replies in line:
>The thing with LSpy was the need for people to step up to help run it and not enough >did which is really why it died more than anything.
i know what you mean. that was kinda a problem locally, outside what was effectively our home group of lspy.
>As for Shadow, not everything is about the hide skill nor is it about the Million In One >Shot. I was numerous missions where we had a guy playing a sniper who was almost >as talented and he felt left out with nothing to do.
to be fair, shadow handled himself just fine in a wide variety of missions, including fashion victim and black tie affair, where the majority of the focus was on social skills, vis a via combat options. and you'd be surprised what you can accomplish when you can walk into a room and NO ONE can see you. it's all about being creative with your skillset, as opposed to objecting because you "can't do something". at least, that's my opinion...
>Then again, I know we had GCs who never held back, including Pat, who never let us >walk over them.
hrmm. whilst i understand what you mean, i'd be careful making such statements. some people might construe from your statement that everyone but you had gms that would let them walk all over them. but i digress...
>The thing to me about Living Campaigns is the need for a story which provides >opportunities for something other than just hack and slash (which to me is part of but >not the sole reason to game).
echo that. one of the reasons i'm a invisible king for the living arcanis campaign is because i love the story sooo much.
>On Witchhunter, Valentina, you're right. The rules suck so bad that last year at Origins >they had to create 2 additional tables per slot and were still turning people away.
which is awesome.
>It is hard to break a game where the first rule is every rule is up to the GM to >adjudicate as he sees fit.
did you ever play 2nd edition AD&D? it was much more like what you're talking about. rules were up to DM interpretation, which actually tended to lead to MORE arguments between players and GMs, which tends to lead to less playing actually being done per session. personally, i like a system where all the rules are clear cut and less open to interpretation. it leads to less arguing about mechanics, which tends to translate into more roleplaying goodness.
>In other words, the game mechanics for Witchhunter actually rock. They do an >excellent job on a base level of providing for the game. Like 2.0, the rules are modular >so you can adjust them as needed, only this applies to their Organized Play and not >ust for home games. My friend was talking about Stalking Bear at Origins and declared >him a big ball of cheese who couldn't negotiate out of a paper bag. Mind you, this is >the same friend who has written several things for PCI including adventures and >battle interactives.
except for the fact that ole stalking bear competed in the larp (and did fairly well in, of all things, the poetry contest), has 6 dice in intimidate, decieve, and gossip, and of course, realizes his limits: things are clearly going way south if he's the face of the party.
>As to 4E, Wanters Of The Cash will not get my money for a hack and slash boardgame >with powers where everyone is a cookiecutter cut out of each other. A friend of mine >calls it communist gaming because everyone can do the same thing.
actually, i have yet to see 2 homemade characters who are the same. to be fair, i've only played a dozen or so intro or demo games (plus the home game i recently started), so that is of course subject to change. while i'll agree that the amount of available material is currently limited, isn't that how it always is when a new system first comes out?
>It is a very large hunk of crap and if Crafty had WOTC's marketing engine then 4E >never would have made it out of the gate. This is not a slam on Crafty in anyway as I >would rather have the quality product where it is evident time was taken to do it right >versus the crank it out so people will buy it in a heartbeat.
i don't see how working on a system for several years is "cranking it out", but i guess i can't really argue with your opinion...
>In summation, 4E is a hunk of go se which is a deplorable set of rules. Over 50% of >our local RPGA group is unlikely to go with it, at least a third have no interest. WOTC >has been screwing the pooch on this.
they must be doing something right. they're close to selling out their first print, if what i'm told is to be believed.