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Author Topic: Video game news and reaction  (Read 120411 times)
foproy
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« Reply #2010 on: April 05, 2012, 09:45:47 PM »

i did find this to be an interesting read

http://xbox360.ign.com/articles/122/1221597p1.html
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Krensky
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« Reply #2011 on: April 05, 2012, 10:47:24 PM »

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« Reply #2012 on: April 05, 2012, 11:04:20 PM »

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Krensky
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« Reply #2013 on: April 05, 2012, 11:16:21 PM »

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Exactly.
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« Reply #2014 on: April 06, 2012, 05:06:03 AM »

Read this document. We're upset because the whole ending sequence is a bloody self-contradictory illogical mess, not because we wanted a Fallout 1/2 style ending that showed the fate of everything and everyone we've ever met (though it would be nice...)
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« Reply #2015 on: April 06, 2012, 07:41:54 AM »

I had. It would have failed any lit class I ever took. The argument boils down, again and again, to "I didn't understand X, therfore X is stupid and the result of idiots. Anyone who disagrees is an idiot and crazy"

It doesn't matter though. People whined and complained to Amazon and EA and the FTC and every two-bit "journalist" or "criric" (a profession the internet has rendered worthless) that Bioware is Tateing their own work. The next time some team at EA or some other company wants to do something artistic ME3 and the 'fan' backlash will be brought up to bludgeon it back into line with the bland pablum that is currently in favor.
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« Reply #2016 on: April 06, 2012, 12:39:34 PM »

It doesn't matter though. People whined and complained to Amazon and EA and the FTC and every two-bit "journalist" or "criric" (a profession the internet has rendered worthless) that Bioware is Tateing their own work. The next time some team at EA or some other company wants to do something artistic ME3 and the 'fan' backlash will be brought up to bludgeon it back into line with the bland pablum that is currently in favor.

Amen to that. I'd rather companies take chances and "fail" every so often than have no experimentation at all.
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« Reply #2017 on: April 06, 2012, 12:57:58 PM »

In less devsisive ME3 news.

Free multiplayer DLC on the 10th. 6 new characters including a Justicar, batarrian, geth and what looks like a Krogan battlemaster (Vanguard), two new maps, new weapons, gear, etc.
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« Reply #2018 on: April 06, 2012, 01:50:43 PM »

It's not that they tried and failed. We're used to the deaths and failures of creative vision, ranging from the premature cancellation of Stargate Universe to the spawning of Jar-Jar Binks to the kidified second season of the New Adventures of Flash Gordon to the ending of The Dark Knight. If the railroading arse-pull at the end of ME3 had just hit us cold, I suspect that there would have just been the sort of crushing disappointment we've come to expect.

The anger comes from the fact that the developers had primed us for over year with promises of wildly different endings that built meaningfully upon years of emotional investment and choices across 3 games.  The sort of thing you'd expect them to deliver with the conclusion of an epic trilogy. They knew the cookie-cutter cool aid ending was coming, and they lied through their teeth about it to sell it as something it's not.

A lot of people aren't looking at this as a failed experiment -- hell, the deep involvement of the audience in the narrative was a tremendous success; there wouldn't be this level of anger if it hadn't worked. They're looking at it as effectively a fraud visited upon them by a hugely despised monolith of the gaming industry, something not helped in the slightest by their excising the "explains everything" prothean character from the main game to flog as Day 1 DLC.

Personally I think that if they'd been clever they could have managed a Half-Life 2 episode 1/epsidode 2 set up with regards to DLC but this PR cluterfrak has permanently killed any hope of that.

Sadly, I agree that the devs are likely going to be taking the wrong message away from this. In much the same way that Dan Didio and his cronies at DC decided that because the readers voted with their wallets against the brutal and pointless character assassination one of his pet writers was visiting on Cassandra "Batgirl" Cain (turning her from someone more moral and less douchebaggish than Batman to a murdering assassin), what the fans actually hated was Cain herself so therefore the character should be benched.
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« Reply #2019 on: April 06, 2012, 02:27:00 PM »

For the record, I'm not speaking directly to Mass Effect 3 with my previous comment, though I can totally understand how most if not all of you thought I might have been. I was responding in a vacuum to Krensky's comment about bravery and fear in creative enterprises - something I know about more than many, and have been slapped down by on numerous occasions.

Also for the record, I haven't played Mass Effect 3 yet, and I'm staying out of the conversation and avoiding all spoilers until i do. (This has nothing to do with my love for the game, but rather my distinct lack of time for a new game at the moment, and my hope that by the time I get back to it the bugs I've heard about will be settled. Not the story revisions, mind, but the actual bugs that appear to have cropped up with importing ME2 saved games, and graphic issues and the like.)

Anyway, carry on... Smiley
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« Reply #2020 on: April 06, 2012, 03:06:41 PM »

Yes, creative options aside, their decision to change the facecodes is simply unbelievable.
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« Reply #2021 on: April 06, 2012, 04:36:08 PM »

something not helped in the slightest by their excising the "explains everything" prothean character from the main game to flog as Day 1 DLC.

It's worth noting that he really doesn't explain anything.  You get a little bit of a sense of prothean culture, but there's no actual revelations or explanations of anything of significance.  You can happily play the whole game without him and not miss out on anything.  He's a powerhouse in combat though with the right PC (Javik, Liara and an Adept can pretty much faceroll the whole game on Insanity - but Biotics have always been fairly OP).

I don't disagree at all he should have been left in the core game rather then removed and turned into day 1 DLC though.  Especially after EA released a flagrantly false press statement claiming he wasn't in development until the game went gold.
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Krensky
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« Reply #2022 on: April 06, 2012, 04:57:35 PM »

While sletch is right he's not 'explains everything' he does explain why the statues on Ilos don't look like the Collectors or Protheans. Which is such a non-useful bit of info. He also makes the mission on Thessia and Asari prehistory blatant rather then infered. I think he also slightly effects Liara's character growth.

But yeah, he has as much effect on the plot and story as Zaheed or Kasumi did in 2.
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Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
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« Reply #2023 on: April 06, 2012, 06:37:58 PM »

I had. It would have failed any lit class I ever took. The argument boils down, again and again, to "I didn't understand X, therfore X is stupid and the result of idiots. Anyone who disagrees is an idiot and crazy"

Really? I admit I don't know much about literary analysis, but it seemed quite sound to me. Yes, a bunch of the issues brought up in that document are relatively minor on their own, and if it was just the one or two in the entire ending sequence I probably wouldn't have minded (or even noticed), but when they keep going off like some constant background fireworks of stupidity and nonsense it's hard to ignore them. And "I didn't understand X" is a valid complaint when it's a significant portion of the user base that didn't understand, that would indicate the authors did a poor job explaining the situation.

(click to show/hide)

There, a brief summary of what I found problematic with the ending sequence. If you've some theory that adequately explains all these things, I'm all ears. I'm not even kidding, the ending killed all interest in replaying the game, and it wasn't until I read up on the indoctrination theory that I actually mustered enough enthusiasm to begin a second playthrough. The first two games I jumped straight into the second (and third...) playthough, and all up to the ending I was all set to do the same with number three.


Pat: I've no problems with experiments and out-of-the-box thinking/creating, but that doesn't give them a get-out-of-jail-free card. If their creative experiment ends up being actively harmful to the overall project, they can and should be taken to task over it. To draw similarity to another trilogy, imagine that instead of the drawn out, safe and predictable ending sequence to Return of the King we got some bold artistic experiment that unfortunately turned the gentle denouement of the trilogy into a confusing mess. I'd imagine the reaction would've been somewhat similar to what Bioware's experiencing, and IMO it would be just as deserved.
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Krensky
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« Reply #2024 on: April 06, 2012, 07:54:30 PM »

Antiles, I'll do that when I'm at my computer rather then my phone. Wink

In other news…

Xenoblade Chronicles.

If you're missing a classic Japanese console RPG and have a Wii, pick up a copy. No motion control, solid combat, lots of things to do and it's cool seeing a game with all (so far) British voice acting.
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We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
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