Author Topic: 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch"  (Read 13777 times)

Morgenstern

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  I'm usually more involved in moving stuff too SPycraft, rather than out :).

  I've decided in the interests of fiscal responsibility I'm not buying X-Com 2 until I've played a few more rounds of Beyond Earth with the Rising Tide goodies turned on.

  So as soon as I get back to that...
At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse

Antilles

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Not the worst decision IMO, might see the game get a patch or two in the meantime, possibly some DLC if you wait long enough. And of course, the mod scene doesn't look to be running out of steam anytime soon...
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

MilitiaJim

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So, if my PMs to Jim are accurate, the .bin file I sent should work for anyone.  Soooo, PM me if ya want 'em.
They're in my pool. Now they just need to show up.  :)
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

RusVal

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So, if my PMs to Jim are accurate, the .bin file I sent should work for anyone.  Soooo, PM me if ya want 'em.
They're in my pool. Now they just need to show up.  :)

Supposedly you can tweak the .ini files so that your character pool is prioritized.  You can check out the ChristopherOdd video about it above, though I can understand if you don't want to muck around in there too much.

By the by, I've officially spent 50+ hours on just the character pool.  When I finally play this dang thing, I'm gonna be ready.  Though, uh, I think I might be hitting a threshold.  Might need to stop.

Oh, and small tip: If you do what I sometimes do, and import a placeholder character to work from instead of starting from scratch, then the "character created date" listed at the bottom's going to be the one for the placeholder character, not the new character you're making.  Just in case you're, like, super into keeping tabs on that stuff.

RusVal

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Other sign that I may have a problem: Noticed that one of the Asian skin tints, under certain lights, looks a bit red-ish.  Now I'm creating nonuplets, and implying they were literally gene-spliced fox ladies.  That's nonuplets.  As in nine twins.  I actually went out of my way to look that up.  And there are color variants of red for hair and main body armor that are... number nine.  And number nine eye color matches well with their "slightly foxy" origin.

Dear gravy boat on a Chattanooga Choo-Choo, I need to go to bed. :P

RusVal

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Alllrighty, I know I said I would go XCOM dark, but really, didja expect that to really happen?

I've gone and dug out my folder of SMSC printups (though technically I can just pull up the pdfs from this computer, meh, I went through the effort, might as well).  Gonna start up with RAHEROes, 'cause XCOM is basically GIJoe anyway, so might as well start there.  If the Crafty crew want me to remove this, feel free to let me know, though I shall spoiler this anyways.

So to begin, a basic outline:

Spoiler: H.E.R.O. • show

Michael "Archangel" Kincade- Medic Specialist most likely.  Since I'm going to be basing the looks off the pictures, I'm guessing generic guy with the Delta 2/4 helmet.
Craig "Blowout" Hanover- Probably going to be the easiest to create.  Big-chinned sleeveless gunner Grenadier.  With the Blowout hairdo, because of course he would have it.
Takeshi "Dragon" Yoshida- Actually a bit of a bait and switch, because despite the name (and background implying martial arts training), he's more suited for Demo Grenadier.  Alternatively, he could be a Ranger that you arm to the teeth with explosives, possibly even including the EXOsuit.  For sure, the balaclava DLC will be important, though alternatively we could use Capnbub's balaclava mod.
William "Ghost" Shepherd- Ranger, definitely Ranger.  Once more with balaclavas, and an extra dose of ninja-ness.  Alternatively, give him the "punk resistance" makeover, with bandanas and hoods and everything.
Sonja "Grasscutter" Watchet- Same as ghost, only female. *shrug*
Robert "Painkiller" Sanderson- Medic Specialist.  Straight up.  With a mustache.
Neil "Raven" Crowe- Hacker Specialist.  Another easy one.
Michael "Sensei" Duffy- Assault Ranger, with a few dashes of Scout.  Goes great with the Sharpshooter facepaint.
Echo "Thunder" Omondi- Sniper.  Will probably require Capnbub's beret.
Kendall "Tick-Tock" Franklin- Demo Grenadier with a beard.
Larry "Ion" Blazkowski- Straight VIP, whether he's a scientist or engineer, since "Energy weapon expert" doesn't mean much in XCOM.

Heron, Hard Eight, Hammer, Circuit, and Brimstone don't quite fit neatly.  Heron, Hard Eight, Brimstone because their positions are already taken by Central, Firebrand, and the Commander respectively.  Circuit and Hammer because there aren't any vehicles to expert in.  However, one of the upcoming DLCs called "Shen's Last Gift" is going to add a 6th class, which, due to the name, is probably mechanical in origin, so we can at least use the nicknames then.


Now while having their backgrounds normally would make filling out their biographies easier, in this case it semi works against them.  Remember, XCOM 2 is a world that has been under ADVENT rule for 20 years, and there is a tighter word limit to fit all this stuff in.  So if there are any suggestions, I'd really like to hear them.

Fortunately, there is no such issue with Dark VIPs, since you never even get the chance to read their biographies.  So just fill in their name, choose a general face that you want, and away you go, slapping 'em over the head.  That said, due to the situation that XCOM finds itself in, there suddenly is room for some... unexpected help.

Spoiler: The Enemy of My Enemy • show

Patrick "Major" Bludd- Can just as easily be a Dark VIP (he can be both, in fact), and personality wish fits Ranger, probably Assault.
Booby-Trap- Well, the description's vague enough.  Redhead Australian, maybe Scout Ranger, maybe Sharpshooter.  And she somehow doesn't strike me as an ADVENT collaborator, sooooo maybe?  Might just be a good excuse to have a Redheaded Australian named "Booby-Trap".
Kathleen "White Shadow" Pak- What better reason for her and Ghost to get back together than an Alien Invasion, eh?  It's so romantic!  Eh, in a comic book way, at least.
Miguel "Straightrazor" Arrante- Pure Blademaster Ranger, straight up (no pun intended).  Background's sympathetic enough for him joining XCOM to be believable as well.
Molly "Mollytov" Uriaga- Meh, might be letting my weakness for Irish lasses get the better of me.  Definitely going to have to do something about that "wiring people to explode" bit if I'm going to let her into MY version of XCOM.


Ugh, is my computer here yet? :P

RusVal

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Re: 2nd Extra-terrestrial Combat Regiment- Charlie Company, "The Crafty Bunch"
« Reply #36 on: September 08, 2016, 07:24:51 PM »
Oh, by the way, I've finished a preliminary version of the RAHEROes, both modded and un-modded.  Though if you want a more "pure" version, I'd suggest the version with Capnbub's accessory pack and the Long War Perks pack.  The looks just fit better.  Um, now I just gotta decide who to send it to...