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Author Topic: Characters built with Classic Fantasy Races  (Read 2553 times)
Agent 333
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« on: February 02, 2008, 04:01:50 AM »

This is a thread for any character builds you want to put up using Classic Fantasy Races. I'm gonna start things off with a few characters I created for D&D nearly a decade ago.

First, we'll start with my Instant Messenger namesake....


Dalenthas
Origin: Elf Archer                  
Class: Scout 3                  
Base Speed: 40ft                  
Eyes: Green                  
Hair: Dirty Blond                  
Gender: Male                  
Age: 333 years                  
Height: 5'0”                  
Weight: 160lbs                                 

Str 12                  
Dex 16                  
Con 12                  
Int 12                  
Wis 14                  
Cha 12
                  
                     
Vitality: 28                  
Wounds: 12                  
Subdual: 12                  
Stress: 14                  
                     
Action Dice: 3d4                  
                     
Defense: 17
Initiative: +7
                     
Knowledge: +4
Request: +4
Gear: +5
                     
Fortitude: +6
Reflex: +6
Will: +3
                     
Unarmed: +3
Melee: +3
Ranged: +5

Skills:   
Athletics  +7
Notice  +8
Resolve  +7/8
Sneak  +9
Survival  +6/7
Tactics  +6/7
                     
Feats:               
Bison Nation
Bullseye
Bison Noble
Night Training
                     
Proficiencies:
Exotic Hurled (forte)
Exotic Edged (forte)
Edged (forte)
Parting Salvo
Concussive Shot
         
Wealth:
Lifestyle: 1                  
Possessions: 2                  
Spending Cash: 2                  
                     
Appearance: +0
Cash: $400.00
                     
Possessions:
Caliber I   Escape knife, saber, Climbing Kit I
Caliber II   Long knife, Longbow (Deadly Precision, Rugged)

Mission Gear:
1 Security

Attacks:     Atk     Dmg      E/T     Sz/Hand   Range       Ammo  Qualities
Longbow      +6     1d6+3   1/19-20    M/2h    90ft x 2     30M2  INJ
Saber        +4    1d10+3   1/19-20    S/1h                       FIN
Long knife   +4     1d6+4   1/19-20    T/1h                       AP(1), BLD, FIN
Escape knife +4     1d4+3   1-2/-      F/1h                       DST, FIN
Unarmed      +1   1d3+1 sub
            
                     
Miscellaneous Abilities:
Augmented (8x telescopic sight)
Improved Hearing
Light Sleeper
Camoflauged (forest)
Favored Class: Pointman, Scout, Priest
Trailblazer
Stalker
Rough Living
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« Reply #1 on: February 02, 2008, 06:36:29 PM »

This one uses Classic Fantasy, Spellbound Vol 1, World on Fire, and Practice Makes Perfect...
What can I say, I like my supplements...

Liliara
Origin: Elf Lore Keeper
Class: Channeler 3
Base Speed: 40ft
Eyes: Brown (Red When casting a spell with the Fire descriptor)
Hair: Black (Red When casting a spell with the Fire descriptor)
Gender: Female
Age: 327 years
Height: 4'11”
Weight: 125lbs

Str 10
Dex 13
Con 12
Int 14
Wis 16
Cha 14


Vitality: 24
Wounds: 12
Subdual: 12
Stress: 16

Action Dice: 3d4

Defense: 14
Initiative: 5

Knowledge: 6
Request: 5
Gear: 6
   
Fortitude: 2
Reflex: 3
Will: 4

Unarmed: 4
Melee: 4
Ranged: 4

Skills:
Acrobatics   7/8
Analysis     8/9
Athletics    6/7
Intimidate   6/9
Investigate  8/9
Notice       9
Profession   9
Resolve      7/9
Science      8


Skill Focuses:
Profession: Channeler, Forte (Burning Hands, Produce Flame)
Science: Magecraft, Chemistry

Feats:
Lore of the Stars (Channeler)
Spell Power x2

Proficiencies:
Unarmed (forte)
Exotic Hurled (forte)
Hurled
Perceptive Shot
   
Wealth:
Lifestyle: 3
Possessions: 1
Spending Cash: 2

Appearance: +1
Cash: $400.00

Possessions:
Caliber I    Spell Kit I (Channeler), Chemistry Kit I
Caliber II   Damage Reduction Gadget (robe housing)

Mission Gear:
1 Weapon

Attacks:       Atk   Dmg      E/T      Qualities
Unarmed        +5   1d4      -/19-20   
Flame Blade*   +4   1d8+2 fire         AP(8)
Produce Flame* +4   1d6+2 fire

*- These attacks are granted by a spell effect, and are touch attacks            

Spell Points: 12
Spell DC's: 15
Known Spells:   
0     Flare, Dancing Lights, Feather Fall, Daylight I, Telekinesis I, Zot!
1     Burning Hands, Produce Fllame, Flame Blade, Magic Missile, Shield, Snap Fly I
2     Continual Flame, Flaming Sphere, Scorching Ray, Mage Armor, Levitate, Knock
3     Fireball I, Daylight II, Searing Ray, Fly I, Call Lightning I, Ride the Lightning
4+   Wall of Fire, Flame Strike, Dragon's Breath

Miscellaneous Abilities:
Augmented (8x telescopic sight)
Improved Hearing
Light Sleeper
Favored Class: Pointman, Scout, Channeler
Plus one High Magic feat
Will of the Lightning
Path of Channeling
Luminous I
Circle of Power I
DR 2/- (from Gadget robe)
« Last Edit: February 02, 2008, 07:03:11 PM by Agent 333 » Logged

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« Reply #2 on: February 02, 2008, 06:55:15 PM »

Oh fiddlesticks,  I made that whole build before I realized that Elves don't get the bonus feat from Master. Dangnabbit, gotta fix that...

EDIT: Alright, she should be right now.
« Last Edit: February 02, 2008, 07:03:34 PM by Agent 333 » Logged

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Crafty_Alex
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« Reply #3 on: February 02, 2008, 09:25:18 PM »

Yes! Bison nation appears in there - that was a specific request from the Crafty Design weekend. It rocks, huh Smiley
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« Reply #4 on: February 02, 2008, 10:26:07 PM »

Yeah, I was tempted to go with the more obvious Hart Nation, but I figured the Bison did the trick for "rugged outdoorsman" better for that character than the "mysterious woodsman" shtick Hart does.

Now for their little gnomish (pechish?) friend.
FYI, the setting these characters came from was a twist off of Dragonlance, and Gnomes were very technologically adapt. Modernized for Spycraft, this means that Pech society is more or less steampunk while everyone else is still in standard fantasy. Think Gnomish flying machines from Warcraft II.
The pratical upshot is although he has a lot of modern gear, try to think of it in a steampunk type mold instead of the modernized version. (Also, being a Dragonlance ripoff, the character's full name is Gonetotheislandofkomodotocatchadragon, because tinker gnomes speak without spaces and their names match. Thus, his name is pronounced Gone To, not Go Neto)

Goneto
Origin: Pech Collector
Class: Scientist 3
Base Speed: 30ft
Eyes: Grey
Hair: Grey
Gender: Male
Age: 39 years
Height: 3'2”
Weight: 90lbs

Str 9
Dex 14
Con 14
Int 18
Wis 13
Cha 12

Vitality: 23
Wounds: 10
Subdual: 14
Stress: 13

Action Dice: 3d4

Defense: 16
Initiative: 3

Knowledge: 7
Request: 4
Gear: 4

Fortitude: 3
Reflex: 3
Will: 4

Unarmed: 1
Melee: 1
Ranged: 4

Skills:
Analysis      7/10
Bureaucracy   7
Investigation 7
Mechanics     9/12
Medicine      7/10
Notice        9
Profession    9
Resolve       7/8
Science       15
Search        12
Sneak         5/6
Tactics       6
   
Skill Focuses:
Profession: Engineer, alchemist
Science: Fabrication, Super-science, Chemistry, Mathematics

Feats:
Quick-Finger Folk
Quick-Finger Tinker
Pack Rat
Observer

Proficiencies:
Handgun
Hurled
Canny Shot

Wealth:
Lifestyle: 3
Possessions: 6
Spending Cash: 3

Appearance: +0
Cash: $900.00

Possessions:
Caliber I     Disinject Model 35 (caliber II poison), Goggles (Night Vision), ATV (utility)
Caliber II    Mechanics Kit II, Smoke Grenade (x5), Good Life
Caliber III   U.S. Arsenal M9A1 Flamethrower, Remote Control (flamethrower)
   
Mission Gear:
2 Gadgets, 1 Electronic

Attacks:      Atk  Dmg        E/T     Ammo   Range   Qualities
Dart Gun      +5   1d3*       1/20    1S12   10ft    BLK, INJ, INS
Smoke Grenade +5   -          1-3/-   -      10ftx4  Smoke (25ft Radius)
Flamethrower  -3   2d6 fire   1-4/-   10S10  15ft    IMP, SLD(10)
*This attack has a chance of injecting the target with basic lethal poison.                  

Miscellaneous Abilities:
Proficient in improvised hurled & thrown rocks
Charm 1/session
Professor
Ph.D. (Science)
Bright Idea 2/session
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« Reply #5 on: February 03, 2008, 01:28:27 PM »

Allright, those are the only characters I can remember from a decade ago with any accuracy. I know there was a dwarf in the party, but other than being a ripoff of Gimli/Flint/Ghim, I don't remember much about him.

So, for my next two builds, I'm taking suggestions. I want a Dwarf and an Orc to round out all of the Classic Fantasy races.

Right now I'm leaning toward making the Dwarf an Advocate to reduce the number of combat oriented characters a bit. The Orc I'm open to suggestions, but right now I'm leaning Soldier.

Also, I'd like to emphasize again that anyone is welcome to throw their Classic Fantasy inspired characters up here.
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« Reply #6 on: February 08, 2008, 11:59:09 AM »

Not quite just from Fantasy Craft but I was seeing what bizarities I could come up with & after starting a Spider Nation/Centaur hybrid before realising Spider Nation become Spider-Centaurs with Noble anyway... I came up with:

It also handily gets around the Centaur in a pit problem...

Pegasus
Name: Rawcliff L’Arielle

Origin: Centaur Wanderer (+4Str/Dex or Wis, -2 next highest, Fatal falls (+1dmg/die falling & keen (20), FC: Sci, Sct, +2 vitality/+1/lvl)
Class/Level: Scout 1
Size/Type: Quasi-Human: Large (1x2) Quadruped Humanoid (reach 1). Medium Size weapons, +50% encumbrance, +1 Run Multiple, +25% running jump distance. Carry 1 rider.
Speed: 65ft, Fly 40ft      

Abilities:
Strength   18   +4
Dexterity   14   +2
Constitution   12   +1
Intelligence   10   -
Wisdom   14   +2
Charisma   10   -

Vitality/Wounds: 13/12
Stress Threshold: 14
Subdual Threshold: 12

Saving Throws:
Melee   +4   +0base +4Str
Ranged   +2   +0base +2Dex

Fortitude   +3   +2base +1Con
Reflex   +4   +2base +2Dex
Will   +2   +0base +2Wis

Defence   13   +1base +2Dex
Initiative   +4   +2base +2Dex

Attacks:
Kick III: 1d8, 19-20
Trample III: 1d10, 1/20, TKD

Armour: 

Weapon Proficiencies (5) Edged, Blunt, Exotic (Edged), Exotic (Blunt), Hurled

Feats:
Elf Blood: +1Wis, light sleeper, Feats/Gear as if Elf.
Falcon Noble: Hollow Bones, Winged Flight (40ft), lawman FC, +2 Acrobatics & crit 19-20. -1 grade vs other cultures.
World Traveller: +2 Blend & Cultures, 19-20.

Abilities:
Trailblazer; Team=mates gain up to AD of my Terrain feats.
Stalker: When fail Survival or Tactics check with no error succeed if DC <= Sct+20.

Skills:

Acrobatics (Str/Dex)      +6/+4   +4Str/+2Dex +2insight (19-20) - Banned: Falling
Analysis   (Int/Wis)         
Athletics (Str/Con)      Sct   +8/+5   4ranks +4Str/+1Con- Banned: Climb
Blend (Dex/Cha)             +2insight (19-20)
Bluff (Cha)         
Bureaucracy (Cha)         
Computers (Int)         
Cultures* (Int)   Sct   +6   4ranks +0Int +2insight (19-20)
Drive* (Dex)      Sct      
Electronics (Int/Wis)          
Falsify (Int/Wis)         
Impress (Cha)         
Intimidate (Str/Wis)         
Investigation (Wis/Cha)         
Manipulate (Wis/Cha)         
Mechanics (Int/Wis)         
Medicine (Int/Wis)         
Networking (Wis/Cha)         
Notice (Wis)   Sct   +6   4ranks +2Wis
Profession* (Cha)         
Resolve (Con/Wis)   Sct      
Science* (Int)         
Search (Int)      Sct      
Security (Int)            
Sense Motive (Wis/Cha)         
Sleight of Hand (Dex)         
Sneak (Dex/Cha)      Sct      
Streetwise (Wis/Cha)         
Survival (Wis/Cha)   Sct   +6/+5   4ranks +2Wis/+1Cha
Tactics (Wis/Cha)   Sct      

Foci:
Cultures: Eastern, Southern
Drive: Standard Ground Vehicles
Profession: Scout
Science: Engineering

Interests: Exploration, Young Fillies.

Wealth (0base 0cha):
Lifestyle: 1
Possessions: 1
Spending Cash: 1

Mission Gear None
 
Personal Gear:

Contacts: +1acquaintance (6, 12, 18)
 
Profile:

Appearance:
Age: 24      Height: 70” (5’10”)      Weight: 1024lbs  (73st 2lbs)   Hair: Red      Eyes: Blue
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« Reply #7 on: February 08, 2008, 02:34:15 PM »

Wow...imagining that character's siring is creeping me out (an elf humping Pegasus?), but it is a clever solution to the falling and climbing problem Smiley 
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« Reply #8 on: February 08, 2008, 06:13:43 PM »

Wow...imagining that character's siring is creeping me out (an elf humping Pegasus?), but it is a clever solution to the falling and climbing problem Smiley 

Thanks a lot, Alex.  Angry

That was the exact image I was trying to avoid when I looked over spinningdice's post and I WAS SUCCEEDING all the way up until I read your reply.

*sigh*

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« Reply #9 on: February 08, 2008, 06:54:50 PM »

I managed that too until I read Alex's reply.

Speaking of which, the opposite would really be...   Shocked
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« Reply #10 on: February 08, 2008, 09:27:50 PM »

 Grin

OK, try this. A horse and a pixie.

Is that better?  Lips Sealed Cry Lips Sealed
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« Reply #11 on: February 08, 2008, 09:47:36 PM »

Grin

OK, try this. A horse and a pixie.

Is that better?  Lips Sealed Cry Lips Sealed

For the love of all that is holy and unholy alike, man! Stop, I beg you.
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Agent 333
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« Reply #12 on: February 08, 2008, 11:36:20 PM »

Alright, alright, enough with the horse porn. I guess nobody has any suggestions for cool dwarves and/or orcs... I'll have to come up with the ideas on my own.
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« Reply #13 on: February 08, 2008, 11:42:21 PM »

An Iron Tribe (Western Horde) orc wheelman/street-knight with an animal companion mount is an entertaining concept. Cool
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« Reply #14 on: February 09, 2008, 12:50:10 AM »

Grin

OK, try this. A horse and a pixie.

Is that better?  Lips Sealed Cry Lips Sealed

For the love of all that is holy and unholy alike, man! Stop, I beg you.

Can' t you see something similar in Tijuana?


 Shocked Shocked Shocked
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