... until now!
Hehe, since Flags is not going to be what I thought it was gonna be (bunch of real world agency writeups to use as factions) I decided to create organization stat blocks for most real world agencies, however they are based on cinematic or television portray.
This afternoon while I was getting back from work I made the famous M.I.6
Hope you like it and now you'll probably bug your GC for those helpful bonuses that only factions can provide M.I.6 (Military Intelligence, Section 6) or S.I.SGoals 5
(protection, credibility, secrecy, stability, visionaries)History 4
(Golden Age, Great Leader, Triumphant [gambling checks], Victory)Image 6
(prominent goals, mysterious methods, mysterious leaders, secretive members)Sites 9
(Advanced Garage, Advanced Lab, Classroom, Firing Range, Hospital, Law Offices, Motor Pool, Records Office, Sattelite Network)Tools 7
(E-IV, G-V, R-III, S-III, T-V, V-V, W-III)
Reasons for some choices: Goals:
Some are obvious, but credibility and visionaries are more for their bonuses (defense and impress which totally relate to bond)History:
some are self-explanatory, but the triumphant is for the latest movie and can change accordingly.Image:
needed more cover identities than legal immunity, you got a licence to kill but you still can get caught.
Sites: remember that these are only the ones that offer you a +4 bonus on request checks and it doesn't limit the arsenal of the agency.Tools:
You don't see heavy weapons, and you don't see heavy armor. And resources don't play as a big role as tradecraft does.
Hope you guys like it, anything from there is up to you and your campaign. And wait for CTU coming up next. If you got one that you want to post, feel free to do it.