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Author Topic: Quick Question: Attribute Increases to Int Retroactive?  (Read 11462 times)
TheTSKoala
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« Reply #30 on: July 30, 2008, 12:17:15 PM »

Impairment
A character’s attribute scores may change over time, sometimes temporarily, sometimes permanently. When a change is permanent, all of your affected scores change accordingly. The same is true of temporary changes, except for wounds, vitality points, skill points, and skill focuses, which are only affected by permanent attribute changes.
When an attribute is temporarily impaired, half the lost points are regained at the end of each scene (rounded up).

Example: Kevin temporarily loses 3 points of Dexterity, dropping his score from 16 to 13 and his modifier from +3 to +1. This reduces his ranged attack bonus, Initiative bonus, Defense, Reflex save bonus, and Dex-based skill check bonuses by 2 each. At the end of the scene he recovers 2 points and his modifier rises to +2. The impairment will be fully recovered at the end of the following scene.

An attribute may not drop below 0. When one or more attributes drops to 0, you immediately fall unconscious until the score is restored to at least 1.

I understand the concept, but the more logical part of my brain is having a tough time sitting on Temp CON damage doesn't hurt your health.  If you have the flu, it's easier to die than if you were healthy.  I guess I'll just House Rule that part of it.  Everything else looks great though. Smiley

I assume temporary vitality/wounds will be expressly granted by rage or buff effects?

Yes, temporary wounds/vitality are presented seperately from a Con bonus.

So, then will diseases and such who effect ability damage have an extra blurb for ..I dunno.. "Bonus Damage" like, reduces your WP by 1D6?
« Last Edit: July 30, 2008, 12:19:04 PM by TheTSKoala » Logged
Crafty_Pat
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« Reply #31 on: July 30, 2008, 12:21:51 PM »

So, then will diseases and such who effect ability damage have an extra blurb for ..I dunno.. "Bonus Damage" like, reduces your WP by 1D6?

If that's the desired effect, yes. Some diseases will impact wounds, some will do other things. All will be easier to use. Smiley
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« Reply #32 on: July 30, 2008, 01:00:40 PM »

I assume temporary vitality/wounds will be expressly granted by rage or buff effects?

Yes, temporary wounds/vitality are presented seperately from a Con bonus.

Probably for the best. I think this conversation happened before, but the major problem with temp stat buffs was the cascade of changes they required. CON was the biggest troublemaker, but all six had some of this.
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Morgenstern
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« Reply #33 on: July 30, 2008, 01:09:12 PM »

I understand the concept, but the more logical part of my brain is having a tough time sitting on Temp CON damage doesn't hurt your health.  If you have the flu, it's easier to die than if you were healthy.  I guess I'll just House Rule that part of it.  Everything else looks great though. Smiley

If a disease is going to kill you personally, it'll do damage, not CON impairment. But look at flu as a CON inpairment effect in Fantasy Craft: You are misserable, shakey, and more vulnerable to other diseases. A loss of Con is gonna give a penalty to Resolve checks and to Fortitude saves (including takedown, subdual damage saves, and saves against - you guessed it - other diseases). That covers the symptoms quite necely. What a Master Craft flu doesn't do is make it more likely you'll die when someone shoots at you, which is what a reduction to vitality was doing.
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« Reply #34 on: July 30, 2008, 01:09:48 PM »

Probably for the best. I think this conversation happened before, but the major problem with temp stat buffs was the cascade of changes they required. CON was the biggest troublemaker, but all six had some of this.

When building Mastercraft mechanics, anything that could be defined as "labor-intensive" or "multi-step" gets the Evil Eye of Sauron treatment. Some survive, most don't.
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« Reply #35 on: July 30, 2008, 01:21:32 PM »

If a disease is going to kill you personally, it'll do damage, not CON impairment. But look at flu as a CON inpairment effect in Fantasy Craft: You are misserable, shakey, and more vulnerable to other diseases. A loss of Con is gonna give a penalty to Resolve checks and to Fortitude saves (including takedown, subdual damage saves, and saves against - you guessed it - other diseases). That covers the symptoms quite necely. What a Master Craft flu doesn't do is make it more likely you'll die when someone shoots at you, which is what a reduction to vitality was doing.

Except for two problems:

Influenza can, by itself, kill you and did so with shocking regularity up until the turn of the century.

A nice good flu will significantly reduce your chances of getting killed in combat due to the fact that you're not at top form. Shaky, feverish, delirious, muscle pains, headaches, sneezing, coughing, unable to breath properly. That sounds like a vitality hit.
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« Reply #36 on: July 30, 2008, 01:24:53 PM »

Influenza can, by itself, kill you and did so with shocking regularity up until the turn of the century.

It would therefore (probably) inflict actual damage under the right circumstances/in the right settings.

Quote
A nice good flu will significantly reduce your chances of getting killed in combat due to the fact that you're not at top form. Shaky, feverish, delirious, muscle pains, headaches, sneezing, coughing, unable to breath properly. That sounds like a vitality hit.

All the other effects Morg describes also contribute to death in the field - just in different ways. Vitality is not the be all-end all combat gauge. If it were your character sheets would be somewhat smaller. Wink
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« Reply #37 on: July 30, 2008, 01:41:44 PM »

Yeah, it pretty much amounts to a bg that bad might do more than just Con impairment, but there's no reason Con impairment has to be bound together with changes to your max vitality Smiley.
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TheTSKoala
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« Reply #38 on: July 30, 2008, 03:19:46 PM »

*gets his Buddhist Enlightened moment*  Oooooooooh.  I gets it.  Sorry, my retro-D20 memory was having a hard time letting go.  All is cool with the Koala again.  Smiley
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« Reply #39 on: July 30, 2008, 03:30:45 PM »

*gets his Buddhist Enlightened moment*  Oooooooooh.  I gets it.  Sorry, my retro-D20 memory was having a hard time letting go.  All is cool with the Koala again.  Smiley

* approvingly *

Good to know others have the same difficulties.
I had the same enlightenment, now I have to keep my self from lapsing to the D20 ways again.
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