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Author Topic: Ow, my brain.  (Read 21280 times)
Morgenstern
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« Reply #45 on: October 01, 2008, 07:20:23 PM »

I can sum too much of this up in one word:  WANT!

Me too. Gonna be very happy when I can get up in the morning and be working on supliments rather than the core book. Plus I have Vow of Silence poised for launch - a setting I came up with back about the time the SHOP was being written for Shadowforce Archer. Gonna be a fine day when that hits the storefront.

So, can anyone make some silly sounding Origins out of that list? I'm sorta curious.

(my current test character is a Righteous Shield Bearer)
« Last Edit: October 01, 2008, 07:37:21 PM by Morgenstern » Logged

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« Reply #46 on: October 01, 2008, 07:22:16 PM »

Isnt Tribesman already a Specialty in the main book?  That just seems a little redundant.  Thats my only beef, although a system to create your own specialty would be kinda cool.  Like a pool of abilities and options so they can stay balanced or whatever.
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« Reply #47 on: October 01, 2008, 07:25:14 PM »

I can sum too much of this up in one word:  WANT!
Yeah, it's pretty much the typical Morg burlesque.  Wink

Speaking of "WANT," which race is the Unborn again?  Because my Sundays involve a recently started 3.5 game, and the 'issue' with wizards has reared it's head.  If it doesn't take to much longer, I'd like to make the case, but I have two obstacles in my path.  We have one guy who's Central Casting dealt him godly parentage.  Another player is playing a Psychic Warrior, which means I gotta fire up the furnace and starting banging the Physical Adept into something that can be used in a fantasy campaign.
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« Reply #48 on: October 01, 2008, 07:28:41 PM »

Isnt Tribesman already a Specialty in the main book? That just seems a little redundant.

Only if you own the main book, and it's sort of an odd duck there. Fantasy Craft has to work by itself.

Quote
That's my only beef, although a system to create your own specialty would be kinda cool.  Like a pool of abilities and options so they can stay balanced or whatever.

I don't think it will take long for folks to deconstruct them. It's still a 7 point system, althought some of the values have been adjusted (corrected) to reflect an environment where there is a bit more range in possible attribute modifiers. Ogres are wildly different from humans attribute wise. We aren't terribly secretive about how our templates work Smiley.
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Morgenstern
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« Reply #49 on: October 01, 2008, 07:33:58 PM »

Quote from: Number Three
Speaking of "WANT," which race is the Unborn again?
 

Unborn (non-human): You are unborn, a being constructed from inanimate materials and given the spark of life by magic or technology; you might be a golem made of clay, an animated brass statue, a creature of living crystal, or even a clockwork device given life by steam. Regardless of your makeup, you are a unique being to your world, and your bizarre nature often condemns you to a life outside “polite” society.

As a construct, you were likely built for a singular purpose – war, labor, companionship – usually by a highly-skilled and/or wildly eccentric master. But some event such as your master’s death, obsolescence, or the development of free will has allowed you to write your own story and explore the greater world you’ve never known. As such, you tend to be curious and somewhat naïve about emotions and relationships, and engage new experiences with the wonder and indulgence of a child. Your adventuring companions are most likely the only friends you’ve ever had, and you have come to love them in your own fashion, even to the point of placing yourself in harm’s way to protect them.

The appearance and construction of unborn is the most diverse of any of Fantasy Craft’s races, each specialized mentally and physically for its own particular duty. You have access to many “Level One Only” feats, which describe the materials you are constructed from, the specifics of your design, and perhaps your creator’s intent when he assembled you.

Common Personality Traits: Curious, impressionable, lonely, loyal, pensive. 
Common Physical Traits: Metallic or stone body, disproportionate limbs, glowing eyes, awkward expressions, tinny voice.
Example Names: Whizgig, Guardian Nine, Tinker, Gadget, The Monster, etc.
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« Reply #50 on: October 01, 2008, 07:38:02 PM »

Unborn (non-human): You are unborn, a being constructed from inanimate materials and given the spark of life by magic or technology; you might be a golem made of clay, an animated brass statue, a creature of living crystal, or even a clockwork device given life by steam. Regardless of your makeup, you are a unique being to your world, and your bizarre nature often condemns you to a life outside “polite” society.

That's juuuust stepping up to a line that says "Warforged", ain't it?  It doesn't cross the line, but you can just as easily reach over and spin the dials.
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« Reply #51 on: October 01, 2008, 07:39:58 PM »

Quote
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You know me...

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So, what'cha got in mind?

Stuff inspired by the medieval period:

Muslim/Al-Qadim setting
-Barber
-Ghazi
-Ghûlam
-Faris
-Mamluk
-Sha'ir

Early medieval setting
-Huskarl/Druzhinnik
-Mountebank/Charakternik
-Jomsviking
-Retainer/Sergeant
-Berserker

I hope the Shield Bearer is similar to a Fyrdman, otherwise I'll do him to.
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« Reply #52 on: October 01, 2008, 07:50:11 PM »

That's juuuust stepping up to a line that says "Warforged", ain't it?  It doesn't cross the line, but you can just as easily reach over and spin the dials.

"Warforged" are WotC just barely getting off their butts to do something not Tolkien-derived :p. Still pretty common in fantasy fiction, but at least it was new for D&D. The races in Eberon were a fantastic offering for getting outside some of the ruts. That's why I was so happy to write for it Smiley.

As we have some entirely organic Unborn (flesh golem types), and a bunch that aren't even remotely humaniod, I'd say Warforged represent a pretty tiny sub-set of Unborn. Easily doable, but really basic compared to what can be achieved.
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« Reply #53 on: October 01, 2008, 07:53:23 PM »

Muslim/Al-Qadim setting

MY BROTHER!! [Opens his arms to embrace Aragathor.]  Good to know I'm not the only one pondering that project.  I'm unconvinced Sha'ir should be a specialty, but that's because I haven't a clue what to do with it.  It seemed to be a genie summoner that really couldn't, by way of making a wizard nigh-frakkin' impossible to play.
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« Reply #54 on: October 01, 2008, 07:58:19 PM »

Quote
Tough crowd
You know me...

I do Grin.

Quote
Quote
So, what'cha got in mind?

Stuff inspired by the medieval period:

Muslim/Al-Qadim setting
-Barber
-Ghazi
-Ghûlam
-Faris
-Mamluk
-Sha'ir

Early medieval setting
-Huskarl/Druzhinnik
-Mountebank/Charakternik
-Jomsviking
-Retainer/Sergeant
-Berserker

I hope the Shield Bearer is similar to a Fyrdman, otherwise I'll do him to.

Ah. Yeah, I can totally live with that list not being in the core book, same as I expect Swords of the Zodiac to add a few for fantasy China-style cultures. While I might do up a unique Sha'ir, I suspect Adept of Mystic will both meet the need. Still, an Arabian-inspired setting has got possibilities Smiley.

Actually, Huskarl is specifically mentioned in the description of the Shield Bearer specialty. Montebank as I understand the term will work with Swindler. Retainer isn't something I'd do as a specialty (it implies a relationship, not a particular skill set), thought plain ol' fighter will do well for representing the likely skill set. Barbarian and Berserker can be done as distinct flavors, but the split is mostly nuance after the feat.
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« Reply #55 on: October 01, 2008, 07:59:02 PM »

Quote
I don't think it will take long for folks to deconstruct them. It's still a 7 point system, althought some of the values have been adjusted (corrected) to reflect an environment where there is a bit more range in possible attribute modifiers. Ogres are wildly different from humans attribute wise. We aren't terribly secretive about how our templates work.

Yeah, I know that the mechanics nuts on the forums will be quick to figure it out (if they haven't already.) but I have always been a fan of the books from RPGs where they start throwing variants out at you, or ways to deconstruct/reconstruct classes to fit your needs.  It doesn't have to be in the main book (and I know people would shoot me for asking for a tiny mechanics section to help people figure out how it all works behind the scenes) but maybe someday down the road, a PDF or some such where you give us the tools to basically create our own stuff and have it fit the rules.  IE new classes, new origins, feats, that sorta stuff.  

No rush on it, I just figured it would be a nice touch especially since every request about the conversion from SC to Mastercraft has been a "its very crunchy and we'll cover it later... maybe"  as far as I know.  So, something like this along with conversion info would rock.
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« Reply #56 on: October 01, 2008, 08:01:44 PM »

"Create your own X" documents are something we continue to look at as very good possibilities as products. Master Craft's Origins are actually being built with a simpler range of options in mind, which would make such a product easier to work with (and to write Smiley).
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« Reply #57 on: October 01, 2008, 08:03:51 PM »

Quote
"Create your own X" documents are something we continue to look at as very good possibilities as products. Master Craft's Origins are actually being built with a simpler range of options in mind, which would make such a product easier to work with (and to write Smiley).
 

Yay!  That is good to hear.  Those would be perfect tools to have for my group!
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« Reply #58 on: October 01, 2008, 08:13:14 PM »

Quote
Actually, Huskarl is specifically mentioned in the description of the Shield Bearer specialty. Montebank as I understand the term will work with Swindler. Retainer isn't something I'd do as a specialty (it implies a relationship, not a particular skill set), thought plain ol' fighter will do well for representing the likely skill set. Barbarian and Berserker can be done as distinct flavors, but the split is mostly nuance after the feat.

Huskarl- really? I hope it's not a thegn-like build.

Mountebank - So the swindler is a soulless servant of the devil/demons who can heal any wound, turn mead into poison by touching the cup and see into the future? Cool! I used mountebank as a familiar name, the charakternik is a very evil and mystical specialty.

Retainer - in the early medieval it was a mix between a fighter and an administrator. In short a man caught between two worlds. And about relationships, I'm talking about an early medieval setting, everyone had at least one.

Berserker - a feat does not a specialty make.
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« Reply #59 on: October 01, 2008, 09:32:17 PM »

Mountebank - So the swindler is a soulless servant of the devil/demons who can heal any wound, turn mead into poison by touching the cup and see into the future? Cool! I used mountebank as a familiar name, the charakternik is a very evil and mystical specialty.

Huh? Mountbank is a synonym for a charlatan, a snake oil salesman, a swindler. It comes from an Italian phrase describing the habit of the salesman to stand on a bench to hock his tonics and snake oil. The term's been broadened to describe a type of short con that uses little more then fast talking and worthless goods sold at high markup.
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