ThunderMonkey
Control
     
Posts: 2148

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« Reply #45 on: September 06, 2007, 05:12:27 PM » |
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All these vehicles have the following qualities (unless otherwise stated): BPD, CMF, HOB (thermal), HTS (1), ORD, OVH, RGD, SEN (Radar 2, Thermal 2), TRO, UNF.
Light Mechs — all light mechs have HAR (1), Size: L (3x4), Occupant: 1, R/F: 24/U. (Name; A/T; MPH; D/S; UPG*; Comp; Qualities) ALM-7D Fireball; 1/PD; 75/114; 8/+26; 17/0; 32/+2; FAC, WPN (Streak SRM2, MG). LCT-1V Locust; 1/PD; 53/81; 8/+26; 15/0; 30/+2; WPN (M Laser, 2 MGs) MCY-98 Mercury; 1/PD; 53/81; 8/+26; 16/0; 30/+2; FAC, WPN (2 M Lasers, 2 S Lasers) STG-3R Stinger; 1/PD; 39/57; 8/+19; 16/0; 30/+2; FAC, JMP (12), WPN (M Laser, 2 MG) THE-S Thorn; 1/PD; 40/60; 8/+26; 16/0; 30/+2; PAC, WPN (LRM5, M Laser) WSP-1A Wasp; 1/PD; 41/59; 8/+26; 16/0; 30/+2; FAC, WPN (M Laser, SRM2) DRT-3S Dart; 1/PD; 60/94; 8/+22; 17/0; 32/+2; FAC, WPN (3 S Pulse Lasers) MON-57 Mongoose; 1/PD; 53/81; 8/+35; 16/0; 30/+2; PAC, WPN (3 M Lasers, s Laser) ZPH-1 Tarantula; 1/PD; 54/81; 8/+29; 18/0; 32/+2; HTS (3), JMP (16), QUD, WPN (Streak SRM2, 2 M Laser) BH-305 Battle Hawk; 1/PD; 34/53; 8/+40; 17/0; 30/+2; FAC, HTS (3), JMP (10), WPN (Streak SRM2, 3 M Lasers) HMR-3M Hammer; 1/PD; 34/50; 8/+38; 18/0; 32/+2; FAC, HTS (2), FCS, WPN (2 LRM5s, 3 M Laser) HER-1A Hermes; 1/PD; 60/94; 8/+22; 17/0; 30/+2; PAC, WPN (2 M Laser, Flamethrower) HM-1 Hitman; 2/PD; 47/74; 8/+32; 19/0; 34/+3; ACP, FCS, JAM, PAC, TAG, WPN (LRM5, 2 M Lasers) HSR-300-D Hussar; 1/PD; 60/94; 8/+10; 17/0; 30/+2; FAC, WPN (L Laser) JA-KL-1532 Jackal; 1/PD; 47/74; 8/+38; 18/0; 30/+2; FAC, FCS, HTS (2) WPN (ER PPC, Streak SRM2) JVN-1 Javelin; 1/PD; 42/60; 8/+26; 17/0; 30/+2; FAC, JMP (12), WPN (2 SRM2) SCB-9A Scarabus; 1/PD; 67/101; 8/+40; 18/0; 32/+2; JAM, PAC, TAG, WPN (2 M Lasers, 2 S Lasers, Hatchet) SDR-5V Spider; 1/PD; 54/81; 8/+22; 17/0; 30/+2; FAC, JMP (16), WPN (2 M Lasers) UM-R60 Urbanmech; 1/PD; 13/20; 8/+38; 17/0; 30/+2; JMP (4), WPN (AC10, S Laser) VLK-QA Valkyrie; 1/PD; 34/54; 8/+38; 17/0; 30/+2; JMP (10), PAC, WPN (LRM10, M Laser)
*The number to the left of the slash is the vehicle's Reputation cost, it's Net Worth cost is equal to this number x$50,000. The number to the right of the slash is the number of upgrades the vehicle automatically possesses.
New Fuel: F(u)ssion.
New Qualities (not finalized... mostly my notes and my thought process.) Active Probe (ACP): bonus to detect "hidden" units or units behind cover. Also allows for +1 BAB to all ranged attacks, but only to the second range increment. Biped (BPD): The vehicle moves on two legs and is subject to the same benefits and fallacies that are subject to characters. Full Actuators (FAC): The vehicle possess the controls and mechanics to allow it to grab other objects and make grapple checks (-10). This also allows the vehicle to regain its upright position if knocked prone as two full actions. Fire Control System (FCS): Can ignore the inaccurate tag for missile weapons. Heat Sinks (HTS): The vehicle can dispense additional heat (thus reducing the error range) equal to the number in the parentheses. Jump (JMP): The vehicle has Overheat (OVH): If this vehicle engages in its maximum speed for more than two turns (non-combat) or in combat for more than two rounds, the error range increases by an additional 1 per round during which it was going "full throttle" (maximum error range 1-10). This effect lingers until the vehicle is left unused for more than 10 minutes. Partial Actuators (PAC): The vehicle is missing one or more actuators, but it can make grapple checks (-20). This allows the vehicle to regain its upright position if knocked prone as four full actions. Quad (QUD): The vehicle possesses four legs. bonus to keep from being knocked down, and a small bonus upon traveling rough terrain. Targeting Computer (TAC): Bonus to called shots with direct fire weapons.
I'm going to get my take on the listed weapons up by Saturday.
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