Author Topic: Morg's Springing feat chain  (Read 12921 times)

Mister Andersen

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Morg's Springing feat chain
« on: July 15, 2007, 04:44:08 AM »
New Covert Feats

Springing Basics
Over the heating duct, off the rail, down the drainpipe - without breaking stride.
Prerequisites: Acrobatics 6+ ranks.
Benefit: Your Speed increases by 5 ft while in urban terrain. Twice per round you may move through a cluttered square, treating it as an empty space. Further, your Resolve provide a synergy bonus to your Acrobatics/Balance checks while in an urban environment. Finally, you are considered to have 1 additional Chase feat for the purpose of any ability, prerequisite, or requirement based on the number of Chase feats you posses.

Springing Mastery
You've been known to step out the back... even when it's 9-stories up!
Prerequisites: Acrobatics 9+ ranks, Springing Mastery.
Benefit: You may use your Acrobatics ranks in place of your Athletics ranks when making Athletics/Climb and Athletics/Manuever checks in urban terrain (including during chases while you are on foot). Further, your Resolve ranks provide a synergy bonus to your Acrobatics/Jump checks while in an urban environment. Finally, you are considered to have 1 additional Terrain feat for the purpose of any ability, prerequisite, or requirement based on the number of Terrain feats you posses.

Springing Supremacy
The city is like a three-dimensional playground to you
Prerequisites: Acrobatics 12+ ranks, Springing Mastery.
Benefit: Your maximum ranks in Acrobatics increase to your career level + 5. This bonus does not stack with other abilities that increase your maximum Acrobatics ranks. Further, your Resolve ranks provide a synergy bonus to your Acrobatics/Falling checks while in an urban environment. Finally, You may move at your full speed while climbing if you will reach a flat location by the end of a single standard move action.
« Last Edit: July 15, 2007, 05:23:48 AM by Mister Andersen »

Aragathor

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Re: Springing Basics
« Reply #1 on: July 15, 2007, 05:05:10 AM »
Parkour?

All three feats look nice, but the "Urban only" part of mechanics limits them (wouldn't take those feats in a non city-only campaign).
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Antilles

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Re: Morg's Springing feat chain
« Reply #2 on: July 15, 2007, 08:55:35 AM »
Urban only might be too strict, yes. How about "man-made structures" or something similar?
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Morgenstern

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Re: Morg's Springing feat chain
« Reply #3 on: July 15, 2007, 09:20:41 AM »
That would BE urban terrain ;)
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Antilles

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Re: Morg's Springing feat chain
« Reply #4 on: July 15, 2007, 09:29:55 AM »
Yeah, but.... hmm, example time:

Suppose a guy with the whole chain is out in the woods. He won't be swinging from the trees, tarzan style, since the feats don't cover that. Now suppose he happens upon a decent-sized lodge on a hill or something. He decides to climb the lodge, because he wants to check out the surroundings. Now, in my mind, he would get the bonuses from the feats when doing this, despite it not being an urban area, because it's a man-made structure and not all that different from the buildings he's climbing and leaping off of in the city. See where I'm going with this?
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Morgenstern

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Re: Morg's Springing feat chain
« Reply #5 on: July 15, 2007, 09:56:54 AM »
I would define every bit of the lodge as urban terrain, and probably a modest distance around it if it has a cleared yard. Lodges and yards are built :). By that standard the Springing feats already work for what you are describing.
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Antilles

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Re: Morg's Springing feat chain
« Reply #6 on: July 15, 2007, 10:58:24 AM »
Ah, I see. I thought urban terrain was cities, towns and such, but now that you've clarified that urban terrain works all the way down to a single building, then yeah, urban terrain works just fine for those feats.
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Psion

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Re: Morg's Springing feat chain
« Reply #7 on: July 15, 2007, 11:57:11 AM »
I would define every bit of the lodge as urban terrain, and probably a modest distance around it if it has a cleared yard. Lodges and yards are built :). By that standard the Springing feats already work for what you are describing.

Hmmm. Would developed terrain be a better term. I get Antilles' confusion here. In terms of categories, most of us probably think of Urban/Suburban/Rural.
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Antilles

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Re: Morg's Springing feat chain
« Reply #8 on: July 15, 2007, 03:41:30 PM »
Yes, that's it! That's exactly what I was having issues with. You bullseyed it perfectly. :)
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Daedalus4096

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Re: Morg's Springing feat chain
« Reply #9 on: July 15, 2007, 05:14:16 PM »
Perhaps I'm missing something, but based on the source material I've seen (e.g. Casino Royale, Die Hard 4), I don't understand why these techniques would be limited to urban terrain in the first place.  If you can rebound off a wall, why not a tree trunk?  If you can dive through a drainage pipe, why not a rock formation?  Limiting this style to man-made structures doesn't seem to make much sense.

TheAuldGrump

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Re: Morg's Springing feat chain
« Reply #10 on: July 15, 2007, 05:40:31 PM »
Urban does mean 'city', not merely 'developed'. Defining it otherwise is calling a dog's tail a leg, then expecting the dog to walk on it. :P

Better to choose another word altogether than try to redefine this one.

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Antilles

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Re: Morg's Springing feat chain
« Reply #11 on: July 15, 2007, 06:54:08 PM »
Perhaps I'm missing something, but based on the source material I've seen (e.g. Casino Royale, Die Hard 4), I don't understand why these techniques would be limited to urban terrain in the first place.  If you can rebound off a wall, why not a tree trunk?  If you can dive through a drainage pipe, why not a rock formation?  Limiting this style to man-made structures doesn't seem to make much sense.

Well, parkour was developed in an urban environment, so I guess people just stick to what they know, but as far as I can tell, there shouldn't be any reason why it wouldn't work in a rural environment. After all, it isn't so much a set of techniques as it is, for lack of a better term, philosophy. To get from A to B in the most direct, efficient way possible. *

For that matter, is there a mechanical difference between parkour and free running?

*All information is from a cursory glance at the wiki site. I have no personal experience with the subject matter.
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Forcegypsy

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Re: Morg's Springing feat chain
« Reply #12 on: July 15, 2007, 07:45:46 PM »
Aside from free running being the 'english' translation to parkour? There wasn't a difference the first time I heard of these terms, but since I've seen some people attempting to make a distinction. As I understand it, the original is supposed to incorporate a philosophy, much like many Martial Arts. If there is a difference, I imagine it is in that some have divorced the discipline from the philosophy of Parkour.

As to why the feats wouldn't work in non built up areas...to my mind there is a difference between natural formations and man-made ones. Parkour takes advantage of the specifics: right-angles, congestion, man-sized nature of the urban (built up) environment. Athletics and acrobatics along with the checks involved, don't make a distinction between urban and any other terrain, so things like climbing a tree and climbing a wall in theory won't be different. The feats allow for a certain specialization.

As to Urban, Rural, Suburban, I remember how I ruled on these for Shadowrun (made a huge difference for summoning Shamanic spirits). GM's call. A highrise in the middle of a farm field is an urban structure, move outside and your in a rural environment. I'm not really concerned with the surrounding area as I am with the nature of the terrain being currently moved through. Central Park in the center of NYC is not Urban terrain.
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Antilles

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Re: Morg's Springing feat chain
« Reply #13 on: July 15, 2007, 07:52:49 PM »
As far as I can tell from reading the two wikipedia articles, the difference between parkour and free running is that parkour is getting from a to b as fast as possible, going over or around obstacles with maximum efficiency and minimum effort, whereas free running is getting from a to b fast, with no restriction on how you do it. Freerunners use techniques and styles that traceurs find inefficient and overstylizied, focusing more on how gracefully/aesthetically you get around an obstacle, than how fast/efficient you do it.
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Mister Andersen

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Re: Morg's Springing feat chain
« Reply #14 on: July 15, 2007, 08:48:57 PM »
Perhaps I'm missing something, but based on the source material I've seen (e.g. Casino Royale, Die Hard 4), I don't understand why these techniques would be limited to urban terrain in the first place.  If you can rebound off a wall, why not a tree trunk?  If you can dive through a drainage pipe, why not a rock formation?  Limiting this style to man-made structures doesn't seem to make much sense.

Right with you there.