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Author Topic: Spellbound Seer Unleashed  (Read 8171 times)
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« on: November 25, 2008, 06:41:14 AM »

I'm giving the PDF a quick once-over right now. So far I'm liking this very much, especially the mechanical side of the class (that's the Artifice Discipline, not the numbers for each level Wink). I was always a fan of the Sons of Ether in old WoD, and this is a great replacement.

Considering the class role of 'Solver', it would be interesting to see a magical MacGyver.

(Oh, and Click! is awesome)
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« Reply #1 on: November 25, 2008, 07:34:33 AM »

The seer does look awesome. Between the Seer and the Channeler, I think Harry Dresden can be easily written up in Spycraft terms now.

However, the headers of Table 3 are wrong; they reflect the Channeler disciplines. It's an easy enough thing to fix next time the crafty guys revise this, of course.
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« Reply #2 on: November 25, 2008, 03:31:28 PM »

I have to say, I now officially hate Crafty Games, for providing me with such awesome cool @&#$ that I'll never get to use. I barely get to ever run Spycraft, and I almost never get to play. And when I do get to play, I can almos guaruntee that I won't get to play a Seer  Angry. DAMN YOU MORGENSTERN! YOU ROCK TOO MUCH! NO FAIR!


The above post was made with tongue firmly in cheek. Of course the Seer rocks and I do not fault anyone at Crafty for putting out awesome product. Clearly my friends are to blame for not running Spycraft for me  Tongue.
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« Reply #3 on: November 25, 2008, 03:36:02 PM »

How long till the others are all out for a discounted bulk download?
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« Reply #4 on: November 25, 2008, 06:17:56 PM »

How long till the others are all out for a discounted bulk download?

Hmm. I'm of a mind to say 'never' on the bulk discount. I don't really like to incentivize not buying something.

Partners will probably overrule me, but even then I'd say 2010 for a bundle deal. That allows something like 6 months or more after they are all out.
« Last Edit: November 25, 2008, 06:36:18 PM by Morgenstern » Logged

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« Reply #5 on: November 25, 2008, 06:23:36 PM »

I have to say, I now officially hate Crafty Games, for providing me with such awesome cool @&#$ that I'll never get to use. I barely get to ever run Spycraft, and I almost never get to play. And when I do get to play, I can almos guaruntee that I won't get to play a Seer  Angry. DAMN YOU MORGENSTERN! YOU ROCK TOO MUCH! NO FAIR!

I had help *point fingers at accomplices*  Grin
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« Reply #6 on: November 25, 2008, 06:31:12 PM »

The seer does look awesome. Between the Seer and the Channeler, I think Harry Dresden can be easily written up in Spycraft terms now.

That's my take too. I enjoyed the Dressden Files (both TV and novels), so I can definitely see it as a good fit. Harry leans towards seer, with Extra Discipline (Energy) and probably a level or 3 of thug 9by his own admission).

Seer was really the critical component before we could release Vow of Silence, as I wanted to have the intel class available for PCs in that setting.

Quote
However, the headers of Table 3 are wrong; they reflect the Channeler disciplines. It's an easy enough thing to fix next time the crafty guys revise this, of course.

Sigh. Always something. When you stare at a body of text long enough, you can't see it at all.
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« Reply #7 on: November 25, 2008, 06:34:56 PM »

I'm giving the PDF a quick once-over right now. So far I'm liking this very much, especially the mechanical side of the class (that's the Artifice Discipline, not the numbers for each level Wink). I was always a fan of the Sons of Ether in old WoD, and this is a great replacement.

Gandalf's got moves Cool. The class really came together as a strongly functional array of options, not the runt of the litter that D&D makes out of specialist diviners. Sometimes you have to apply all that knowledge.

Quote
Considering the class role of 'Solver', it would be interesting to see a magical MacGyver.

Seer/Inventor? I'm thinking that would rock pretty hard.

Quote
(Oh, and Click! is awesome)

(Thanks!)
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« Reply #8 on: November 25, 2008, 08:16:56 PM »

Why does this quote come to mind when I read about the seer....


"We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ, and we know many things."
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« Reply #9 on: November 25, 2008, 08:38:58 PM »

The seer does look awesome. Between the Seer and the Channeler, I think Harry Dresden can be easily written up in Spycraft terms now.

That's my take too. I enjoyed the Dressden Files (both TV and novels), so I can definitely see it as a good fit. Harry leans towards seer, with Extra Discipline (Energy) and probably a level or 3 of thug 9by his own admission).

Seer was really the critical component before we could release Vow of Silence, as I wanted to have the intel class available for PCs in that setting.

Quote
However, the headers of Table 3 are wrong; they reflect the Channeler disciplines. It's an easy enough thing to fix next time the crafty guys revise this, of course.

Sigh. Always something. When you stare at a body of text long enough, you can't see it at all.


Don't feel too bad. I'm a defect finder by profession (I'm a Test Engineer). Sometime I wonder if the world would be a much better place if I wasn't always looking to find fault in it. I hestiate to add I've not had a chance to more than glance through it. Wink

Now according to the books, Harry also has access to Necromacy, but yeah in terms of what he uses most of the time, you're pretty well covered. I'm not sure if Harry's a thug or if it's just the brute strength aspect of the Channeler shining through. I'll have to think on it.

I really do like the Seer though, I think he compliments my Doomsday League campaign idea that I want to try out if I can ever tear the game group away from D&D.

I'm really excited to see the complete Vow of Silence setting now.
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« Reply #10 on: November 25, 2008, 09:03:53 PM »

I think the only issue I have is with the Power Word spells delivering damage to the caster as well...

...otherwise the Seer rocks all over the place!
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« Reply #11 on: November 26, 2008, 01:10:21 AM »

I think the only issue I have is with the Power Word spells delivering damage to the caster as well...

...otherwise the Seer rocks all over the place!

Couldn't the seer potentially resist his own power word using his own spell defense?
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« Reply #12 on: November 26, 2008, 04:13:37 AM »

I think the only issue I have is with the Power Word spells delivering damage to the caster as well...
...otherwise the Seer rocks all over the place!
Couldn't the seer potentially resist his own power word using his own spell defense?

Design intent is no - the Seer accepts the consequences of his kharma. Do unto others. It's the trade off for a set of fairly gruesomely debilitating spells that have free action casting times and allow no saving throws at all. get a couple of teammates to help you mop up and those are seriously effective mojo. Culminating in what will probably be the only "save or die" spell in the grimoire that leaves out the save part Shocked.

Seers do get to mitigate the negatives somewhat with their Master of the Words selectable ability. Pick that up and now you are hell on wheels in most 1-on-1 match ups.
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« Reply #13 on: November 26, 2008, 04:25:12 AM »

Seer + Inventor is a pretty darn flavourful mix. It nicely demonstrates how these pdfs can be used in modern day. It could also have a nice steampunky feel to it.
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« Reply #14 on: November 27, 2008, 01:08:38 PM »

A couple of Cross-Class questions affirmations, if you world amuse me.  Correct me if I'm wrong.

Pointman Cross-Classing:  With the current state of the RoW*, a Pointman could take a Path of... ability and cast 0 level spells.  We will only be able to learn spells from said Path, since he doesn't have the core ability which allows four 0 levels from any school.  He could later take Circle of Power I, but that won't do him any good since he has no SP without taking levels in a Caster class.  This also bars him from taking any casting trick feats and Spell Power.  The Pointman is a cantrip caster until further notice.*

However, if he delays purchasing any ranks in Spellcasting until his next Cross-Class, he can take another Path, and learn spells from both schools when he buys his first rank.  It takes some incredible long term planning to be a versatile Cantrip-man right now.

õ_o  Does a character have to "fill" his spellbook?  Can he learn less than his maximum number of spells known?

Seer Cross-Class:  The Seer can pick up Circle of Power I from any other sorcerer class (right now, it's just Channeler), which stacks with his current Circle of Power to let him cast higher level spells a whole one class level earlier.  Not that impressive, but if nothing else interests you in the Mysterious Lore or the expansive Cross-Class list, it certainly doesn't hurt.  You only get one Cross-Class, so choose wisely.

*(Yeah, I know, Fantasycraft.  Only you guys have Fantasycraft, so telling us it will solve the problem does nothing but add to my frustration.  Until it's out, I'd rather you pretend anything outside the previews doesn't exist.)
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