I went ahead and created the thread for us to work on new Iconics after the discussion elsewhere on the forums.
I'll go ahead and start with what I've been working on so far. If any of those Crafty Guru's could give us some guidelines on how to deal with things like Mission Picks and anything else that they'd enjoy us finishing I would love them forever (not that I don't already

).
I redid a wheelman concept that I just enjoy. He's basically a XXX/Fast and the Furious type character that would work pretty well with any team. I haven't yet really worked on a theme/story for him, but I could easily make that stuff too. I just went mechanics so far... (aside from mission gear and actually stating everything out)
WheelmanName: Micheal "Turbo" Carlson
Age: 29
Height: 6 ft. 1 in.
Weight: 205 lbs.
Distinguishing Characteristics: Greasy Brown hair under a well used baseball cap, a Slim, Muscular build, and a five o'clock shadow.
Background: You are the Wheelman. Fast cars, fast women and big guns are your trade. No one can beat you on the road, and your custom Shelby Cobra has all the luxuries life has to offer. Leather Bucket Seats, a Custom Interior, and the hidden 30mm grenade launcher for those special occasions. With your military background, and years of mechanics experience, your skill behind the wheel isn't your only specialty. After leaving the military, the Agency was quick to offer you the job of team babysitter. The pay was good, and the scenery changes regularly so you jumped at the opportunity.
Talent: Disciplined
Specialty: Motorhead
Str: 12
Dex: 16
Con: 12
Int: 12
Wis: 8
Cha: 16
Fort: +2
Ref: +6
Will: +0
Init: +5
Def: 15
BAB: 3
Feats: Speed Demon, "This... is my Boomstick!", Pack Rat
Skills: Acrobatics, Athletics, Drive, Electronics, Impress, Mechanics, Security (Max Ranks)
Focuses: Cultures: N. American, Drive: Standard Ground Forte, Personal Ground, Rotary wing, Heavy Ground, Profession: Mechanic, Science: Engineering
Interests: Fast Cars, Big Guns, Women
Class Abilities: Custom Ride, Daredevil, Driven, Manual Adjustment (Mechanics), Crash Course: One Hand on the Wheel
Weapon Profs: Shotgun, Hurled, Blunt, Vehicle weapons(if this is the prof needed for the vehicle grenade launcher), Handguns, Tactical
Weath: Total 8(+3 Possessions) L3, S1, P7
Mission Gear: 1V, 1W +3 Cha Picks
Possessions:2/III: Low Profile Armor (avg) w/ Nomex Underwear, Browning Auto-5 (16 gauge slug) w/ standard laser sight
3/II: vehicle upgrades (security II, Snow Tires, Ergonomic Seating), FN Five Seven w/ threaded barrel and removable suppressor, miniaturized Flashbang pen x3
4/I: Muscle Car (classic) w/ EMS package I, Mechanics Kit I, Hidden turret, Vehicle Upgrades (30 mm Grenade launcher w/ HEAT ammo)
Potential Mission Gear Outs:
Combat Mission:Tilt Rotor Helicopter (passenger space traded for Cargo space) w/ Security Package 1 and Rugged upgrades
Thermite Grenades x2 or LAW x2
cal III EMP Cell Phone
Trucker Hat: cal III STR boost gadget (activate it by turning it around backwards)
Miniaturized Jammer device in a portable DVD Player
Infiltration Mission:Fire Truck w/ Security Package 2 and Rugged upgrades or Scout Car w/ Security 2 and rugged upgrades
CTS TL-8 grenade launcher with Flashbang Ammo
Cal III EMP Cell phone
Sneaky shoe polish: Sneak skill boost gadget (applied under eyes or open skin for best effect)
Silent Shoes: Silence Gadget in shoes (use the pump in the heel to activate)
Social/Sting Mission:SUV Limousine and Ambulance Van w/ custom paint job (party can decide)
H&K mk. 23 w/ Conceal Case briefcase, nonlethal ammo, and precision upgrade 1
Cal III EMP cell phone
'The' Sunglasses: Impress boost gadget ("I'll be back" command word to activate)
X-ray vision gadget in shades or Miniaturized Goggles w/ All 3 modes
Common Items: Spare Batteries, Cellphone/PDA, Road Flares, Duct Tape, Zip ties x20, Slim Jim Door Opener
Remaining common items: 5
Spending Cash: $100
Let me know what people think of it, and what else I can do to make it work better. The character is aimed to fill a Social/Skill role while being the driver and having a strong combat backing.
*(updated with background format and suggestions. Common items are in progress )*
*Updated mk 2. Mission Gear outs ready*
*Final Update, should be done now*