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Author Topic: Revised Spellbound & Origin of the Species Queries  (Read 1632 times)
spinningdice
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« on: December 19, 2008, 04:14:29 PM »

Hiya, a couple of queries about mixing Spellbound & Origin of the Species...

Lorekeeper Speciality.
Currently gives bonus to Profession, presumably because this was spellcasting skill previously, does this need amending?

Light of Olympus
No Lore of xxx. feats for the races (I think it only matters for Faun), currently houserules as Lore of the Heavens prerequisite is Fey not Elf, should fauns have a feat to give access to Spellcasting? or is this holding off on revision until we get the Charm school?

Will there be an update to the OotS line as it would be good (and pretty obvious) for them to work nicely together.
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Mister Andersen
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« Reply #1 on: December 19, 2008, 10:01:53 PM »

I believe the next OotS release will... rock.
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Crafty_Pat
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« Reply #2 on: December 20, 2008, 05:54:20 PM »

I believe the next OotS release will... rock.

You are so bad.
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Mister Andersen
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« Reply #3 on: December 21, 2008, 01:08:19 AM »

Quote from: spinningdice
Hiya, a couple of queries about mixing Spellbound & Origin of the Species...

Lorekeeper Speciality.
Currently gives bonus to Profession, presumably because this was spellcasting skill previously, does this need amending?

OotS is a Spycraft series and works under those rules, so folks who want to keep going with Profession as the basis of magic use are fine to go as is. However, as Spellbound now looks like being entirely Mastercraft, there's effectively no mechanical difference to replacing Profession with Spellcraft as the skill upon which that benefit is keyed.

Quote from: spinningdice
Light of Olympus
No Lore of xxx. feats for the races (I think it only matters for Faun), currently houserules as Lore of the Heavens prerequisite is Fey not Elf, should fauns have a feat to give access to Spellcasting? or is this holding off on revision until we get the Charm school?

While flavoursome, the Lore feats are to my eye actually slightly mechanically unbalanced against dwarves -- they suffer the same degree of specialty and class restriction as elves so should be getting the same  unlimited access to spell casting classes, whereas Orcs only getting 4 is fair because they have a greater choice of specialties.

So pending official ruling, as a rule of thumb I'd say a Lore feat should give a choice of 4 caster classes to races that have little (choice of 12) or no restriction on Specialty choices, and the full 8 to races that have none or 6 specialty choices.
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Sletchman
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« Reply #4 on: December 21, 2008, 02:51:18 AM »

However, as Spellbound now looks like being entirely Mastercraft,

When did this happen?  I was under the impression that Spellbound was intended to bring spellcasting to spycraft?
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Mister Andersen
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« Reply #5 on: December 21, 2008, 03:09:43 AM »

I haven't yet acquired any of the spellbound stuff so am going purely off the forums -- these seem to be posts where it says so, though it's quite possible I've gotten the wrong end of the stick:

http://www.crafty-games.com/forum/index.php?topic=1934.0
http://www.crafty-games.com/forum/index.php?topic=2198.0

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Number Three
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« Reply #6 on: December 21, 2008, 09:53:47 AM »

It would be more accurate to say that Spellbound was revised to make a better fit for Mastercraft in the future.  In addition to replacing the Profession check with a class activated Spellcasting "skill" (you buy skill ranks in it if your class lets you, but past that it doesn't interact with the skill system), it has been steamlined to make future installs in both 'Crafts simpler.  Adjustments will still have to be made for MasterCraft.  The class skill lists, for examples, are 100% Spycraft.
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Mister Andersen
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« Reply #7 on: December 21, 2008, 11:26:34 AM »

Ah, good good. The advice still stands
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