We've tightened up the 'bookkeeping' mechanics for characters. Two of the class columns are devoted to how your character manages things offscreen - Lifestyle and Legend.
Lifestyle works pretty much like
2.0 Wealth. You gain extra points of Lifestyle from your Charisma modifier. Lifestyle gives you points to distribute between Panache (how cool and stylish you are with a dash of pocket money to throw around) and Prudence (how sensible you are with your time). Both scales start at 0 and go up to 12 (starting at zero really simplified the description of how you assign points to the two statistics). One of the big changes is that there are no appearance penalties for low Panache - appearance starts at +0 and you work your way up from there.
Legend is a character's larger than life stat. It's a bonus on the Reputation reward you recieve at the end of each adventuere. With the huge number of ways you can spend Reputation now, having a little extra will be a welcome prospect

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With Lifestyle and Legend both having the ussual range of slow/medium/fast progressions, its a snap to swap over Wealth and Gear from 2.0 classes or to change the new
Fantasy Craft classes to work in the caliber-based requisition system.