Base Class Preview: Ten Thousand Bullets
Lawmen are, by definition, the keepers of the peace, upholding the laws of society and protecting the
innocent from the criminals and predators flooding the city streets. Though not all lawmen are straight arrows,
most believe that they form a thin blue line between ordinary citizens and the dark underbelly of mankind.
Most Lawmen are uniformed officers working the beat, though some are sheriffs, federal marshals, Secret
Service operatives, or FBI agents.
Attributes: Wisdom is the Lawman’s key attribute, providing the foundation for many of his class skills.
Dexterity and Charisma are also important, as they make the Lawman a more competent combatant and
enable him to interact more effectively with others.
Vitality: 1d10 + Con modifier per level.
Starting Weapon Proficiencies: 5.
The Lawman’s class skills are Analysis, Athletics, Bureaucracy, Drive, Intimidate, Investigation, Notice,
Resolve, Search, Sense Motive, Streetwise and Tactics.
Skill Points at Level 1: (6 + Int modifier) 4.
Skill Points at Each Additional Level : 6 + Int Modifier.
Protect and Serve: You’re a committed defender of others, excelling at teamwork. Once per round,
you may spend 1 action die to make 1 final attack as a free action against an opponent who has attacked one of your teammates since the end of your Initiative Count during the previous round. Further, when you make a successful directed or cooperative skill check to assist a teammate, the synergy bonus you grant increases by an amount equal to your starting action dice.
Type A: You know how to get results, whether playing by the rules or breaking them. At Level 1, each time you fail a Bureaucracy or Intimidate check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If more than 1 grade of success is possible, you achieve only the lowest possible positive result. If you gain this ability from two or more classes, add together your levels in all classes granting you this ability before you add 20 to determine the DC against which you automatically succeed.
Request Assistance I (city): At Level 2, you may spend 1 minute to make a Request check by phone
or radio for an emergency assistance Resource pick with a Caliber up to that of the current mission (for more about this pick, see New Gear Options later in this section). This Request check has no action die cost and your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as your organization's Tools Rating. You may use this ability a number of times per session equal to your starting action dice.
The Badge I: At Level 3, you can use your law enforcement position to encourage the compliance of
others. Once per scene as a free action, you may display your badge and identify yourself to 1 character. Until the end of the current scene, you gain a +1 gear bonus with Investigation checks targeting this character, as well as Athletics checks made during a grapple with him. You may not use this ability unless you possess your badge and identify yourself as an officer of the law.
Further, once per scene when you make an Investigation/Canvass Area check in a confined area, the
cost is reduced to $0 (see Table 2.32: Canvass Area checks on page 136 of the Spycraft 2.0 Rulebook).
Bonus Feat: At Level 4, you gain 1 additional Ranged Combat or Chase feat.
The Badge II: At Level 5, your bonus gained when targeting a character with your badge I ability
increases to +2. Further, you may use the ability even if you don’t possess your badge or don’t identify
yourself as an officer of the law, though in this case your bonus is only +1.
Table 3: The Lawman
Level BAB Fort Ref Will Def Init Wealth Gear Abilities
1 +1 +1 +0 +1 +1 +2 0 1W Protect and serve, Type A
2 +2 +2 +0 +2 +1 +3 0 1W Request assistance I
3 +3 +2 +1 +2 +2 +4 1 1W, 1S The badge I
4 +4 +2 +1 +2 +2 +5 1 1W, 1S Bonus feat
5 +5 +3 +1 +3 +3 +5 1 2W, 1S The badge II