Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
May 22, 2013, 10:00:06 PM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

+  Crafty Games Forum
|-+  Community
| |-+  Off-Topic
| | |-+  Initial Thoughts: D&D 4th Edition
« previous next »
Pages: 1 ... 4 5 [6] 7 8 9 Go Down Print
Author Topic: Initial Thoughts: D&D 4th Edition  (Read 12371 times)
Number Three
Handler
*****
Posts: 792


I have become Deathbus, destoyer of threads.


View Profile WWW
« Reply #75 on: June 11, 2008, 10:03:20 AM »

Does anyone think that wizards got really nerfed?
Wizards got the short end of the "all classes must adhere to strictly defined character roles" design mandate.  Unlimited, user defined spell books in 3E meant that, as long as the DM didn't put the kibosh on it, the huge variety of spells in print let a wizard do anything.  The ever-growing wizard/sorcerer spell list stomped all over class roles in 3E, and wizards had the best access to it.  Without that, the 4E wizard is pretty much a magic bolt thrower with easier access to the much slower and only feasible outside combat 'rituals', where the utility spells from 3E ended up.

I'm in a 3E game.  When combat does start, my ranger usually ends up rolling a bunch of attack checks a doing a couple dice of damage with each hit, and then moving on to the next target.  The casters are the ones with a gajillion options for making the opposition croak.  If you played a melee character in 3E, 4E is awesome.  You now have real decisions to make during combat.  If you played a wizard, you'll probably feel like you've been mugged in a dark back alley and left naked.

And yes, feats have been reduced to flavor traits in 4E.  All the heavy hitter feats of 3E have been transformed into class powers, where they have far more control over who gets them.
Logged

Wolverine
Control
******
Posts: 3476


I want to smoke a fairy


View Profile WWW
« Reply #76 on: June 11, 2008, 10:26:25 AM »

If you played a melee character in 3E, 4E is awesome.

Unless you played a Fighter who focussed more on dealing lots of damage (two weapons, etc), or a Barbarian. Now, Fighters are either 'I have the biggest stick' or sword-and-shielders. If I want to weapons I have to go Ranger, and then I'm restricted with my armour and the Powers I can take.

I know why they wanted to better define the class roles, but in doing so they screwed them down a little too tight.
Logged

"Dickhead books?"
 -Patrick Kapera wrestling with the New Zealand accent
ThunderMonkey
Control
******
Posts: 2148



View Profile
« Reply #77 on: June 11, 2008, 10:37:07 AM »

Unless you played a Fighter who focussed more on dealing lots of damage (two weapons, etc), or a Barbarian. Now, Fighters are either 'I have the biggest stick' or sword-and-shielders. If I want to weapons I have to go Ranger, and then I'm restricted with my armour and the Powers I can take.

I know why they wanted to better define the class roles, but in doing so they screwed them down a little too tight.

That's my biggest complaint about WoW, and the players that lack imagination tend to only see such classes as an either/or situation.
Logged

Work done by an officer's doppleganger in a parallel universe cannot be claimed as overtime.
MilitiaJim
Control
******
Posts: 3890



View Profile WWW
« Reply #78 on: June 11, 2008, 10:45:20 AM »

And yes, feats have been reduced to flavor traits in 4E.  All the heavy hitter feats of 3E have been transformed into class powers, where they have far more control over who gets them.

This is my biggest gripe outside of a lack of multiclassing.  And some restrictions are irritating.  Why can't I backstab with a greatsword?
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Desertpuma
Control
******
Posts: 4153


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #79 on: June 11, 2008, 10:52:35 AM »

So now high level, or even low level, combats will take longer to chew through in a game which means scenarios will need to have time added on to their 4 hour slot to tell the story.

A friend of mine who loves playing wizards and sorcerors says they've been nerfed too effectively. He is eagerly awaiting more of Spellbound and likes what he has seen so far.

To me, it sounds like a boardgame with powers. My roommate tried to convince me that the boardgame thing is because it would be that for any adaptable adventure. Needlessly to say, I didn't agree.

With everybody having powers, the things occuring that need to be kept track, buffs primarily, will not only be lengthy but time consuming. Instead of having just a regular spellcaster buffing the party (wizard, sorceror, cleric or bard), you now have fighters and rogues adding to the mayhem.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
Crafty_Pat
Crafty Staff
Control
*****
Posts: 9014


I do it for you.


View Profile WWW
« Reply #80 on: June 11, 2008, 10:55:24 AM »

So now high level, or even low level, combats will take longer to chew through in a game which means scenarios will need to have time added on to their 4 hour slot to tell the story.

Sto... ry?

(Sorry, couldn't resist.)  Tongue
Logged

- Patrick Kapera,
Crafty Games

PRESS INFO
Visit http://www.crafty-games.com/needtoknow or subscribe to our homepage (www.crafty-games.com).
Let me know if you want to receive Crafty Games news by email, arrange interviews with our designers, or review our products.
Desertpuma
Control
******
Posts: 4153


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #81 on: June 11, 2008, 11:24:36 AM »

Yeah, I know ... it was bad of me to say story. Does "Revolving Door of Monsters" sound better?
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
Wolverine
Control
******
Posts: 3476


I want to smoke a fairy


View Profile WWW
« Reply #82 on: June 11, 2008, 12:07:56 PM »

I can see some of the new adventures having a plot which essentially boils down to:

"Hi. You help me? Me give you loot. Need kill monster. Monster bad. Monster that way."

Ahh, DnD 4.0 - the world of Int 5 NPCs.

That's my biggest complaint about WoW, and the players that lack imagination tend to only see such classes as an either/or situation.

The main problem with WoW is that you have to adhere to those set roles in order to be fully effective in the 'end game', though in WoW you can re-spec along the way.
Logged

"Dickhead books?"
 -Patrick Kapera wrestling with the New Zealand accent
MilitiaJim
Control
******
Posts: 3890



View Profile WWW
« Reply #83 on: June 11, 2008, 12:48:10 PM »

The main problem with WoW is that you have to adhere to those set roles in order to be fully effective in the 'end game', though in WoW you can re-spec along the way.

You can sorta respec now in D&D 4 too.
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Desertpuma
Control
******
Posts: 4153


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #84 on: June 11, 2008, 01:44:36 PM »

That is just sad. ... I never respec in a RPG, even during LSpy I never did a respec except switching from 1.0 to 2.0
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
ThunderMonkey
Control
******
Posts: 2148



View Profile
« Reply #85 on: June 11, 2008, 02:00:28 PM »

The main problem with WoW is that you have to adhere to those set roles in order to be fully effective in the 'end game', though in WoW you can re-spec along the way.

You can sorta respec now in D&D 4 too.

I laughed out loud when I read that... I don't know why...  Grin
Logged

Work done by an officer's doppleganger in a parallel universe cannot be claimed as overtime.
MilitiaJim
Control
******
Posts: 3890



View Profile WWW
« Reply #86 on: June 11, 2008, 02:07:41 PM »

That is just sad. ... I never respec in a RPG, even during LSpy I never did a respec except switching from 1.0 to 2.0

I didn't respec so much as rebuilt.  My old log cabin had burnt down, and I was given prefabbed rebar slabs to build my new place.  I didn't really have much to change when WoF came out.  But I'm still sad LSPY is gone.   Cry
Logged

"Quemadmodum gladius neminem occidit, occidentis telum est."  ("A sword is never a killer, it's a tool  in the killer's hands.")
- Lucius Annaeus Seneca "the younger" ca. (4 BC - 65 AD)
Desertpuma
Control
******
Posts: 4153


Highest Level LSpy Agent 16th, almost 17th


View Profile WWW
« Reply #87 on: June 11, 2008, 02:23:49 PM »

That is just sad. ... I never respec in a RPG, even during LSpy I never did a respec except switching from 1.0 to 2.0

I didn't respec so much as rebuilt.  My old log cabin had burnt down, and I was given prefabbed rebar slabs to build my new place.  I didn't really have much to change when WoF came out.  But I'm still sad LSPY is gone.   Cry

I'm with ya, Jim.
Logged

Crusader Citadel

Living Spycraft Mastermind Council Member

Crafty For Life!
TheTSKoala
Control
******
Posts: 2010



View Profile
« Reply #88 on: June 11, 2008, 02:48:23 PM »

http://en.wikipedia.org/wiki/HeroQuest_(board_game) <---- The True Play Test of D&D4 was done back in 1991!
« Last Edit: June 11, 2008, 02:53:50 PM by TheTSKoala » Logged
Argonnite
Agent
***
Posts: 205



View Profile
« Reply #89 on: June 11, 2008, 03:38:13 PM »


3) It's virtually impossible to kill people in 4E unless they are beyond unlucky.  To test how much they could take, my three friends with level 1 pre-gen characters took on a single Bugbear (level 5 Brute) after a few lesser encounters.  They did defeat it, but it managed to knock the dwarf Fighter to -12, and the Wizard to 0, which I would expect given the difficulty.  For the Dwarf to die, he would have had to have been knocked to a negative number equal to his  "bloodied" number -- half his max hit points.  That means that for a 1st level character to get killed, they have to take 49 hp worth of damage.  While clearly damage increases at higher levels, it looks like they kept one of my least favorite aspects -- the grinding through hit points for round upon round with really nothing special happening.


A PC also dies if it fails 3 saves while Dying.

The high level grinding is a concern of mine.  My players who are around level 15 right now are looking forward to the new system since oftentimes they're able to defeat EL 18 or 19 encounters before half the party gets to do anything exciting (buffing doesn't count as exciting).
Logged
Pages: 1 ... 4 5 [6] 7 8 9 Go Up Print 
« previous next »
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!