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Author Topic: Fantasy Craft: The Final Stretch  (Read 15945 times)
Crafty_Pat
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« on: May 05, 2009, 05:13:56 PM »

Since there's been a desire for cross-posting and we're so close, I'll be adding random status updates in here over the next bit. Enjoy!

XP progression locked. Adventure Building on deck for the afternoon. Not long now...

* * *

Objectives, Adversaries, and Experience written. Nice, clean, and compact. Adventures should be a breeze to build now (at least mechanically). On to (preparing) Complex Tasks!

* * *

Traps complete, along with Cheating Death, Paths (for priests), Action Dice, Setting DCs, Trials, and most Campaign Qualities (50 at last count). On to mangling playe...I mean Running Fantasy Craft!

* * *

Complex Tasks finished. I'm prouder of that section than almost anything else in the book. It's the distilled wisdom of seven years of building and running multi-check scenes. Now every game can feel like a blockbuster movie!

* * *

Adventure Rewards completely done. I'm particularly happy you can stumble on a stuffed tarasque. Wink

GM Action Dice/Hints edited. Lots more concrete advice than 2.0, which is very exciting.

* * *

Running FC turned in. About 20k words of solid advice on everything from storytelling to props to managing players at the table. This section was well received in 2.0, and I think we've done it one better here.

* * *

Narrative Control done! This is another Mastercraft upgrade. It's a little like action dice, Spycraft 2.0 events, and Adventure!'s Dramatic Editing rules slipped out back for a quickie and a certain wrathful Star Trek villain souped up the kid's genes. Narrative Control covers an insane number of effects: lucky breaks in combat, "remembering" critical gear, fast forwarding past "the dull bits," weather, random encounters, and a thousand other things, all supported by with our particular brand of mechanical mayhem. My favorite effect was inspired by Order of the Stick - I'll leave you to find out what it is when the book hits the shelves. Alex, while reading the draft, commented that the GM must have screwed over Mary and Joseph with a 2-die complication (no rooms at the inn). Good times were had by all...

* * *

Managing Skill Difficulty (what used to be Setting DCs) is done and includes full rules for both static and sliding DCs! Managing Downtime also done, including rules for overland travel and "random" encounters (they're random if you want them to be but GM-controlled Complications by default).

* * *

With a spectacular assist by our friend Gentry, Subplots are done! This section saw a ground-up rebuild focused on making them useful to all and obtrusive to none. They come into play fluidly and involve everyone at the table. And yes, they still earn you XP - but only if you complete the objectives spawned by your story. (Gentry also caught an awesome FUBAR in objectives that's been fixed, so double thanks to him!)

* * *

Now you too can Cheat Death like the greats in serialized fiction. With this section you never have to truly die - so long as you're willing to justify your continued survival, expand the world or game story a bit, and contend with the occasional setback. Despite how it might sound, this is a full mechanical system, with balanced rules and strong ramifications in play. Take charge of your destiny now!

* * *

The World Building section is equal parts style, era, belief systems, Alignments, species, nations, organizations, way of life, trade, currency, gear, languages, Interests, calendar, crimes and punishment, history, geography, and climate, mixed with full command of magic and miracles! Add campaign qualities to taste and ladle over a healthy serving of adventure. Serves a full group for one campaign. Great with a garnish of narrative control or a generous desert of XP and artifacts!
« Last Edit: June 17, 2009, 12:16:02 AM by Crafty_Pat » Logged

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« Reply #1 on: May 05, 2009, 07:32:37 PM »

*starts handing out 'manly' cheerleading outfits*  C'mon!  Let's cheer them home!  ...(Hey.. think "Forced to wear a Skirt" is a good subplot?)
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Agent 333
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« Reply #2 on: May 05, 2009, 07:42:02 PM »

Starts playing "The Final Countdown" by Europe.
Actual Link.
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TheAuldGrump
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« Reply #3 on: May 05, 2009, 08:10:23 PM »

*starts handing out 'manly' cheerleading outfits*  C'mon!  Let's cheer them home!  ...(Hey.. think "Forced to wear a Skirt" is a good subplot?)
Wait, this is your idea of a manly cheerleading outfit?


The fit is a trifle... snug.

The Auld Grump, miniature by Victoria Lamb
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Number Three
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« Reply #4 on: May 05, 2009, 09:42:47 PM »



EDIT: Ya know, I'm kind of tempted to do a Papa Smurf "Not Long Now" version of DB.  Grin
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MilitiaJim
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« Reply #5 on: May 05, 2009, 10:38:31 PM »

Wait, this is your idea of a manly cheerleading outfit?
Not only do the goggles do nothing, I don't know of the mindbleach powerful enough to unsee that.
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« Reply #6 on: May 06, 2009, 12:54:02 AM »

I am so eager that at our most recent Shield meeting here in AZ I proclaimed that Pat had stated things were very close. So I will be keeping a close watch as I plan to convert my entire 2nd Ed D&D campaign into FC.

As for the picture, I'm willing to mental block anything you post from now on just because you posted that picture.

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« Reply #7 on: May 06, 2009, 01:04:20 AM »

As for the picture, I'm willing to mental block anything you post from now on just because you posted that picture.


Oh come on, it can't be any worse than this:

And that's an offical GW fig.  Grin
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« Reply #8 on: May 06, 2009, 01:13:15 AM »

I think I could do worse, Number Three, but I've scared people with it once already.
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« Reply #9 on: May 06, 2009, 05:39:02 AM »

Not only do the goggles do nothing, I don't know of the mindbleach powerful enough to unsee that.

Try these.

* Krensky hands Jim a pair of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses.
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« Reply #10 on: May 06, 2009, 05:59:20 AM »

*starts handing out 'manly' cheerleading outfits*  C'mon!  Let's cheer them home!  ...(Hey.. think "Forced to wear a Skirt" is a good subplot?)
Wait, this is your idea of a manly cheerleading outfit?


The fit is a trifle... snug.

The Auld Grump, miniature by Victoria Lamb

I have one of those, I really need to get it painted some time...
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MugMug
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« Reply #11 on: May 06, 2009, 10:11:12 AM »

The fit is a trifle... snug.

I actually spat coffee onto my keyboard when I saw this image -- I'm not sure I've done that before. And now, I'm off to buy!

While I'll pick up one of these for comedic value, I'm pretty excited about using the Billy Bagshot and Imperial Noble (with monkey!) figs in play.

Walter
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« Reply #12 on: May 06, 2009, 10:30:34 AM »

...I'm pretty excited about using the Billy Bagshot and Imperial Noble (with monkey!) figs in play.

Forget the models, I want a fez-wearing monkey who can carry around antique firearms for me!
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« Reply #13 on: May 06, 2009, 10:37:53 AM »

And now, I'm off to buy!

Incidentally, Victoria Lamb's home page directs you to an .au site. For you U.S. gamers, you can find her models here instead.

Walter
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« Reply #14 on: May 06, 2009, 12:17:29 PM »

I think I could do worse, Number Three, but I've scared people with it once already.

I won't mind.  I always have room in my WMD file.  Cool
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