Okay. I watched ALOT of Jackie Chan and Jet Li lately. (Forgotten Kingdom, anyone?) And I have a player who always likes playing the Kung Fu guy. So, we've tried to flesh out a few cool feat chains. Bar Brawl was the first. This is the second. This one is more crazy than Bar Brawls, so any opinions, I'm all ears!
(Thanks Gatac for the quick point out. Re-tooled for actual Spycraft 2.0 Rules.

My players are going to be insanely happy now that it's been pointed out. )
----------
Combat Rose BasicsYou don't believe in a blind spot.
Prereq: Dex 13+.
Benefit: Three characters (instead of two) are required to give you the "Flanked" Condition. Additionally, you gain the following Stance and Trick.
Eyes in the Back Stance (Stance): You must endure a -2 penalty to Defense and Attack Rolls, or sacrifice one of your attacks per round to enter this stance. While you have 'Eyes in the back of your head', an opponent who is True North, South, East or West of you attacks you and misses, you gain one immediate final melee attack against that opponent.
Snake Punch (Trick): Requires an opponent directly behind you. With a successful "feint" action, you may make a melee attack. On a successful hit, ignore your opponent's Damage Reduction and you end the action facing your opponent.
Combat Rose MovesYou enjoy crowds. No, no. You
REALLY enjoy crowds.
Prereq: Dex 13+, Base Attack Bonus 3+.
Benefit: You gain the following Tricks.
Taunting the Crowd (Trick): Initiate a "Taunt" action, with the following exceptions. If successful, the next action the character makes must be a melee attack or close into melee combat range. If successful, all opponents within 15 ft. are effected by the taunt. On a critical failure, all opponents are enraged for 1d4 rounds and must use ranged attacks if possible.
Jumping Split Kick (Trick): Choose two opponents within 5ft of you. Roll one 'kick' attack with -2 modifier. If the roll is greater that BOTH of your targets' defense, you deal that kick's damage & inflict 5 ft. of knockback to both characters. If you miss either opponent, you are knocked prone & deal no damage to either target.
Bruising Defense (Trick): Must be used on your first attack of the round. Designate a target. That target's critical range is +3. No other characters, except for your target, can score critical threats on you. (Other critical hits are automatically downgraded to normal hits.) You may not attack any other characters this round, other than your designated target.
Combat Rose SupremacyYou're a human tornado.
Prereq: Base Attack Bonus 12+, Combat Rose Moves, Combat Rose Basics.
Benefits: Your "Eyes in the Back of your Head" stance removes the North, South, East, West requirement. While in "Eyes in the Back of your Head" stance, you gain +6 defensive bonus vs. Grapple attacks. Finally, you gain the follow tricks.
Feel Lucky? (Trick): To use this trick, you must possess a fire-arm. Once per combat, you gain the temporary feat "Quick Draw" for 1 round. Draw your fire-arm and initiate a "Stand Off" action against a target. If successful, the "Stand Off" action effects everyone with 10 feet and also grants the effects of a successful Threaten Action.
Here we go! (Trick): Must be armed with a fire arm. Half action. You may use a melee attack against each opponent in Melee with you once. The attack deals 1D8+STR of blunt damage. At the end of the action, you are considered unarmed, the weapon you were armed with gains the "destroyed" trait, and you gain the 'fatigued' trait.