So.. I've been GMing the FFG Star Wars a bit over the past year. We've got all three books slapped in now.
Upside. Jedi aren't nearly as "I'm the center of the entire game now" as they were in WOTC's D20 approach.
The dice still drive me nuts. And I'll agree that the talents are definitely more "you do this a little better" vs. "You now can do this". That said, I find it a tolerable medium between FATE and say FantasyCraft D20. I prefer a little more crunch and wording, my players enjoy the "Oooh.. I succeeded but I did it badly!" narrative option.
For Star Wars RPGs, I'd vote FFG -> D6 -> D20. And I liked D20, but if you had a jedi, it messed up group power, or if you wanted a starship friendly campaign, battles took forever.