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Author Topic: MBRPG - Hit us with your wishlists!  (Read 11867 times)
Agent 333
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« Reply #15 on: August 09, 2009, 02:33:18 AM »

Allan, spoilers are done with BBCode tags, specifically {Spoiler} and {/Spoiler} except replace the braces {} with brackets [].

As for a playable Inquisitor... who says the PCs have to be opposed to the Lord Ruler? Maybe there his special forces squad instead? RPGs have to handle any kind of scenario, not just the one presented in the books....
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« Reply #16 on: August 17, 2009, 12:25:47 PM »

I don't think Mistborn would be suited to what i've played of d20. I keep thinking of how much i disliked the way Aes sedai were done in the WoT d20 and WoT magic is more similar to D&D magic than Mistborns systems are.
I think it needs a new system, a system where you can combine say an allomancers still with steelpush and iron pull and how dexterous they are to determine if and how effectively the indavidual could use something like vins horseshoe trick.

Like say you need steelpush 2 levels and iron pull 3 levels and then (higher than that adds bonuses to your roll) and you use your dex as the standard bonus to roll to see success.

That way you basically pay for your points in the standard magical ability your control of it is a combination of that and a controling stat. and then you can have access to a myriad of abilities that simply have stat requirements. Add something like feats that will give you say a +3 to horse shoe trick rolls.

WoD is kinda like that. hmmm it may be possible to maintain a system like that using a pretty moded d20 system with point buy instead of classes (i don't like classes really as much as broad templates, leveling directly seems too artificial and usually doesn't give enough flexibility ) 

Sorry if that doesn't make sense on lunch hour and no time to proof read
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« Reply #17 on: August 17, 2009, 11:02:10 PM »

I don't think Mistborn would be suited to what i've played of d20.

Crafty has pretty broadly hinted (maybe outright said?) they wouldn't be using their existing systems. That suggests to me (wild speculation) we won't likely be seeing a d20 MBRPG.

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« Reply #18 on: August 18, 2009, 10:05:39 AM »

We've outright said we won't be doing the MBRPG in d20 - the needs of Mistborn (and our literary properties) are different in many ways from our core lines, and the system should be serving the property, instead of vice-versa. A number of fans of the trilogy outright asked us at the show whether we were going to be doing MBRPG in d20 - when we said no, they were noticably (and typically verbally) relieved.
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« Reply #19 on: August 18, 2009, 11:06:43 AM »

when we said no, they were noticably (and typically verbally) relieved.
Totally! Allomancy and Ferchemy need much more versatility than the d20 system could ever allow. I just hope your new storytelling system will be as great as Spycraft's. Good luck and start teasing us with previews as soon as you can!  Smiley

PS: I'm almost done reading the trilogy. I've started book 3 yesterday. As soon as I'm done, I will post a wishlist.
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« Reply #20 on: September 12, 2009, 01:46:23 PM »

Due to my experience playing the Wheel of Time Rpg another Functional Magic style setting, I am greatly concerned with enforcing the hunt for mistborn and mistlings by the Inquisitors in the timeline of the Final Empire book I. 

I also want a very detailed sandbox that is not the Capital City, a place where PCs can carve their own legacy of resistance, and its doing better than most places but you don't ever here about it because its remote and the Lord Ruler suppresses communication and travel so word never gets beyond this location.

Finally I want rules that create a balanced game rather than being slavishly true to the books, I want a hazekiller to be able to actually kill a mistborn.

Also I would like a good dose of fridge logic to be applied to the capabilities of the mistlings you don't see in the books. 
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« Reply #21 on: September 12, 2009, 04:15:41 PM »

Since the system isn't going to be d20, I'd like to add something to the system wishlist.

If the game uses any kind of a point buy system, please make the character creation points equivalent to experience points.  It bugs me to no end when 1 Freebie/Character/Hero Point is worth 1 XP if invested in option A but 20 XP if invested in option B.  I really like L5R 3rd ed for this as the Character Points they gave you at the beginning of the game were spent exactly like XP with the caveat they could also be used to purchase Advantages.

Also, I really like things like Drama/Action dice and things like the narrative control in Serenity, but please don't pull these from the XP pool.

I loved Spy Craft action dice because the XP came when you received the die instead of having them left at the end of the adventure like 7th Sea.  In Serenity you have to use Plot Points which get converted to XP which usually meant no one ever used the option unless not using it meant their character was going to die.
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« Reply #22 on: September 13, 2009, 01:13:04 PM »

Due to my experience playing the Wheel of Time Rpg another Functional Magic style setting, I am greatly concerned with enforcing the hunt for mistborn and mistlings by the Inquisitors in the timeline of the Final Empire book I. 

I also want a very detailed sandbox that is not the Capital City, a place where PCs can carve their own legacy of resistance, and its doing better than most places but you don't ever here about it because its remote and the Lord Ruler suppresses communication and travel so word never gets beyond this location.

Finally I want rules that create a balanced game rather than being slavishly true to the books, I want a hazekiller to be able to actually kill a mistborn.

Also I would like a good dose of fridge logic to be applied to the capabilities of the mistlings you don't see in the books. 

I think you'll be happy with where we're currently headed then Smiley Welcome to the boards!
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« Reply #23 on: September 13, 2009, 01:59:00 PM »

Also I would like a good dose of fridge logic to be applied

Out of curiosity, what's "fridge logic?"

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« Reply #24 on: September 13, 2009, 02:11:58 PM »

Out of curiosity, what's "fridge logic?"

Remember, you asked.
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« Reply #25 on: September 13, 2009, 02:31:56 PM »

If you don't feel like following the link (maybe because you're afraid that TV Tropes Will Ruin Your Life), Fridge Logic is the thinking that kicks in when you're done watching/reading something, and get up to go get a drink from the Fridge and go "Hey, wait a minute! Why didn't X happen?"
Basically, a plot hole that's not obvious while you're watching/reading something, but becomes so after.
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« Reply #26 on: October 14, 2009, 07:47:19 PM »

I'd like to see a sourcebook for the each of the different metal arts, and you could describe the various cultures that used those arts in those books... so the Terris in the Feruchemy book, etc.

I would also like to see all the major cities from each dominance plotted out and given playability.

Modern rules would be cool too.
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« Reply #27 on: January 07, 2010, 06:14:40 AM »

I've been thinking of homebrewing a system for this series myself, and have put a little thought into where focus should lie.  Since you're asking, I'm telling Smiley  Note: I'm reading the books through audio book, if things are not spelled correctly, it's because I've never seen the words!   

Setting wise, I think you should provide two. During and after Lord Rulers reign.  I personally like during for reasons I'll detail below.

I'm a fan of smaller scale games, I've always been into the more selfish type of game like Shadowrun, do your shit, get your boxings and start a new run.  I thought in particular that players would be part of Thieving Crews, Personal allomancers of nobility, or possibly a strike force commanded by the Lord Ruler himself.   Players could also be brave members of the Rebellion, or independant rebellious troublemakers.   I just believe that during Lord Rulers reign is a more diverse and interesting setting for role-playing.

System wise, I'm not a fan of I hate class based systems and point buy or some such thing would be the way to go.   Pushers and Pullers would have higher costs to increase their skill levels, while Smokers, Soothers and Tineyes would cost less.  Combat oriented characters would in effect have less points for skills and other attributes, while the others while less useful in combat would be more useful outside of combat.   I think this would give everyone their own time to shine in whatever situations arise.

Faruchemy I think should be an NPC thing.  I can't think of any way to balance it properly and remain true to the source material. Though I'm not expert in game design, I just feel that as written it effectively has no draw backs unless under a time limit.  Rarely do GMs enforce strict time limits, or pressures of such nature.  Another issue would be the increased book keeping, I think.   If I burn my stores for the strength of 10men for a turn, then next turn the strength of two men and finally the strength of 7 men, how many more turns until I'm out of juice?

Allomancy and the burning of metals, I'd assume it would just be assumed you had enough to do what needed to be done, with a few exceptions like Atium.  No need to get bogged down in minor details of flairing and what burns at what rate. Especially since I've heard you're going for a less rules heavy system.

Mistborn is a touchy subject, who wouldn't want to play one? They're all powerful, have no real drawbacks and completely rule.  Personally I'd include them in the game, but put a big red warning with it.  It's all or nothing, everyone should be, or no one should be.   It's upsetting to be useless in all situations when the guy beside you can do it just as well.   Possibly rules wise they'd be weaker in all areas compared to their dedicated brothers, but then why would you pick one if you didn't have anything to really add in most situations other than a support role?

Combat should be deadly. If you don't burn Pewter you don't have much business not wearing armour and being careful.  The brutality of combat is a large theme in the books I feel.  Broken bones, smashed faces, near instant death mentioned in every fight.  I'm not sure if I'd give PCs more skill or use mooks to make sure the average soldier does not kill them all willy nilly.   This again is a very me thing, I know deadly combat isn't everyones cup of tea, but I'm just tossing it out there.  Games where you could lose your character in any combat is more likely to make combat a distant option instead of the go to one.  It incourages more role-playing when you fear someones honour guard can take you down.  The other option is using mooks.  Non imporant combatants that just die when you hit them once.  Robin D. Laws made good use of them in Feng Shui.

It's late here, and I'm quite tired, I'm sure there are more points I'd like to hit, but now is not the time.

Fake edit: I use, a lot of these, comma thingies, when I am tired. Shocked
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« Reply #28 on: January 07, 2010, 12:27:56 PM »

I'd rather disagree on the tracking, I think that while you may assume that you have what you need, I think you need to track it for the same reason you need to track ammo in other games. That action required to drink another vial could be just a moment too long, it happens too often in the source material to ignore completely.
I think Mistborn can be balanced out with the others as I believe that you can balance standard people, how it gets done could be an issue.
Mistborn are the powers people, as a drawback they tend to be used to relying on their powers, they have little other skillset to draw from and can't afford to specialise so much in the specific metals.
More Typical Allomancers are almost like multi-class characters they will typically have more in the way of conventional skills (been a while since I read the books but iirc the Allomancers tended to have a strong skillset to emphasise their role) and be much better at their single schtick.
Feruchemists can be tracked quite easily, I'd personally run it as a points method, have abilities to increase the cap you can store as well as expand with new uses. So you'd have 25pts in Iron, which you could spend to increase your strength at 1pt/pt/rd, so +25strength for 1rd or +5 for 3 or any variation thereof. Perhaps with tricks to instead increase your speed (not that I have any idea if there's even a Strength stat or what scale it goes on).
Normals will be the skills people, they don't have Allomancy sucking up the majority of their building points, sure they can't do the fancy stuff, but they can still be skilled. Also there is a reason people don't wear metal, it's because if they don't they still feel they have a chance against Allomancers, and that you get non-allomantic people trained to fight Allomancers. Sure against the heroes they dropped easily, but against standard npc Allomancers I see no reason that they wouldn't have a reasonable success rate.

Also to bear in mind that the two protagonists are not stereotypical of their ilk, they are the heroes of a trilogy of novels, in much the same way as you don't compare Gandalf to a typical wizard or the like.
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« Reply #29 on: January 07, 2010, 07:39:44 PM »

Also to bear in mind that the two protagonists are not stereotypical of their ilk, they are the heroes of a trilogy of novels, in much the same way as you don't compare Gandalf to a typical wizard or the like.

I've never seen Gandolf cast anything other than Hold Portal, an average D&D wizard would take him to town Grin

I'm thinking over your other points though.  I'll get to you on those.  Though did anyone ever seriously track ammo?  It's logistical hell, and players are prone to honestly forgetting. and not just 'forgetting'. 
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