I'm starting up a new Ninja themed campaign in the vein of Azumi, just throwing out what I'm doing for others to steal, comment on, ect...
Pardon me, but, holy shit, is that dark!
I just read the Azumi
entry on Wikipedia
, and that alone
left me seriously shaken. I dunno why you'd want to run a game like that, but maybe IRL you're a preschool teacher or a dog trainer or a geriatric nurse or something else that demands you spend all day being nice, but, damn
Anyway, to critique.
Okay, fair enough. But be careful, as this can hose the players pretty seriously. Hence the +50 XP.
Admittedly, I'm unfamiliar with the manga or films, but the Wikipedia entry made it sound like the standard mission paradigm is intact. Why alter it?
There was no mention of magic in the Wikipedia entry. Is there in the movie or manga?
Way of the Sword: Yeah, guns don't exist and armor is old. All armor and weapon picks are at +1 Caliber. Improvised versions of weapons may be chosen at the original caliber.
This is better handled with the Historical campaign quality, and selecting the earliest one (i.e. 1875-1900), which guts the guns and armors lists quite thoroughly and requires no reworking of the system otherwise.
Additionally the melee, and hurled weapon proficiencies are broken up into 2-3 categories each. I.e. Edged is now Axes, Swords, Knives. Hurled is Bows, Thrown, Other
There's no need to do this. With Practice Makes Perfect
, there are plenty of things to spend weapon proficiencies on without feeling as though you have to further subdivide the weapon proficiency categories. Besides, this then becomes a matter of your reorganizing the entire weapons charts around your new categories. Don't waste your time; spend that time planning and playing.
I understand you're probably aiming for versimilitude, but, really, this level of detail's unnecessary. These are ass-kicking ninjas. Is it important that a single proficiency covers only bows while a different one covers shuriken?
Drive is replaced by Acrobatics: with the focus' replaced by the various movement types listed under athletics and acrobatics. I.e. Running, Jumping, Balancing, Tumbling Climbing, riding ect...
Again, as unfamiliar as I am with source material, this might be appropriate, but, on the face of it, I disagree with this change. I know it sounds strange, but in a world without the Drive skill, who sails the ships?
Science is replaced by Philosophy allowing for religious knowledge as well as supernatural stuff
Changing the name is a flavor thing, and that's no big deal. But having someone who is a Philosophy (chemistry) master who can therefore make bombs seems a little… strange, to me anyway. What's wrong with calling it Science? All of the specialties save programming are valid within the world described, after all.
Computers is replaced by Scrying which works exactly the same
When computers don't exist, how does the Computers skill work, exactly? I've been considering the idea of networked crystal balls and so forth, but can't see that going beyond a few dozen public, one-way ones used to spy on people. How does this skill even happen in-game? It would probably be easier to replace the Computers skill on the list of class skills with something more genre appropriate (Security for the scientist, for example).
Culture focus' are: Japanese(High, Low, Underworld), Spanish, English, Portugese
That's a bizarre list. Culture foci are usually regional or sociological, not linguistic. Better would be Japan, Iberia, Western Europe, New World, and maybe some further Asian subdivisions.
Reputation is replaced with Cover: the higher the number the less attention they have drawn to themselves, if it gets low their enemies will have a better chance of finding them and sending assassins of their own
This is a subtle and thoroughly awesome change.
Zabuso: Elven scout 3/Scientist 1/Explorer 2/ Legendary Elf 2 (Kinda rangerish too me, has a proteus walking stick -> Jagged sword)
He went Sci1 for the skill feat? He went Exp2 for bookworm I? Wouldn't he be better off with Sct6? Skill points take a hit, but, seriously, what are
those levels doing for this character?
Koda: Gorgon Faceman 4/Soldier 2/Legendary Gorgon 2(Infiltrator melee fighter with lots of deception built in, uses a chain whip)
While Sol2 does get that extra feat, so does Fac6, and it rolls!
He uses a chain-whip? Does that have the INJ quality? If it don't the character's missing out on some of his best stuff.
Ayane: Intruder 1/ DM 7(Caster class of my own design specializing in intimidation, stress damage, and nasty status affecting traps)[good archery and sneaking skills, good std mystical Creepy Ninja girl]
Have you posted your DM class anywhere, because I'd like to take a look (and I'm certain others would, too). The master of gear feats is (strangely) the advocate, and an Adv7 gets a whopping three
bonus gear feats, in addition to the absolute certainty class feature and
the ability to choose the Intimidate skill for her by any means class feature. Combine with the right origin and style feats, and it sounds like you might not need your own class.
I don't mean to come off as harsh, but many of the tools to make your game go are already there. The things you need to consider are new talents (e.g. Enlightened, Honorable, Ruthless, Tokugawa, Toyotomi, Traumatized); new specialties (e.g. Assassin, Bandit, Child); new master classes (e.g. Jii); and the statistics and history of the organization to which the PCs belong.