I did not get the DLC, but I intend to.
Be glad. I am not ashamed to spoil (because they post this on the main website) that Alien rulers move after every action you take.
Half move to get a better shot, they move to cover. Shoot at them, and they grab your soldier and to an updated high-damage attack that will
put them in the infirmary for a week. Reload, and they slam your whole squad with a bullshit AOE attack that KNOCKS EVERYONE UNCONSCIOUS, C'MON!!
And the HP! Firaxis admits
that they had to write new code so they could fit in all the health these things have! The only
way to kill these things when you first face them is a Repeater, and lo, they hath reduced the drops of such necessary equipment! I have literally only found one lvl 1 Repeater the entire campaign! *Groans*
Pro-tip for when you do finally face them: Save your free actions and your status-effect abilities for 'em. Things like Lightning Hands, Throwing Axes, Flashbangs, things that set things on fire... and grapple hooks! I've actually reduced a great deal of damage by Spidermaning away from an upgraded Blazing Pinions.
Any news on the mystery class?
Vanilla or Shen's Gift? Vanilla's what you'd expect: Psionics. It's a separate class entirely now, and requires a different way to level up. Best strategy is to just let them train all their abilities, then cackle as they unleash on the enemy.
Shen's Gift? Rumors are it's MEC related.
Edit: actually I am wrong. It is the two titular twits failing at tactics. I am just the audience. Also, c'mon noobs -bring grenades.
Well, it's an XCOM tradition now to show the things you shouldn't
do in the tutorial. It also establishes just how necessary the Commander is for XCOM.
"It's new to Val:" Flashbangs disrupt Sectoid channeling effects -Mind Control and Reanimation, for example.
Oh yes, Flashbangs are useful the whole game through. Except for one notable exception, the Disruption condition prevents organics from using any
special abilities. Yes, including the tongue.
Pro-tip: That happy glowing lady from the tutorial? "'Bang 'er 'fore ya bang her, or you'll be gun-blocked and surrounded by angry ladies."
Supplies are tight. Sections are understaffed. Need to find the Black Market because I'm short on warm bodies while long on cold ones.
Don't forget that you can recruit from a pool of rookies. I know at least one person did. And get that Guerrilla Warfare Center up, and make sure everyone's trained to a class. If you're bringing Rookies on missions, you're doing it wrong.
Central sure talks too damn much though. Yeah, civilians are getting massacred. News flash: they die and I secure the area, or I charge in and they die last once my forces are dead.
Hey, at least no one complains from the use of explosives.
Also why doesn't the drop ship come with some damn door guns?!
Probably busy dodging ADVENT pursuit. You do not
have air superiority here, and that is the only
ride back home your guys will have for the whole war.