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Author Topic: Video game news and reaction  (Read 116281 times)
ahzad
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« Reply #1995 on: April 04, 2012, 11:02:17 AM »

me too b/c i would love to see this game come back w/ a vengeance. I loved both the SNES and Sega version, the SNES for the story and the Sega for the graphics and matrix pieces.
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« Reply #1996 on: April 04, 2012, 11:22:50 AM »

The Kickstarter for Shadowrun Returns.

SOLD!
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« Reply #1997 on: April 05, 2012, 01:04:34 PM »

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I want the multiple endings we were promised for year (and I won't lie, I'd like the option for one of those to be happy), but most importantly I want an ending that makes sense. I'm pretty certain given the words closure, context, and clarity that I won't be happy with what's produced because it means leaving the serious narrative flaws of the final act intact.

Jennifer Hale says she knows nothing of what's coming in the DLC, hasn't been contacted by the team, hasn't had a recording session, or been given any indication that she will be needed for this new content. Given BW are calling it the "Extended Cut", it strongly implies that they're just going to use some of the dialogue that was inexplicably cut (such as Hacket's line potentially explaining the fate of the Normandy).

Until then, enjoy Unofficial Mass Effect 3 epilogue slides

ETA: Well, looks like there may possibly be a thin ray of hope. Assuming they aren't lying through their teeth again.
« Last Edit: April 05, 2012, 01:35:21 PM by Mister Andersen » Logged

Krensky
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« Reply #1998 on: April 05, 2012, 01:42:01 PM »

I want the multiple endings we were promised for year (and I won't lie, I'd like the option for one of those to be happy), but most importantly I want an ending that makes sense. I'm pretty certain given the words closure, context, and clarity that I won't be happy with what's produced because it means leaving the serious narrative flaws of the final act intact.

There were multiple endings. In fact the game has twice as many endings as the other two games in the series. There is a happy ending, it's full paragon middle path. You don't even need a particularly high war assets. What happens to your friends and allies is all covered in the conversations leading to the end. The only poorly explained bit is the Normandy being in a jump, but it's not like that ruins it.

I swear, it's like no one payed attention in high school English class when they covered foreshadowing and metaphor and conceit.

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« Reply #1999 on: April 05, 2012, 01:56:12 PM »

I too was, shall we say, somewhat unsatisfied with the ending, but then a friend got me to read up on the Indoctrination Theory, which I really hope is right because it makes the ending seem way less stupid than it currently does. I recommend googling for more information, it's a fascinating read.  Brief summary of the theory as follows:

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« Reply #2000 on: April 05, 2012, 02:27:08 PM »

I too was, shall we say, somewhat unsatisfied with the ending, but then a friend got me to read up on the Indoctrination Theory, which I really hope is right because it makes the ending seem way less stupid than it currently does. I recommend googling for more information, it's a fascinating read.  Brief summary of the theory as follows:

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« Last Edit: April 05, 2012, 03:47:43 PM by Krensky » Logged

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« Reply #2001 on: April 05, 2012, 04:27:40 PM »

Man, fuck Bioware.

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Don't get me wrong - I loved the first 99+% of the game.  It had some absolutely magnificent moments, and there was a great book ending effect (the first game really started with a great Shepard speech and the third had one right at the end) as well as plenty of fantastic call backs to the first two.  They also managed to make more of the game seem really alive - the setpieces (you'll know exactly what I mean when you see them) and the Normandy/Citadel (with the crew moving around and talking to one another) in particular.
« Last Edit: April 05, 2012, 04:36:13 PM by Sletchman » Logged
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« Reply #2002 on: April 05, 2012, 04:39:42 PM »

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« Reply #2003 on: April 05, 2012, 05:12:04 PM »

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« Reply #2004 on: April 05, 2012, 05:43:00 PM »

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EDIT: My only real beef with the rest of the game was the cutscenes - my Shepard kept spawning an M8 Avenger from nowhere during cut scenes, and it would then become the weapon I actually took towards the end.  In the rare cutscenes that showed the weapon I actually had, her model was holding it as if it were an Avenger - so her hands went through the gun, and she drew it from the empty assault rifle positon.  Not a huge flaw but took a little away from the effect of some cool cutscenes when something silly was happening.  Same with scenes with handguns - my Paladin would turn into a Predator during cutscenes.  A little silly that that kind of stuff happens really.
« Last Edit: April 05, 2012, 05:49:42 PM by Sletchman » Logged
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« Reply #2005 on: April 05, 2012, 06:30:40 PM »

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« Reply #2006 on: April 05, 2012, 07:20:14 PM »

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Lets agree to disagree.  That ending rubbed me entirely the wrong way (actually all 3 did, but that's neither here nor there).

I'm not saying the ME series has any accurate tech or science.  I'm saying that it's consistant in it's bypassing science.  Every scientific innaccuracy I can think of can be explained by the existence of Element Zero - from Biotics, to Starships to completely ignoring conservation of energy.  Everything stems from that big ol' chunk of elemental macguffin.  A macguffin that is used and applied pretty consistantly, at least as far as every example I can think of.

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« Last Edit: April 05, 2012, 07:22:03 PM by Sletchman » Logged
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« Reply #2007 on: April 05, 2012, 07:44:17 PM »

Even eezo and it's magical effects aren't consistant. The relays make massless corridors (which is flat out impossible, because if it was massless the ship couldn't move), ignoring stuff in the way or movement. The little ones in the first game though work somehow like teleporters and far faster then the big ones.

The guns don't work because the writers failed classical physics, KE=mv. Sure the mass effect reduces the mass of the projectile, but that also reduces the energy it has to impart to a target. Which makes sense since mass (not matter) and energy are the same thing.

Biotics don't work since all the uses in the game require ludicrous amounts of energy. Generating a mass field to slow and stop a fallin person who weighs 150 lbs would require in a second or two, as much energy as all of europe produces in a year.

During ftl the starlight and background radiation in front of the ship would be so blue shifted it would kill everything aboard. Remember that shields don't stop radiation according to the codex. Except on the quarion planet in 2. Or when we need to handwave away the blue shift problem.

The D and L chemistry stuff is bs. You can't get energy from the handedness you aren't evolved for but it won't do more then give you a upset stomach. Note that we consume D-glucose, not L-glucose. In fact, the whole alergy thing is borderlin kooky because allergies are an immune response, and your body mostly doesn't recognize the other handedness.

It just goes on and on. You can accept all of that, but the endings are too much. The concept that those behind it are stupid, fearful, irrational zealots is too much. That because the game doesn't make shit up to try and convince you it's not pure fantastical magic it's not acceptable because it's wrong to let the audience figure out the why of a miracle.

As for the other question, the problem isn't that that vision is bad, it's that it's not original or exhaustive. Look at the ware series, look at the night's dawn trilogy, look at foundation, look at hyperion. Look at the council wars before the wars started.

All a technologic singularity implies is that after it everything has changed so much that it's unregognizable to what came before.
« Last Edit: April 05, 2012, 08:00:46 PM by Krensky » Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
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« Reply #2008 on: April 05, 2012, 08:06:19 PM »

But yeah, the magically appearing and disappearing helmets and guns annoyed me. It was just sloppy. Same with the eye and head tracking glitches.
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« Reply #2009 on: April 05, 2012, 09:39:48 PM »

It just goes on and on. You can accept all of that, but the endings are too much. The concept that those behind it are stupid, fearful, irrational zealots is too much. That because the game doesn't make shit up to try and convince you it's not pure fantastical magic it's not acceptable because it's wrong to let the audience figure out the why of a miracle.

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All a technologic singularity implies is that after it everything has changed so much that it's unregognizable to what came before.

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