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Author Topic: The Fortress Story Hour  (Read 1406 times)
talien
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« on: October 26, 2008, 12:12:30 PM »

This scenario, “The Fortress,” is a Spycraft mission from Combat Missions by Yours Truly. You can read more about Delta Green at http://www.delta-green.com. Please note: This story hour contains spoilers!

It continually amazes me how these little Combat Mission scenarios, which are at most a few pages long and contain vague outlines of a plot, manages to elicit the best role-playing moments in our game.  Our gaming group is better at social, free-form planning than straightforward, precision-style hack-and-slashing – they never think to check for traps and can’t be bothered with details. 

On the other hand, when it comes to cover stories, they can come up with some insane ideas.  But in this case the real surprise was Bill, who role-played his white drug dealer/turned rapper Snow Dog with such convincing vigor that we took turns laughing at him and struggling to keep up.

This scenario also turned into a chess game.  I wanted to keep pressure on the PCs to ensure that they didn’t just waltz right into the drug dealer’s den (a tcho-tcho drug dealer, I might add) and bamboozle him into giving up his information.  So Tang “Machete” Chasa plays mind game after mind game, convinced that the agents aren’t the real thing but frustrated that he can’t prove it.  In the end, it took the pending death of an innocent NPC to break the tension.  And then I just let the events go downhill from there.

Once again, the events that took place played out a lot like Burn Notice. 
Defining Moment: You haven’t heard about Snow Dog’s new album?  It didn’t get a wide release man, otherwise it would have been big: The Blizzard.

Read more at http://www.enworld.org/forum/story-hour/214026-modern-delta-green-beginning-end-updated-daily-oct-24-a-11.html#post4523369
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Mike "Talien" Tresca
http://michael.tresca.net
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