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Author Topic: Some Battletech stuff  (Read 5953 times)
ThunderMonkey
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« Reply #45 on: September 06, 2007, 05:12:27 PM »

All these vehicles have the following qualities (unless otherwise stated): BPD, CMF, HOB (thermal), HTS (1), ORD, OVH, RGD, SEN (Radar 2, Thermal 2), TRO, UNF.

Light Mechs — all light mechs have HAR (1), Size: L (3x4), Occupant: 1, R/F: 24/U.
(Name; A/T; MPH; D/S; UPG*; Comp; Qualities)
ALM-7D Fireball; 1/PD; 75/114; 8/+26; 17/0; 32/+2; FAC, WPN (Streak SRM2, MG).
LCT-1V Locust; 1/PD; 53/81; 8/+26; 15/0; 30/+2; WPN (M Laser, 2 MGs)
MCY-98 Mercury; 1/PD; 53/81; 8/+26; 16/0; 30/+2; FAC, WPN (2 M Lasers, 2 S Lasers)
STG-3R Stinger; 1/PD; 39/57; 8/+19; 16/0; 30/+2; FAC, JMP (12), WPN (M Laser, 2 MG)
THE-S Thorn; 1/PD; 40/60; 8/+26; 16/0; 30/+2; PAC, WPN (LRM5, M Laser)
WSP-1A Wasp; 1/PD; 41/59; 8/+26; 16/0; 30/+2; FAC, WPN (M Laser, SRM2)
DRT-3S Dart; 1/PD; 60/94; 8/+22; 17/0; 32/+2; FAC, WPN (3 S Pulse Lasers)
MON-57 Mongoose; 1/PD; 53/81; 8/+35; 16/0; 30/+2; PAC, WPN (3 M Lasers, s Laser)
ZPH-1 Tarantula; 1/PD; 54/81; 8/+29; 18/0; 32/+2; HTS (3), JMP (16), QUD, WPN (Streak SRM2, 2 M Laser)
BH-305 Battle Hawk; 1/PD; 34/53; 8/+40; 17/0; 30/+2; FAC, HTS (3), JMP (10), WPN (Streak SRM2, 3 M Lasers)
HMR-3M Hammer; 1/PD; 34/50; 8/+38; 18/0; 32/+2; FAC, HTS (2), FCS, WPN (2 LRM5s, 3 M Laser)
HER-1A Hermes; 1/PD; 60/94; 8/+22; 17/0; 30/+2; PAC, WPN (2 M Laser, Flamethrower)
HM-1 Hitman; 2/PD; 47/74; 8/+32; 19/0; 34/+3; ACP, FCS, JAM, PAC, TAG, WPN (LRM5, 2 M Lasers)
HSR-300-D Hussar; 1/PD; 60/94; 8/+10; 17/0; 30/+2; FAC, WPN (L Laser)
JA-KL-1532 Jackal; 1/PD; 47/74; 8/+38; 18/0; 30/+2; FAC, FCS, HTS (2) WPN (ER PPC, Streak SRM2)
JVN-1 Javelin; 1/PD; 42/60; 8/+26; 17/0; 30/+2; FAC, JMP (12), WPN (2 SRM2)
SCB-9A Scarabus; 1/PD; 67/101; 8/+40; 18/0; 32/+2; JAM, PAC, TAG, WPN (2 M Lasers, 2 S Lasers, Hatchet)
SDR-5V Spider; 1/PD; 54/81; 8/+22; 17/0; 30/+2; FAC, JMP (16), WPN (2 M Lasers)
UM-R60 Urbanmech; 1/PD; 13/20; 8/+38; 17/0; 30/+2; JMP (4), WPN (AC10, S Laser)
VLK-QA Valkyrie; 1/PD; 34/54; 8/+38; 17/0; 30/+2; JMP (10), PAC, WPN (LRM10, M Laser)

*The number to the left of the slash is the vehicle's Reputation cost, it's Net Worth cost is equal to this number x$50,000. The number to the right of the slash is the number of upgrades the vehicle automatically possesses.

New Fuel: F(u)ssion.

New Qualities (not finalized... mostly my notes and my thought process.)
Active Probe (ACP): bonus to detect "hidden" units or units behind cover. Also allows for +1 BAB to all ranged attacks, but only to the second range increment.
Biped (BPD): The vehicle moves on two legs and is subject to the same benefits and fallacies that are subject to characters.
Full Actuators (FAC): The vehicle possess the controls and mechanics to allow it to grab other objects and make grapple checks (-10). This also allows the vehicle to regain its upright position if knocked prone as two full actions.
Fire Control System (FCS): Can ignore the inaccurate tag for missile weapons.
Heat Sinks (HTS): The vehicle can dispense additional heat (thus reducing the error range) equal to the number in the parentheses.
Jump (JMP): The vehicle has
Overheat (OVH): If this vehicle engages in its maximum speed for more than two turns (non-combat) or in combat for more than two rounds, the error range increases by an additional 1 per round during which it was going "full throttle" (maximum error range 1-10). This effect lingers until the vehicle is left unused for more than 10 minutes.
Partial Actuators (PAC): The vehicle is missing one or more actuators, but it can make grapple checks (-20). This allows the vehicle to regain its upright position if knocked prone as four full actions.
Quad (QUD): The vehicle possesses four legs. bonus to keep from being knocked down, and a small bonus upon traveling rough terrain.
Targeting Computer (TAC): Bonus to called shots with direct fire weapons.

I'm going to get my take on the listed weapons up by Saturday.
« Last Edit: September 06, 2007, 06:05:23 PM by ThunderMonkey » Logged

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Thuren
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« Reply #46 on: September 13, 2007, 04:05:36 PM »

Bump:

Some ideas a friend and I tossed around:

Specialty:

Mech Pilot (7 points)
You seem to have a natural affinity for all things Mecha, you are a pilot and gunner
that is feared on the field and a master of your machine.

Bonus Feat: Any Chase Feat (1)
You gain the Drive (Mech) Focus (1)
Bonus Feat: Vehicle Weaponry
Each time you gain ranks in the Drive skill you gain equal ranks in the Gunnery Skill (3.5) - Removed
You gain a +1 Insight Bonus to Drive. This bonus increases by an additional +1 at 4/8/12/16/20 (2.5)
Add +2 to the lower of Int or Dex (After Talent is chosen) (1.5)


Notes:

Adds very little to the character outside their mech, so it is a narrow field, will not appeal to all the players, especially if they see their character as Something Else  first and a MechWarrior second.


Talent:

Comstar (7 Points)
You were affiliated with Comstar in your past and still are known for this.

+2 Int, -4 Cha (0)
Once per session, you may request a hint from the GC for which the GC does not gain an action die. If the GC refuses, you gain 1 bonus action die.(1)
You gain an extra Interest at levels 0/2/4/6/8/10/12/14/16/18/20 (2)
You gain 4 additional Skill Points at level 1 and 1 additional Skill Point each level thereafter (4)

Notes:

Masters of information, Comstar makes people uncomfortable and gives benefits to knowledge.
« Last Edit: September 14, 2007, 09:37:25 AM by Thuren » Logged
glimmerrat
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« Reply #47 on: September 14, 2007, 01:58:53 AM »

Ok i'll bite. How do you propose this Gunnery skill works?

And what inspired you to give all Comstar guys an extra action die? I'm not bagging you out, i'm curious.  Wink
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ThunderMonkey
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« Reply #48 on: September 14, 2007, 06:40:07 AM »

The Gunnery skill should be replaced by Vehicle Weapon. Both seem to achieve the same thing.
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Thuren
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« Reply #49 on: September 14, 2007, 08:53:59 AM »

Well, they do not get the action die, they get the ability to get a free hint or an action die. Since comstar is information it would be like calling in a favor for a hint.... Smiley

And I changed the Gunnery Skill, so now I guess it is (6-BAB/5) as your Battletech Gunnery Skill.

« Last Edit: September 14, 2007, 09:42:57 AM by Thuren » Logged
glimmerrat
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« Reply #50 on: September 15, 2007, 12:41:13 AM »

Damn i mis-read - that IS appropriate. I'll shut up now.
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