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remial
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« on: October 15, 2008, 03:49:37 AM »

hi, I don't know if this has been asked and answered before, but here it goes.

I've been a fan of Spycraft since it first came out, and have been buying all the books as they have been released.  From what I can see Fantasy Craft is taking all the things I love about Spycraft and applying them to a fantasy rule set. However the one thing that has bugged me from the get go is the level cap of 20.  My question is will Fantasy Craft have that same level cap, or will it go beyond that?
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Morgenstern
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« Reply #1 on: October 15, 2008, 05:21:56 AM »

Fantasy Craft is base'd on a 1-20 level scale. It uses the same class ability templates as you see in the 2.0 classes, which is abig part of the casual portability between the two books.

Back when I was working up 2.0, I put together extended templates for base clases to go up to 25 and even 30. It's something I take out and dust off as a possible candidate for a .pdf some time, but it's not really needed in a core rules product.
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Mister Andersen
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« Reply #2 on: October 15, 2008, 06:55:47 AM »

Also, there's nothing stopping you just leveling up after level 20 -- the xp progression is fairly simple to extrapolate.
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MilitiaJim
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« Reply #3 on: October 15, 2008, 09:43:54 AM »

Just do some multiclassing, or add that expert class that you always wanted.
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Morgenstern
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« Reply #4 on: October 15, 2008, 01:12:34 PM »

While you can add more career levels easily enough (21+) there are a few other things you need. Requiring multiclassing beyond that point is a bit of a cludge, but not really the biggest hurdle. You'll also need any table based on career/threat level to extend, which means a bit of time spent extending the NPC builder tables also.
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« Reply #5 on: October 15, 2008, 01:43:26 PM »

Another possibility would be to apply the same sort of tactic that E6 uses and cap level growth at 20, but give the PCs additional feats every so many XP. This would still need an expansion of Threat Level based tables, but it should only need to be expanded to level 24 or level 25 rather then (potentially) infinitely.
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« Reply #6 on: October 15, 2008, 04:16:50 PM »

While you can add more career levels easily enough (21+) there are a few other things you need. Requiring multiclassing beyond that point is a bit of a cludge, but not really the biggest hurdle. You'll also need any table based on career/threat level to extend, which means a bit of time spent extending the NPC builder tables also.

A combination of philosophical handwavium ("after 20th level only through diversification can you continue to learn") and a few minutes of Excel work solves both problems handily.

The system scales reasonably well as written, even above 20th level.

Walter
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Agent 333
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« Reply #7 on: October 16, 2008, 08:18:54 PM »

Another possibility would be to apply the same sort of tactic that E6 uses and cap level growth at 20, but give the PCs additional feats every so many XP. This would still need an expansion of Threat Level based tables, but it should only need to be expanded to level 24 or level 25 rather then (potentially) infinitely.

The tables are all linear progressions (with a bit of rounding so you don't end up with +3.5 for attack or whatever), so it can be extrapolated indefinately. At one point I had about half the tables broken down for a single formula per rank for each, but I've since lost my notes on that...
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« Reply #8 on: October 16, 2008, 10:49:31 PM »

Well, I've never seen this as a problem inherent in the system, I did run a level 30 one-shot (multi-classing style) and the characters were broken beyond an imagining. Like, it was to ridiculous for the players to appreciate which is really saying something.
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MilitiaJim
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« Reply #9 on: October 17, 2008, 08:53:35 AM »

A party of level 30 characters can take on the Great Wyrm conclave with a decent shot at winning.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
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