Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 19, 2013, 08:15:48 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Products
| |-+  Spycraft 2.0
| | |-+  Quick Question: Attribute Increases to Int Retroactive?
« previous next »
Pages: [1] 2 3 Go Down Print
Author Topic: Quick Question: Attribute Increases to Int Retroactive?  (Read 11460 times)
LordKruelos
Handler
*****
Posts: 868



View Profile
« on: July 28, 2008, 10:12:02 AM »

So if you increase an attribute (the most notable candidates are Int and Con) does that retroactively increase dependent stats (e.g. Skill Points and Vitality Points).

I feel like I should know this, but I don't off the top of my head.
Logged
spinningdice
Control
******
Posts: 1455


The power of the Dice compels you!


View Profile
« Reply #1 on: July 28, 2008, 10:14:34 AM »

iirc then CON is but INT isn't.  This is mostly so you don't have to mess about working where each levels skill points come from.

Personal House Rule I've been toying with...
Int skill points consider all skills class skills, and you do get retrospective skill points.
Logged
Krensky
Control
******
Posts: 6412


WWTWD?


View Profile
« Reply #2 on: July 28, 2008, 10:19:49 AM »

See page 17 of SP, under "Changing Attribute Scores". All attribute changes are retroactive with the exception of skill points and focuses.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
LordKruelos
Handler
*****
Posts: 868



View Profile
« Reply #3 on: July 28, 2008, 10:25:40 AM »

The resident Min-Maxer in my new group (yay) just asked, phrasing it as such:

"Reason: Con gives retroactive HP increase, and its always annoyed me that int is gimped for increases.
IT makes it basically not worth increasing int unless you're something like a wizard.
A thief, in DnD, won't. Due to that."
Logged
Crafty_Alex
Crafty Staff
Control
*****
Posts: 3032


Damned if I do, damned if I don't.


View Profile WWW
« Reply #4 on: July 28, 2008, 11:01:30 AM »

In Mastercraft, Int will also be retroactive. By reducing exceptions built into the system, we find the game is much easier to play. Classes and feats are the best path for exceptions to the rules, we find Wink
Logged

Morgenstern
Control
******
Posts: 4336



View Profile
« Reply #5 on: July 28, 2008, 12:17:39 PM »

We're moving to Int increasing being retroactive as it makes checking a character's bonuses ("deconstructing the sheet") easier. We'll probably see how that works out in play with Master Craft before making a decision about 2.0.
Logged

At your own pace: Do. It. Now.
How about some pie? - Heroes of the Expanse
meadicus
Operative
****
Posts: 494


Frog King makes everything better


View Profile WWW
« Reply #6 on: July 28, 2008, 12:26:32 PM »

The case that can get really awkward is with attribute boosting gadgets. A Con boost can be very quickly calculated retroactively, it an int boost item also gave the person a load of skill points it would get very confusing.
Logged

This sentence does not contain the property it claims to.

Web NPC builder: http://www.meadicus.plus.com/craftygames/npc-builder/
Amazon: http://www.amazon.com/author/martinowen
Krensky
Control
******
Posts: 6412


WWTWD?


View Profile
« Reply #7 on: July 28, 2008, 12:27:44 PM »

Personally, I welcome this change.
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
LordKruelos
Handler
*****
Posts: 868



View Profile
« Reply #8 on: July 28, 2008, 12:34:46 PM »

Question from the same player... "With starting a company (I've got the Science! for it, damnit), do I need to have the wealth up front, or can I borrow?

Now, I know it says that "A character never gains money from a Debt Subplot. All money owed is automatically spent or committed when the Subplot is acquired, for reasons jointly defined by the player and the GC."

However, I see this as an opportunity. A wonderfully horrible opportunity.  In exchange for having the startup money
I can easily make him play out/work into the game his finding/negotiating with very untrustworthy/shady/potentially violent people to obtain money to try to start a business that makes explosives... during a Prohibition-era game...with definite plans to break into my Fragile Minds supplement...

Thoughts?
Logged
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #9 on: July 28, 2008, 01:51:02 PM »

In Mastercraft, Int will also be retroactive. By reducing exceptions built into the system, we find the game is much easier to play. Classes and feats are the best path for exceptions to the rules, we find Wink

Will you be implementing all of my house-rules, or was this the exception? I can send a list. Tongue

Walter
Logged
MugMug
Control
******
Posts: 1131


Tin Angel


View Profile
« Reply #10 on: July 28, 2008, 01:51:59 PM »

However, I see this as an opportunity. A wonderfully horrible opportunity.

Then it is your right... nay, your obligation... to pursue this.

Walter
Logged
LordKruelos
Handler
*****
Posts: 868



View Profile
« Reply #11 on: July 28, 2008, 01:54:51 PM »

Did I mention he's playing a Dwarf Scientist trying to hide among humans... with the Hammer Basics feat (from Prospector)... I allowed him to swap the Racial Favored Class bit for an equivalent cost Reviled...

Gah, it's going to derail swiftly into a SteamPunk game, I can just feel it...
Logged
Krensky
Control
******
Posts: 6412


WWTWD?


View Profile
« Reply #12 on: July 28, 2008, 01:57:10 PM »

Question from the same player... "With starting a company (I've got the Science! for it, damnit), do I need to have the wealth up front, or can I borrow?

Now, I know it says that "A character never gains money from a Debt Subplot. All money owed is automatically spent or committed when the Subplot is acquired, for reasons jointly defined by the player and the GC."

However, I see this as an opportunity. A wonderfully horrible opportunity.  In exchange for having the startup money
I can easily make him play out/work into the game his finding/negotiating with very untrustworthy/shady/potentially violent people to obtain money to try to start a business that makes explosives... during a Prohibition-era game...with definite plans to break into my Fragile Minds supplement...

Thoughts?

Well, the money isn't his, it's the company's, so it is spent/committed. Plus, since in the balance he won't be profiting financially or as a character from the transaction, I'd say it's kosher. Ideally, the loan should seem perfectly legit. It's not until later he discovers the note or marker (legit here should be read as "legit") is held by or was purchased by the mob (or whatever).
Logged

We can lick gravity, but sometimes the paperwork is overwhelming. - Werner von Braun
Right now you have no idea how lucky you are that I am not a sociopath. - A sign seen above my desk.
There's no upside in screwing with things you can't explain. - Captain Roy Montgomery
Jake
Operative
****
Posts: 429



View Profile
« Reply #13 on: July 28, 2008, 04:15:02 PM »

Personal House Rule I've been toying with...
Int skill points consider all skills class skills,

I like this, I'd go one better and make it all skill points beyond those gained by the players class (Brainy and Veteran Origins).
Logged

Founding member of the 10kBLF (Ten Thousand Bullets Liberation Front).
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9011


I do it for you.


View Profile WWW
« Reply #14 on: July 28, 2008, 04:45:12 PM »

In Mastercraft, Int will also be retroactive. By reducing exceptions built into the system, we find the game is much easier to play. Classes and feats are the best path for exceptions to the rules, we find Wink

Will you be implementing all of my house-rules, or was this the exception? I can send a list. Tongue

Please... go right ahead!
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Pages: [1] 2 3 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!