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Author Topic: Master Class Continuity Ability  (Read 1840 times)
klofft
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« on: January 11, 2009, 11:21:22 AM »

What's the point of maintaining previous class skills? I thought that in SC 2.0 you maintained all your class skills from all your previous classes automatically.
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MilitiaJim
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« Reply #1 on: January 11, 2009, 12:45:01 PM »

As far as I know, that is not the case.  Character generator programs assume "once a class skill, always a class skill" for ease of programming.
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klofft
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« Reply #2 on: January 11, 2009, 01:04:42 PM »

I figured it out - in 1st printing, this WAS the case, but it looks like it was removed for 2nd printing.  Not sure why: I thought this was a great innovation.
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Krensky
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« Reply #3 on: January 11, 2009, 01:14:01 PM »

It's too easy to abuse.
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klofft
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« Reply #4 on: January 11, 2009, 01:41:53 PM »

I suppose.  I haven't played 2.0 yet, but I ran a 3-year 1.0 campaign and most characters ended up multiclassing just to get easier access to a wider range of skills anyway.  Given the available number of skill points, I'm not sure what can be all that "abused," but whatever.  I'm certainly not going to lose sleep over it, nor will my players.  I just thought it was an easy way to get more of a "superspy" feel for a higher level character.
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Golden Dragon
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« Reply #5 on: January 11, 2009, 02:25:04 PM »

I suppose.  I haven't played 2.0 yet, but I ran a 3-year 1.0 campaign and most characters ended up multiclassing just to get easier access to a wider range of skills anyway.  Given the available number of skill points, I'm not sure what can be all that "abused," but whatever.  I'm certainly not going to lose sleep over it, nor will my players.  I just thought it was an easy way to get more of a "superspy" feel for a higher level character.

That's where a flag like Omnicompetent comes in handy.
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Desertpuma
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« Reply #6 on: January 11, 2009, 04:09:28 PM »

Or a high level Schemer
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Crusader Citadel

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