2009, 09:46:00 PM »

Or if they just fling themselves bodily it and flail wildly before collapsing in a heap on the ground.  Wink
Which, admittedly, would be hilarious.

"OH MY GOD!  IS THAT MAN HAVING A SEIZURE!?"
"No.. he's just trying to prove he can attack 7 times in a round..."
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Krensky
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« Reply #18 on: May 09, 2009, 10:18:50 PM »

Krensky stole the words right out of my mouth.. though.. the YouTube vid would be hilariouis.  (Typically, 3 seconds.. you can get a sweep and a punch in.. 7 attacks.. ...only if they're the flash.)

This, essentially, was the advice given in my GURPS 3e book when someone complains about how much you can do in a second or how many people fit in a hex or whatever. I even drew a 1 meter hex at one point to shut someone up about stacking limits, and have been tempted to draw a 5 foot square for a different person who good naturedly grumbles about similar things.
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Morgenstern
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« Reply #19 on: May 10, 2009, 12:37:28 AM »

*shrug* I can hit a guy 3-4 times mid-throw... and believe me, the 'air time' of a standing throw ain't anywhere close to 3 seconds. My instructors have demonstrated attack speeds that are outright appaling Tongue. But, skilled real world combatants are not the strict baseline - they are 'granted' a couple of feats as necessary to reflect their prowess in these discussions. Unarmed attacks flurries are similarly representitive of skilled combatants - critters aren't being given all possible attacks as part of their array of natrual attacks, they are being given the ones they are really good with. Further, flurry isn't always that strong an option - you can't move and bring it to bear in most cases - the target has to have chosen to stick around and let you unload on them.

Humans (and most other folk races) get the single generic "unarmed attack" and build on that through feats. Some feats grant the use of a natural attack (there is a style of fighting in Sunchasser that lets the character use a slam once per round to reflect the crushing whole-body-block movements mixed in with their other attacks) but spending a feat to get a natural attack to you can flurry isn't a particularly better build strategy than just taking the feats that give you extra unarmed attacks each round.
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meadicus
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« Reply #20 on: May 10, 2009, 05:26:15 AM »

Unarmed attacks flurries are similarly representitive of skilled combatants - critters aren't being given all possible attacks as part of their array of natrual attacks, they are being given the ones they are really good with. Further, flurry isn't always that strong an option - you can't move and bring it to bear in most cases - the target has to have chosen to stick around and let you unload on them.

Humans (and most other folk races) get the single generic "unarmed attack" and build on that through feats. Some feats grant the use of a natural attack (there is a style of fighting in Sunchasser that lets the character use a slam once per round to reflect the crushing whole-body-block movements mixed in with their other attacks) but spending a feat to get a natural attack to you can flurry isn't a particularly better build strategy than just taking the feats that give you extra unarmed attacks each round.

That's exactly what I thought, the the first paragraph explains the difference quite nicely, thanks Cheesy
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Rhishisikk
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« Reply #21 on: May 15, 2009, 10:11:36 PM »

1) Can I train my battle bunny to have extra attacks?  What if I give it the appropriate nekote (ninja claws) and ear blades?

2)  Does making multiple attacks lessen damage?  Are there feats like 'focus chi' that let you forfiet attacks per round to increase your damage?

3)  Presuming there's an astral or spirit combat, are there feats that let you strike extra times in those mental/spiritual conflicts?

4)  Extra attacks sound cool, can we also use feats for bonus spells, or special abilities?

5)  What about things such as two strikes at the same time?  Yes, less damage, but harder to parry.

6)  I had  more annoying questions, but it's too late to remember all of them.
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Crafty_Alex
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« Reply #22 on: May 16, 2009, 12:41:10 PM »

1) Can I train my battle bunny to have extra attacks?  What if I give it the appropriate nekote (ninja claws) and ear blades?

If the GM lets you yes. As soon as you give it weapons though, they are not natural attacks Tongue

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2)  Does making multiple attacks lessen damage?  Are there feats like 'focus chi' that let you forfiet attacks per round to increase your damage?

No on both counts - the former because we've never done that and the second because we have Power Attack and Bullseye Smiley

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3)  Presuming there's an astral or spirit combat, are there feats that let you strike extra times in those mental/spiritual conflicts?

We are not covering astral combat in this book.

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4)  Extra attacks sound cool, can we also use feats for bonus spells, or special abilities?

ABSOLUTELY not. This benefit applies only to natural attacks. There are feats that let you cast multiple spells in a round, and other feats that let you use non-natural attacks multiple times in a round, but this feature was designed specifically for handling ingrained, organic weaponry.

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5)  What about things such as two strikes at the same time?  Yes, less damage, but harder to parry.

There is a trick called Whirling Strike that will probably handle this, but maybe not in the way you're imagining.

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6)  I had  more annoying questions, but it's too late to remember all of them.

Oh, that's enough for now Wink j/k
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Rhishisikk
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« Reply #23 on: May 17, 2009, 10:17:09 PM »

Got it, I think I caught enough sole on my teeth to get my feet out.  Thanks for the rapid response.
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