Well, you actually got a gamer back into the RPG world with Spycraft. At that point, I was pretty tired of roleplaying and gaming in general. Like I said, it was at the end of the 1.0 version of the game when I actually saw the book in a bookstore and decided to leaf through it. I was never a huge fan of the whole James Bond thing but decided to give it a shot. Sort of that one last try before giving up the ghost sort of thing.
Then I got interested in the Shadowforce Archer setting and picked up those books. I started to futz with campaign models and things that I would have been able to run. But most of the people I game with were of the fantasy or goth mindset at the time and my Spycraft books sort of collected dust... lots of it. And I again, I started to drift away from roleplaying.
Same bookstore, not expecting anything special, I see the Spycraft 2.0 rulebook there and said, "Okay... what the heck is this?" I started to leaf through it, found a chair and began to read. Three hours later, I got hooked back into it again. So technically... you saved a gamer twice, so you can't really blame me for the one who screwed up the sales there people.
I can give you the address and phone numbers to some of my former gamer buddies if you want to yell at somebody.
And again, I'm at that point where I was going to walk away from gaming yet again. Then realizing that Spycraft was what got me back into roleplaying, I went back through the books and saw the Interactive campaign and I sort of stopped dead in my tracks and said "Sweet." Hence the post here about it.
I totally understand where you're coming from as far as the interactivity idea. If there were a massive following, I think things would work out. The players would need to be really involved in the creation of the plotline itself and you'd be able to go from there. Almost something like a massive PBP game where you would have a massive number of threads with different stories going on at the same time. But again, you'd need a major amount of commitment and people power to do something like that.
My gaming group has dried up again and also those who still game can't get their noses out of a book with great swords and vampires in it, so I'm sort of wondering if third times the charm and I really need to get out of gaming altogether. I've thought up of a couple of interesting Spycraft built games, one which dealt with the survival horror theme, a la Resident Evil. and the other one was a more straightforward espionage game. I think both would work really well, but without players... most likely won't see the light of day.
Thanks for the answer!