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gaghiel42
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« Reply #120 on: November 10, 2008, 03:47:23 PM »

I think there is one more thats in the process of being made, but it's already formatted pretty well so far, and all that good stuff, so if people wanna keep on trucking with these, awesome.  If you'd rather just be done and let me keep working on them, that works too.

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« Reply #121 on: November 11, 2008, 07:49:00 PM »

I pulled the formatting from this and the associated thread to write up a character for my own interests, and discovered that nowhere do you list hit dice or vitality/wound points. Was this omission intentional or accidental?
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« Reply #122 on: November 12, 2008, 01:28:55 AM »

Since hit dice and vitality/wound points are figured differently in pregens I left that off for now, especially because it is simple enough that in the final steps, we can just figure it out for each really fast, and its one less thing to worry about. 

The important bits are stat allocation, Origin, feats, skills and gear.
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« Reply #123 on: November 17, 2008, 02:46:42 PM »

Been kinda busy for the last few days.  Once Fall break rolls around though, I will be hammering out the last of these classes if I don't hear that someone else is going for it.  If you guys need anything, or have ideas/complaints any of that good stuff, let me know.

PM or email or just post it here, or whatev
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« Reply #124 on: November 17, 2008, 04:41:13 PM »

Thanks for staying on top of it!
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« Reply #125 on: November 19, 2008, 06:20:35 PM »

Been working on finishing up some of these characters.   Intruder is coming along nicely I think:

Intruder

Name: Erin "Peregrine" Perry

Age: Looks late 20s      Height: 5 ft. 8 in.          Weight: Wiser not to ask.

Distinguishing Characteristics: Erin "Peregrine" Perry, is an intense-looking young woman. She is of medium height and athletic build, with short brown hair (when it's not stained with engine oil).

Background: She keeps her background to herself.  She was recruited to the Agency initially as a driver, but it became apparent that she had more covert talents as well, so she was re-trained and upgraded to active service. She is also a decent combatant and her thrill-seeking nature puts her near the front of firefights.  When not working for the Agency she works on her vehicle(s), works as a mechanic-for-hire or goes driving/racing.

Talent: Daring (+1 Init, +1 action die results)
Specialty: Thrill-Seeker (focus/Forte in personal vehicle, +5 ft base speed, +1 w/ acrobatics/athletics)

Str: 12
Dex: 18
Con: 14
Int: 10
Wis: 12
Cha: 10

Fort: +4
Ref:  +10
Will: +2
Init: +7 *roll twice keep better*
Def:  17
BAB:  +2

Feats: Lightning reflexes(origin), Combat Instincts(Class), Speed Demon, Duct Tape and Bubble Gum

Skills:
6+1   acrobatics
6+1   athletics
6+2   drive
6       electronics
6+2   mechanics
6       notice
6       security
6       sneak


Focuses: Cultures: North America, Drive: Personal Ground Forte, Heavy Ground, Profession: Auto Mechanic, Science: Fabrication
Interests: Racing, Fixing Cars, Sports

Class Abilities: Dexterous, Gear Prep, Evasion I, Bonus Feat

Weapon Profs: Submachine Gun, blunt, Vehicle Weapon, handgun

Weath: Total: 5  L1, S1, P3
Mission Gear: 1G, 1S

Possessions:
1/III:H&K UMP (.45) w/ standard laser sight, Reworked Action II (Gear Prep: Threaded barrel and removable Suppressor)
1/II: Racing Motorcycle +1 Racing helmet w/ camouflage paint job (any one) and snow tires
3/I: Mechanics Kit I, Melee Stun Gun, Miniaturized Lock picking kit I in leatherman tool

Potential Mission Gear Outs:
Combat Mission:
Reversible Clothing: Low Profile Armor (Normal) w/Knee and Elbow Pads, Nomex Underwear, and camouflage (any one)
Cal IV Invisibility Gadget in Armor

Infiltration Mission:
Reversible Clothing: Low Profile Armor (Normal) w/Knee and Elbow Pads, Nomex Underwear, and camouflage (any one)
Cal IV Invisibility Gadget in armor

Social/Sting Mission:

Low Profile Armor (Normal) w/Knee and Elbow Pads, Nomex Underwear, and respirator
Cal II Silence gadget in wristwatch and Miniaturized laser Microphone

Common Items: pre-paid mobile phone, 20x zip/cable ties, pocket knife, Mirrored Sunglasses, black backpack, swim fins and mask, waterproof matches, compass, glow sticks, crowbar, camouflage face paint, Slim Jim Car door opener

Remaining common items: 4

Spending Cash: $100

edit: finished gear as best I think it needs.  If anyone has recommendations or what not, let me know.  With gear prep the way it is, she has a left over usage of it which could be a problem or may not at all.  If any of the crafty guys have any ideas let me know.
« Last Edit: December 01, 2008, 05:53:08 PM by gaghiel42 » Logged

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« Reply #126 on: November 19, 2008, 09:25:18 PM »

More work on the Sleuth.  Trying to keep with the original person's ideas for it, but trying to shy a little away from it so that he isnt obviously copywrite infringement.  Anyways, heres a first glance:

Sleuth

Name: Bruce "Knight" Wainwright

Age: 37         Height: 6 ft. 4 in.         Weight: 215 lbs

Distinguishing Characteristics:

Background:

Talent: Orphaned (extra weap prof., +1 action die)
Specialty: Investigator (Private Eye, 2 free hints, Analysis/Notice bonus)

Str: 12
Dex: 12
Con: 12
Int: 16
Wis: 14
Cha: 12

Fort: +2
Ref:  +3
Will: +5
Init: +3
Def:  13
BAB:  +2

Feats: Private Eye (Origin), Home Sweet Home, Armor basics

Skills: Analysis 6, Drive 5, Intimidate 5, Investigation 6, Networking 5, Notice 6, Resolve    5, Search 6, Security 5,Sense Motive 6, Sneak 6, Streetwise 5
Focuses: Cultures: North America, Drive: Standard Ground, Standard Watercraft, Performance Aircraft, Profession: Businessman, Science: Super Science
Interests: Women, News, Brooding

Class Abilities: Human Nature, Sympathetic, Sources I(dossier), Little Details 1/session

Weapon Profs: Exotic Hurled, Handguns, Unarmed, Rifles

Weath: Total: 8  L4, S1, P3
Mission Gear: 1R, 1W +1 Cha

Possessions:
1/III: Miniaturized Tactical Jacket w/ Trauma Plates (Black Body Suit)
1/II: some kind of gadget
3/I: Hunting Boomerang, Barretta 92 (9mm P), Miniaturized Goggles (Thermal) in Sunglasses

Potential Mission Gear Outs:
Combat Mission:

Infiltration Mission:

Social/Sting Mission:


Common Items: 19

Remaining common items:

Spending Cash:
$100
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« Reply #127 on: November 24, 2008, 03:17:54 PM »

Here is Bill's Corporate Spy Advocate.  I went ahead and fixed the formatting goodness, so it matches all the rest, and helped smooth things out a little.  Feel free to keep working on it.  I just wanted to make sure we kept them all the same so the Crafty guys can transition it all easier.

Advocate

Name:

Age:      Height:           Weight:

Distinguishing Characteristics:

Background:
She was a specialist in corporate espionage, stealing their secrets and then selling them to competitors.  She had a successful career for several years before the law caught up with her.  Facing a seizure of her property and an extended jail sentence, she jumped at the opportunity when the Agency offered to expunge her criminal record so long as she worked for them.  Since then she has gone, mostly, legit.

Talent: Convincing (Bonus Contact, Bluff Class skill and cap boost, Impress threat range increase)
Specialty: Contract Professional (talented feat, Bonus Contact, Resources Request free 1/session, 1 Skill Career level +4)

Str: 12
Dex: 10
Con: 14
Int: 12
Wis: 13
Cha: 16

Fort: +4
Ref:  +2
Will: +2
Init: +4
Def:  11
BAB:  +2

Feats: Hard core, mark, talented (Diplomat) + 1 Gear Feat (I suggest Silver Spoon or Pack Rat)

Skills: Bluff 6 (+5 Cap), Bureaucracy 6, Cultures 3, Impress 7 (+1 Threat Range, Max Ranks = CL + 4), Intimidate 2, Manipulate 2, Networking 6, Notice 2, Profession 2, Resolve 4, Science 2, Sense Motive 6 (Talented)

Focuses: Cultures: North America, Eastern Asia, Drive: Standard Ground, Profession: Lobbyist, Science: Economy
Interests: Politics, Crime Novels, News

Contact: 1 Partner Grade

Class Abilities: Absolute Certainty, Persistent, Behind the Scenes I(City), Networks (1 gear feat)

Weapon Profs: Unarmed Forte, Handgun Forte, Blunt

Weath: Total: 9 L4, S2, P3,
Mission Gear: 1R +3 Cha

Possessions:
1/III:
1/II:
3/I:

Potential Mission Gear Outs:
Combat Mission:

Infiltration Mission:

Social/Sting Mission:


Common Items: 17

Remaining common items:

Spending Cash: $400

For Gear, she needs a pistol.  I tried sticking with one type to make the stat blocks easier, but figure out what she needs and don't worry too much about that.  Also, a ranged or Melee stun gun would be awesome as would brass knuckles.  Since she has a super high Cha, she gets lots of mission gear, so she could easily support the team's electronics or gadget needs.
« Last Edit: November 24, 2008, 04:01:05 PM by gaghiel42 » Logged

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« Reply #128 on: November 24, 2008, 04:36:09 PM »

And here is the faceman all reformated.  Still needs mission gear/common items and a background section along with vital stats.  We're getting close!


Faceman

Name: Kurt 'Doppelganger' Keller

Age:          Height:           Weight:

Distinguishing Characteristics:
Kurt is an average looking man with a very expressive face and powerful presence.  He is usually dressed in a nice suit, but has a range of clothes for different situations.

Background:


Talent: Witty
Specialty: Entertainer

Str: 10
Dex: 14
Con: 12
Int: 14
Wis: 12
Cha: 16

Fort: +3
Ref: +3
Will: +3
Init: +6
Def: 14
BAB: +2

Feats: Silver Tongue(origin), flawless identity(class), Actor, training

Skills: blend 4, bluff 6+2 18-20, bureaucracy 4, cultures 4, falsify 4, impress 6+2 19-20, manipulate 4, networking 4, notice 4,profession 0+1, search 4, sense motive 4, (trained feat: athletics, computers, drive, resolve, streetwise 1 rank each)

Focuses: Cultures:North America, Western Europe, Eastern Europe, Western Asia, Eastern Asia, Southern Asia Drive: Standard Ground, Profession: Novelist, Science: Economy
Interests: writing books, people-watching, researching subjects (for books), reading novels, Going to the theater

Class Abilities: doublespeak, 1000 faces, cold read 1/s, quick change 2/s

Weapon Profs: Handgun Forte, Blunt, Unarmed, Rifle

Weath: Total: 7  L3, S2, P2
Mission Gear: 1T +3 Cha

Possessions:
1/II: Disguise Kit II
3/I: Melee Stungun, Forgery kit I, Cover Identity (Kurt Keller, US citizen and author)

Potential Mission Gear Outs:
Combat Mission:

Infiltration Mission:

Social/Sting Mission:


Common Items: pre-paid mobile phone, 20x zip/cable ties, pocket knife, a published book that he has written
Remaining common items: 12

Spending Cash: $400

Only other suggestions I have is maybe consider trading out the training feat for something like talented or something thereabouts. 
« Last Edit: December 01, 2008, 05:53:45 PM by gaghiel42 » Logged

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« Reply #129 on: December 01, 2008, 04:10:33 PM »

Oh, and when you get a sec Pat, what should we do about the intruder's extra use of the Gear Prep feat?  Should I just use it on her possessions or try to tweak it so she gets another mission gear pick, or just leave it as it is above?

Go ahead and work it in.
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« Reply #130 on: December 01, 2008, 04:36:13 PM »

Ok, taken care of, thanks Pat. 

Now, that the builds are formatted, if the original creators wanna tweak anything, lemme know, or go ahead and post it here.  I havent seen a pointman up yet, although I've heard a few people in the process of making one.  Even if its just a basic concept like just an origin or a character concept, toss it out and we can start crunching it out. 

When I get a bit more free time (probably Wednesday) I'll see what I can do about filling in some of the blanks here and there on the three I just reformatted.

« Last Edit: December 01, 2008, 05:47:11 PM by gaghiel42 » Logged

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« Reply #131 on: December 01, 2008, 05:49:49 PM »

I went ahead and put together a pointman, but didn't yet create a background for him.  He's basically a Mercenary/Ex-Military type, so I was hoping one of you Military types could go ahead and come up with something fun for him.

I'll post what I have done when I get a few minutes (almost off of work right now, don't ya love getting paid to mess around with spycraft stuff? Cheesy )

I know that someone else was working on a pointman too.  If you want to still post up what you have please do, we can pick and choose what we want and make one super pointman or something.

Mine is a grizzled/soldier of fortune  w/ Rock n roll, Fortunate and Fortune Favors the Bold to give you an idea.
« Last Edit: December 01, 2008, 05:51:39 PM by gaghiel42 » Logged

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« Reply #132 on: December 03, 2008, 07:18:25 PM »

Here's my take on the pointman.  Let me know what people think.  I also need a good backstory for him if anyone has anything.

Pointman

Name:

Age:          Height:          Weight:

Distinguishing Characteristics:

Background:

Talent: Grizzled (+2 Def, +1 wound)
Specialty: Soldier of Fortune (+1 w/autofire, Tactical prof, ranged feat, acquaintance grade contact)

Str: 12
Dex: 12
Con: 16
Int: 12
Wis: 12
Cha: 14

Fort: +5
Ref:  +3
Will: +3
Init: +3
Def:  14
BAB:  +2

Feats: Rock & Roll!, Fortunate, Fortune Favors the Bold

Skills: Drive, Notice, tactics, athletics*, acrobatics* survival*, intimidate* (max ranks)
Focuses: Cultures: North America, Western Europe, Drive: Heavy Ground, Service Aircraft, Profession: Security Consultant, Science: Engineering
Interests: Camping, Nature Shows, War Stories

Class Abilities: Generous, Versatility(*), Assistance (1/2), Lead (1/Session)

Weapon Profs: Tactical, Rifle, Handgun, Hurled, Edged, Unarmed

Contacts: 1 Acquaintance Grade

Wealth: Total: 7  L1, S1, P5
Mission Gear: 2R, 1S, +2 Cha

Possessions:
1/III: H&K G36C w/ Precision I
2/II: .44mag Desert Eagle w/ Precision I
4/I: G36C Upgrades (Reworked Action III, tracer ammo (+2 on autofire)), Desert Eagle Upgrades (Reworked action II), Survival Knife

Potential Mission Gear Outs:
Combat Mission:
Feat Training: Armor Basics
Guided/Indirect Strike
tactical Jacket w/ trauma plates
Miniaturized Encrypted Headsets (for party) in Earpieces
3x Frag Grenades

Infiltration Mission:
Unmarked Weapon: G36C
Skill Training: Sneak
Camo Low Profile Armor
Miniaturized Encrypted Headsets (for party) in Earpieces
G36C upgrades(Threaded Barrel, Removable Suppressor, Armor Piercing Bullets)
Desert Eagle Upgrades (Threaded Barrel, Suppressor (heheh))

Social/Sting Mission:
Smuggling (Any 1 cal III item)
Work Group
Tukedo Liner w/ Briefcase shield
X-ray Glasses
Miniaturized Encrypted Headsets (for party) in Earpieces

Common Items: Cellphone/PDA, MP3 Player, Cigarettes, Camo Fatigues, Handcuffs, Road Flares, Lighter, Leatherman tool, Duffle bag, Mirrored Sunglasses
Remaining common items: 6

Spending Cash: $100
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« Reply #133 on: December 03, 2008, 07:20:51 PM »

I think that is all of the base classes.  These last few need some finishing touches, and I guess that I can work on them as time permits, but I would really love for these to be finished by the people that created them.  Once we get these last few steps taken care of, we can hand them off to Pat for final go over and get this show on the road.
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« Reply #134 on: December 10, 2008, 05:55:53 PM »

Just a friendly reminder post.  If you still are working on these characters let me know.  I will be taking them with me on Vacation in the next week or so, to finish editing them and turning them in to Pat.  If you have any final revisions or things you want to finish, post em up, let me know, send Pat or I an E-mail and we will gladly work them into our project.

Thanks again for helping out with all this stuff!

Also, just a note on what all needs finishing on the forum end:

- Pointman needs character information and back story.  If anyone has ideas, go for it.

- Faceman needs character information and back story, as well as Mission Gear

- Advocate needs vital statistics/character info and all Gear

- Sleuth needs character information and backstory (revised to not just be Batman) and Gear

I'm pretty sure that covers it, unless there are any last minute changes on the finished iconics people would like to see.  Again, if you get a chance, please help me out finishing these if you can, otherwise, I'll just work on them over break.

Thanks!
Charlie
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