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Author Topic: New Trick  (Read 1921 times)
Crafty_Alex
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« Reply #15 on: May 09, 2009, 03:48:59 PM »

I was specifically looking at burst trick; why would anyone take a normal attack action with a weapon with the burst capability?

Ammunition concerns, the error range increase, or the recoil penalty.

The other reason you might not use Burst is because you can't actually use it with the weapon you're firing Wink
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Joeri Jean
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« Reply #16 on: May 26, 2009, 02:35:33 AM »

Here are the updated new Tricks.  Tell me what you think of the updated version ("I'm using your weapon" Trick  has changed name).

He That’s Mine:
(Grapple Trick, Forte)
Full action, error range +1
You may use the weapon of the character that you are holding, to attack other characters. Make a normal grapple check with –2 penalty if the weapon is 1-handed or a –4 penalty if the weapon is 2-handed. With success, you can use the melee or ranged weapon of the character you are holding to make 1 final attack against one other target in CQB range or the character you are holding. The final attack suffers +1 error range, a –2 attack penalty if the weapon is 1-handed or a –4 attack penalty if the weapon is 2-handed and a.

Don't Come any Closer:
(Grapple Trick, Forte)
Full action, error range +1
You may attack other targets with an unarmed attack or a weapon you are holding when grappling. Make a normal grapple check with –2 penalty if using an unarmed attack or if the weapon you are holding is 1-handed and a –4 penalty if the weapon is 2-handed. With success, you can use an unarmed attack or the weapon you are holding to make 1 final attack against one other target in CQB range. The final attack suffers a +1 error range, a –2 attack penalty if using an unarmed attack or if the weapon you are holding is 1-handed and a –4 attack penalty if the weapon is 2-handed

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