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Author Topic: SC2- DownFall Character thread  (Read 18461 times)
foproy
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« Reply #45 on: April 14, 2008, 12:16:21 PM »

Reese

"any ideas on comunication, i dont like the idea of shouting down a hallway."
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LordKruelos
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« Reply #46 on: April 14, 2008, 12:22:17 PM »

Buck

"For the time being, let's keep things close -- grab what you can find, but try not to get out of sight."
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Antilles
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« Reply #47 on: April 14, 2008, 07:15:48 PM »

John Hart

"Alright, sounds like a plan. The sooner we get some answers, the better."
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« Reply #48 on: April 15, 2008, 06:40:29 AM »

Davis

Mercedes props open her door, and starts down the hallway slowly towards any the closed doors, weapon ready.
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foproy
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« Reply #49 on: April 15, 2008, 01:49:49 PM »

reese

"So," begins Hayden as he props open his door, " How are we going to pair u?, how do we even know we can trust each other?"
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« Reply #50 on: April 15, 2008, 10:05:41 PM »


                2          3
-------------x--------x--------x------x--------x------^
     B
-------x--------x--------x--------x-------x-------------
         1                      5         4

1 is Reese's room
2 Buck
3 Hart
4 Davis
5 Mitchell

^ Stairs

Let's figure out teaming, and who will check which doors.


Mitchell

  Mitchell watches for a moment and in his mind he has already made the pairings  Reese and Hart, with the other two with him at least for now.  He will wait for a few moment before he puts in his opinion.  He knows he knows these people but he cannot reach and grab what he knows.
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LordKruelos
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« Reply #51 on: April 16, 2008, 02:40:57 PM »

Buck

"All I know is that something's gone wrong and we're 1 bozo with an AK away from being a handful of corpses.  Let's check these rooms quick, make sure we're not leaving anyone behind, and get the hell out of here.  Move quick, move quiet, and don't lose sight of everyone else.  You, Reese, open the door next to you, we don't want anything unknown behind us until we can't help it.  Alarms don't go off for the fun of it -- I want out of this facility as soon as possible.  Let's get that stairway ahead secured -- Davis, Mitchell, we've got your backs.  Hart and I are covering Reese.  Any Idea how long before we lose the emergency lights?"
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foproy
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« Reply #52 on: April 16, 2008, 03:13:22 PM »

Reese

"OK Skippy, two things right off, one we are just as safe in this hallway as we are in any other hallway in this place, so slow down. and second, the alarms should be the least of your concerns, considering we dont know what caused it, now that spot on the wall over there," Hayden points to the wall," that i think we should be worried about."Hayden starts to walk towards the door beside his own." furthermore considering that that spot does exist, and there are no bullet holes, i think we are safe from any AK wielding psychos. which is making even moer curious as to what did happen here."
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« Reply #53 on: April 16, 2008, 03:55:58 PM »

(For the record, I'm hoping to move this game along a bit before it dies the very easy death of most forum games).

Buck

Jesse sizes up Reese, then gets back to business "Ok Cupcake, since the risk of an uncertain and potentially hostile presence went over your head, let me sum things up for you.  See those emergency lights? They're running on batteries, my guess is at best they can run for 8 hours.  I haven't seen any windows yet, ain't any of us got a damn idea why we're here or where the hell here is.  We've got no supplies, nothing to protect ourselves with, no contact with the outside world.  Let's pretend we're lucky and woke up the moment the alarms came on, that means we might even have 7 hours left to figure out what's going on before we're alone in the dark with little better than dicks in hand.  We're safe here now, you're right, but we aren't learning anything about what's going on sitting here.  So, we're not civvis here -- Captain Mitchell, right?  You want to take charge here, or are you just another Army Powerpoint Warrior?"
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« Reply #54 on: April 16, 2008, 06:36:56 PM »

Davis

mercedes rolls her eyes at the dick waving, and begins to check rooms, "Moving things along."
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Antilles
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« Reply #55 on: April 16, 2008, 08:20:37 PM »

John Hart

With a small sigh, Hart moves from the rest and joins Davis. "I'll team up with you. Maybe they'll have finished when we get return."
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foproy
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« Reply #56 on: April 16, 2008, 10:37:15 PM »

Reese

Hayden opens the door that was imidatly next to his own slowly, looks at Buck, and says, "after you slick".
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« Reply #57 on: April 16, 2008, 10:59:06 PM »


  Mitchell

  Marines, so damn smart, charged the hua citadel with bayonets, Where the hell did that come from.
    "You got it Marine, and from the scars I figure that I've been on the sharp end.  For now you two charmers are a team",  pointing at Reese and Buck.  "Hart, you and Davis are with me.  As far as the lights, I figure that you are partly correct, depending on the power source involved. We might have 5 minutes or 5 days, We have to deal with this one step at a time. First clear this floor. Second find any nearby personnel and find out what the hell is going on. Third find some weapons and gear to aid either our escape or tactical options.  Fouth either take control of this facility or evacuate and come back later with more firepower.  Lets quit wasting time, MOVE IT people.
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« Reply #58 on: April 17, 2008, 07:57:38 AM »

Davis

"Works for me, just make sure you're checking the room, and not my ass." *wink* Starts a two person standard room clear, unsure how she knows, but she does. 
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LordKruelos
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« Reply #59 on: April 17, 2008, 09:05:45 AM »

Buck

"Wouldn't want it any other way, Twinkletoes." Jesse slips into the room in a fighting crouch, scanning everything quickly.  If it's empty, he'll look for anything useful, including how possible it would be to pry the emergency light off the wall with battery intact.
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