Author Topic: XCOM (Reactions, stories, let's play setups, etc...)  (Read 16519 times)

RusVal

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #300 on: February 02, 2016, 03:52:22 PM »
Damn.  Upgrading my computer's proving harder to do than expected.  Looks like I won't be able to play XCOM 2 the day it comes out. :(

Oh well, here's a biscuit.
« Last Edit: February 02, 2016, 05:02:03 PM by RusVal »

MilitiaJim

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #301 on: February 03, 2016, 07:25:14 AM »
Yeah, I really need to go look into the requirements.  I think I just barely meet them.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

RusVal

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #302 on: February 03, 2016, 09:35:32 AM »
Yeah, I really need to go look into the requirements.  I think I just barely meet them.

I just barely don't, due to the fact that I have a duel-core, and not quad-core, processor.  Thing is, I might be getting a bit greedy with hunting down my next comp.  I'm trying to aim for at least Recommended system requirements for the more demanding games out right now, but anywhere close will run in the $1200 range at the least.  :P  Which isn't necessary, but I'm getting tired of picking and choosing from games that I can run only, I'd at least like to have a chance at new ones that come out.

Bill Whitmore

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #303 on: February 04, 2016, 01:55:32 AM »
And now it downloads.

Soon, SOON, I shall begin the process of running the aliens off our world!
Don't follow your passion.  Take it with you.

ALL HAIL THE FLYING SPAGHETTI MONSTER!   Ramen.

Antilles

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #304 on: February 04, 2016, 03:25:34 AM »
Yeah, finished the pre-load yesterday. And when I get home today I'm gonna look into VPN solutions so I can use Australia's unlock time.
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

Bill Whitmore

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #305 on: February 04, 2016, 10:28:40 AM »
Yeah, finished the pre-load yesterday. And when I get home today I'm gonna look into VPN solutions so I can use Australia's unlock time.

I did this for Fallout 4 but it'll unlock at 9PM PST and I don't get home from work until between 7 and 8 anyways, so it seemed like more work than it was worth in this case.
Don't follow your passion.  Take it with you.

ALL HAIL THE FLYING SPAGHETTI MONSTER!   Ramen.

Antilles

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #306 on: February 04, 2016, 11:07:07 AM »
Tried a couple different VPN's, but it needed to download some more data and the speeds I got were utter shit, so I guess I'm waiting for the local unlock time. Only 4 more hours...
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

MilitiaJim

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #307 on: February 04, 2016, 01:21:39 PM »
I haven't been paying attention to things, so just got my download started now.  Of course I haven't finished even one run through of Fallout 4, so I can muster a bit more patience than usual.
"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)

RusVal

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #308 on: February 05, 2016, 04:51:15 AM »
GOOD NEWS!  My toaster can in fact run XCOM 2.

BAD NEWS!  It runs like molasses on minimal settings.

GOOD NEWS!  I can still use the Character Pool editor, and since transferring the pool is so laughingly easy, I can kill time setting up my soldiers until I can get my new comp.  ;D

Antilles

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #309 on: February 05, 2016, 05:52:20 AM »
Too bad, 'cuz the game's proper good. Oh well, it's not going anywhere, and by the time you get to play it they've hopefully released an optimizing patch/updated graphics drivers, as it's currently a bit choppy.
"After all is said and done, more is said than done."
- Aesop
Mortality clarified in a single strike!

RusVal

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Re: XCOM (Reactions, stories, let's play setups, etc...)
« Reply #310 on: February 05, 2016, 09:48:35 AM »
Too bad, 'cuz the game's proper good. Oh well, it's not going anywhere, and by the time you get to play it they've hopefully released an optimizing patch/updated graphics drivers, as it's currently a bit choppy.

Yeah, there's definitely some bugs, like one that prevents me from taking screenshots after a minute or so of the game running.  Was barely able to upload this by taking it within that minute:

BEHOLD

And according to the timer, I've already spent 5 hours in this game, and all I've done is create ~15 characters.  Most of them being the ones I said I would create in the Crafty Regiment thread.

And they look AWESOME.  Gonna have to show 'em off.

Edit- Yeah, this screenshot lock-out bug's annoying.  From the looks of it, I'm gonna have to restart the game for every screenshot.  That's... inefficient. :P
« Last Edit: February 05, 2016, 01:41:59 PM by RusVal »