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Author Topic: XCOM (Reactions, stories, let's play setups, etc...)  (Read 8836 times)
RusVal
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« Reply #195 on: July 28, 2015, 10:22:19 AM »

New article up, this time about chryssalids.

Good news: no more zombies. Bad news: killed soldiers/civvies now turn into cocoons that hatch 3 new chryssalids... and they can burrow.

Ooooooh, new "class" reveal.  Sneaky sneaky sneaky.  Also, aaaaaaaaaaaaaaaaah!!  They weren't killing when they said the aliens are more terrifying.
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« Reply #196 on: July 28, 2015, 02:52:44 PM »

They weren't killing when they said the aliens are more terrifying.
They are, as a matter of fact, killing.  Tongue

If the newly hatched chryssalids are notably weaker than adult ones, I'll call the mechanic neat and well implemented.
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« Reply #197 on: July 28, 2015, 04:03:13 PM »

They weren't killing when they said the aliens are more terrifying.
They are, as a matter of fact, killing.  Tongue

If the newly hatched chryssalids are notably weaker than adult ones, I'll call the mechanic neat and well implemented.

See?  It's so bad my spelling got worse.   Wink

Supposedly they are more brittle now to compensate the larger numbers they can explode into now.  On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
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« Reply #198 on: July 29, 2015, 07:01:57 AM »

On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
I remain confident they left in the artwork to make the zombies.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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« Reply #199 on: July 29, 2015, 09:24:59 AM »

On the downside, no more zombies!  Awwww, where are the models for the inevitable ZCOM mod going to come from?
I remain confident they left in the artwork to make the zombies.

Considering how much they are supporting mods this time around, it's entirely possible.  Of course, some people are probably going to make some themselves regardless.

So if Morg still needs an engine for that sumpthin'-sumpthin', then there you go.
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« Reply #200 on: Today at 08:49:59 AM »

It does kinda stink that the choices seem to be "support consoles" or "support mods."   Sad  I think mods are more important than consoles, but I am a PC gamer, so I may be biased.  That said, the modding communities of the Fallout and Civilization games really help the replayability of their franchise games.
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"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
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RusVal
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« Reply #201 on: Today at 09:54:36 AM »

It does kinda stink that the choices seem to be "support consoles" or "support mods."   Sad  I think mods are more important than consoles, but I am a PC gamer, so I may be biased.  That said, the modding communities of the Fallout and Civilization games really help the replayability of their franchise games.

Well, can't blame 'em for focusing on something they have deep experience in.  Like it wouldn't be surprising for a mostly console company focusing on consoles.
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« Reply #202 on: Today at 10:37:47 AM »

Well, there are baby steps being taken when it comes to modding on consoles (Fallout 4) so who knows, by the time XCOM 3 comes around...
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