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Author Topic: Spycraft 2.0 future?  (Read 2208 times)
Krensky
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« Reply #15 on: October 06, 2009, 10:42:14 AM »

You could, as a stopgap, use the mage. Just limit the spell selections to better reflect the specialist nature and then convert once the specialists are out.
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« Reply #16 on: October 06, 2009, 01:38:16 PM »

You could, as a stopgap, use the mage. Just limit the spell selections to better reflect the specialist nature and then convert once the specialists are out.

I had considered that. 

Someone here (I can't remember who) in a thread (that I can no longer find) went through all the spells and sorted them by Spellbound category and subcategory.  That was a really good job but there was one subcategory that had no spells in it and even some of the categories as a whole had only a small amount of spells in them.

It's still an option I'm considering but I don't want it to end up like the AD&D 2E specialists which weren't balanced at all.  The Abjurer and Necromancer were poor options until you gained access to high level spells (and the Cleric actually made a better necromancer type anyway) whereas being an Invoker, Conjurer or Transmuter were clearly superior choices.

Also, I'm reluctant to start the campaign with absolutely no knowledge of how long I'm going to have to wait before release; it could be 6 months or over a year.  Considering the consistent lack of updates I'm guessing that it's not likely to be out within 6 months (and, at this point, that would still be too long of a wait).  So it's probably going to be Pathfinder, since everyone has the free Beta version at least, and hope for the best.  But I'm guessing it's going to stay Pathfinder as by the time the Spellbounds come out, it's extremely unlikely that my players will want to switch systems; especially after putting the game on hold for a year and a half as is.

jolt
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« Reply #17 on: October 06, 2009, 03:10:09 PM »

I think you'll be amazed at how much they will be balanced. Crafty always things to balanced all the way around for both players and GMs.
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Crusader Citadel

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« Reply #18 on: October 06, 2009, 04:39:31 PM »

Considering the consistent lack of updates I'm guessing that it's not likely to be out within 6 months

Lack of updates has nothing to do with when things get out - not for us, anyway. We don't talk about anything before it's pretty much done anymore - not even if it's a matter of weeks away.

Note, for example, that we haven't talked about the first Fantasy Craft PDFs, which are not only written by well into edits. Wink
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« Reply #19 on: October 06, 2009, 04:44:28 PM »

You just gotta trust the Crafty Crew
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« Reply #20 on: October 07, 2009, 01:29:14 PM »

It's not an issue of trust but an issue of time.

I asked almost the very same question about the spellbounds a year ago and was told to expect "big news" soon.  Not only was there no big news but there was no news at all.  Nothing has changed significantly since.

I can't run a game or make plans using information that I don't have.

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« Reply #21 on: October 07, 2009, 06:59:53 PM »

It's not an issue of trust but an issue of time.

I asked almost the very same question about the spellbounds a year ago and was told to expect "big news" soon.  Not only was there no big news but there was no news at all.  Nothing has changed significantly since.

I can't run a game or make plans using information that I don't have.

This is entirely fair and we apologize. As you might imagine, the last year has been a bit chaotic, what with Scott's departure and pushing Fantasy Craft out the door. We're back on the case now and you'll start to see new Spellbound products out pretty darn soon, but it will take a while for the whole set to roll out - and there are still too many variables to hammer down an exact date. Sorry.
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